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Teclis23

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Posts posted by Teclis23

  1. I dont like them. I would like to see challenges that make the game more difficult on POTD as the mid to late levels currently are not balanced properly. After my party hit level 14 the rest of the game became a cakewalk.

     

    God challenges i would like to see:

     

    - not able to use empower

    - higher level scaling

    - more expensive unique items

    - more enemies in encounters

     

     

    Stuff like this basicaly. You have introduced trivial stuff with the god challnges that i will never use. Please introduce challnges like the above

    • Like 10
  2. Let me be clear, adding fighter to multi is fine, but not the best choice for my play style (outclassed by rogue, pali, and monk in my opinion) .

    However, for solo it is not even close to other classes like Wizard. I believe the main issue of the “solo” deficiency is mediocre skills for Tier 8 and 9. In addition they are missing some mid-to-late game flavor. This is why my suggestions focused on Tier 8 and 9 skills that could even approach a level 8 of 9 Wizard Spell.

    For the record, I’m not bothered by name calling, curse words, etc. Where I’m from, using “idiot” is a Tier-1 slur, laughable in fact. Even then, they are only words, simple ones at that.

    Excactly. Someone called me an idiot in laugh.

  3.  

    Really i didnt no that. From memory i just tested it with casting more spells while invisible.

     

     

    So what are you are saying is that attacking with melee weapons will break invis but casting offensive spells like fireball wont break it?

     

    Thats still pretty good 

     

    Hm, maybe my toon was auto-attacking in my test.  I tried just to cast offensive spells, but the invis still *seemed* to break.  

     

    Also the duration didn't seem long enough to get a bunch of casts off, maybe <20 secs .. but I will check again when I can. Thanks for bringing this up. 

     

    with high INT 20 secs

     

    there is alot of mixed reports on this one. I swear i didnt break when i used it

  4. Yeah im reporting steam to ASIC tommorrow

     

    Which is the Australian Securities  Investment Commission. 

     

    ASIC overseas all company law in Australia. Steam are clearly manipulating the top sellers list for marketing purposes. In Australia we have a very strict law that punishes companies for misleading and deceptive conduct. 

     

    Steam has allready been fined $3 million from ASIC for doing similar stuff. 

  5. The plot was terrible in the last jedi as well 

     

    Also the starwars franchise has become too mainstream. So many characters in the movie now that are just there to appeal to the masses for the purposes of selling adds. For example they have  a black character, a white character , an asian character but never two of each because they dont want to upset big corporations that are paying for adds during star wars airtime. 

     

    The story plot and narrative was also along these tones. They tried to cater for little kids, teenagers, adults and the elderly. They also tried to appeal to men and women

     

    You have all seen the resulting mess

    • Like 2
  6.  

     

     

     

     

     

    The level 5 spell you get from Arkemyrs grimoire is 100% the most powerful spell in the game. Easily, aboslutely no contest 100% the most powerful.

    It basically grants you immortality and lets you attack at the same time for around 20 seconds. Attacking will not break Invis with this spell.  Insane!

    Arkemy'rs Wondrous Torment?

    https://pillarsofeternity.gamepedia.com/Arkemyr%27s_Grimoire

     

    /confused .. what spell?

     

    Sorry it is the level 6 one.

     

    Brilliant Departure

     

    Thanks. I tried to do a quick test, and it looks like it breaks on attacking?

     

     

    Yes, as I said in another thread, it breaks on attacking, but u can still cast offensive spells without break invisibility.

     

    Really i didnt no that. From memory i just tested it with casting more spells while invisible.

     

    So what are you are saying is that attacking with melee weapons will break invis but casting offensive spells like fireball wont break it?

     

    Thats still pretty good 

  7.  

     

     

    The level 5 spell you get from Arkemyrs grimoire is 100% the most powerful spell in the game. Easily, aboslutely no contest 100% the most powerful.

    It basically grants you immortality and lets you attack at the same time for around 20 seconds. Attacking will not break Invis with this spell.  Insane!

    Arkemy'rs Wondrous Torment?

    https://pillarsofeternity.gamepedia.com/Arkemyr%27s_Grimoire

     

    /confused .. what spell?

     

    Sorry it is the level 6 one.

     

    Brilliant Departure

    • Like 1
  8. Because of the new PEN vs AR mechanics introduced into Deadfire Raw damage has become much more powerful

     

    For example i started the new expansion Beast of Winter at level 13 on Path of the Dammed which is considered quite a low level to start it. The main problem i encountered was that nearly all of my enemies had higher AR then my PEN. I had no legendary weapons.

     

    I was able to complete the expansion at such a low level on the hardest difficulty in big part due to the level 3 wizard spell "Niniguaths Death Ray" . It is a beams spell that does raw damage per tick. My tactic for most fights was to cast either fleet feet or DOAM, buff my accuracy and then position myself and melt the enemies with the raw damage  from the death ray.

     

    Because of what i was able to accomplish with this spell i would say it is probably one of the most powerful wizard spells in the game. I haven't been able to utilize any other spell to anywhere near this kind of effectiveness. It is an evocation spell too so and evoker subclass will be able to put it to good use. 

     

    The level 5 spell you get from Arkemyrs grimoire is 100% the most powerful spell in the game. Easily, aboslutely no contest 100% the most powerful.

    It basically grants you immortality and lets you attack at the same time for around 20 seconds. Attacking will not break Invis with this spell.  Insane!

  9. I think Martial with Passive and Caster without many Passives is a defining trait for classes.

    Pure Casters have a lot of active abilities and a lots of cast per encounter. They can't have everything.

     

    Furthermore, Casters probably don't need further buff.

     

    And Wizard fast self-buff play a bit the role of passive for them.

     

     

    But Baleful version of Salvation of time is a very good idea ^^

    Druids need a big buff IMO

     

    In there current state  they are just like a really weak wizard

  10. Without Empower regenerating resources, combat would be ****, because you would have to auto attack for most of it. That's just boring. I'd gladly trade Empower for a way for every class to regenerate resources passively, but I bet my ass they won't implement such a huge change.

     

    One thing I don't like is that it's not fair that some classes have no good way to use Empower offensively. Basically, other than offensive casters and single class Monk, other classes just use it for resource regen. But this is due to the fact that many abilities simply don't work with Empower at all, which is lame.

    Combat is **** now becuase you can spam all abilities non stop. Because of there being little scarcity all abilities feel "cheap"

     

    It is just stupid being able to recharge youself with a stupid cheesy tacky recharge button

  11.  

     

    @mant2si, this is a nice video for ranger melee but can you handle the last bosses properly ? how much DPS are you able to do ?

     

    The cool thing about rangers is not their DPS, but how they synergy with multi-projectile mechanic, for example L19 Ranger critical hit can interrupt target with 50% chance, combine this with potion that increase interruption chance and drug that give 15% chance interrupt on hit and equip Xefa's Empirical Explication with Kitchen Stove

     

    And  any boss will stun-locked  ;D 5 - 6 interruptions per 1 full-attack and knock-back from Xefa's Empirical Explication, make you the stronger CC guy vs bosses

     

    Or take look on Twinned Shot, this is multi-projectile ability (I assume which scaled with PL), take Watershaper focus or Frostseeker and enjoy 200 - 400 AOE damages. 

     

    For melee setup I already show you WW strike

     

    I found their penetration to low for solo PotD, but in party with at least 2 persons, rangers is very usefully

     

    why bother

     

    A monk can actually stun (not interupt) with stunning blows. He can do this in a AOE with the right weapons

     

    Hey thats a thought maybe a ranger/ monk focusing on Interupts and stuns?

     

    Sounds like a good build

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