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Chancellor PalpaTANG

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About Chancellor PalpaTANG

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  1. I personally love the combat system as much as the alterable storyline. Customizing your character to reflect their personality in battle is a huge plus for me. I especially loved the addition of the 7 saber styles in K2. The sky's the limit with options and you can really personalize your Exile in ways that actually make a difference in battle (I'm a Makashi fan myself ). As a fan of the actual fighting in K2 though my biggest disappointment was the enemy AI. It's just really, really terrible. Even with the Improved AI mod I find it lacking. If Sion or Nihilus ever used Master Speed/Master Fury etc. their fights would be so much more challenging, like they really should be. Sadly there are no really difficult encounters in this game once you really know how to properly build your character, which I feel takes away from the epic feel of the events. Malak wasn't particularly hard in K1 either, but at least the battle with him lasted longer than any in K2. Nihilus especially was such a huge let down.
  2. I don't get why you're all so negative about something we have absolutely zero info on. Have a little faith here. Bioware has a tremendous track record, and despite some of your misgivings about MMOs they can be quite entertaining when handled properly. I don't know about you but I always find myself wishing I could continue my Exile's storyline beyond the end of K2. An MMO means you never "finish" a character. They live on as long as you want to keep playing them.
  3. Guradian/Sentinel/Consular classes are canonized EU material now. As for the colors, according to Wookipedia they do correspond with the various classes, but it's not some kind of official rule. Jedi can use whatever color they want (except red?).
  4. The loot system in K2 is mostly random except for a few key items. All of the saber crystals are random except for your player crystal which you always find in the cave on Dantooine and the Quixoni (sp?) crystal you can get on Onderon for a starport visa. Really it's all up to luck.
  5. lol! I got a promotion.
  6. Good lord, learn to read please.
  7. What? That makes no sense... that's like saying the statement, "9 is a bigger number than 5" is somehow a subjective opinion. Like I said he can play any way he wants, but his stance was that his way was the best choice, I've shown otherwise and have the game mechanics, simple math, and logic behind me. He has...? Are you just disagreeing for the sake of disagreeing?
  8. The problem is that you are the one deciding what is "inferior" and what is "superior," and thus we again find ourselves talking about personal belief and not fact. "There are no eternal facts, as there are no absolute truths." ~Friedrich Nietzsche Actually I'm not deciding anything, it is by its own virtue, inferior. You're spending 8 levels worth of attribute points and only getting 1 level's benefit, as opposed to simply starting with a higher INT at creation which not only gives you the full benefits to your skill totals for all your levels, but also multiplies your starting skill total (the biggest bunch of skills you ever get in game). Again, I didn't code the game, that's just how it works.
  9. My definition of a solid character is one that is optimized for its function. I can tell most people on this board are unfamiliar with the mindset you get from competitive gaming, but I personally enjoy finding new ways to maximize my character's effectiveness as much as I do watching the story unfold. If you don't, that's fine, you can enjoy the game however you want. But don't claim that some clearly inferior build strategy (ie, leveling up INT) is somehow the best route when it's obviously not. This thread was started by someone asking for help building a Guar/Mara, but there was so much misinformation going around I had to speak up.
  10. You can ignore my last comment; in no way are you doing "good work" at the current time.

  11. I think we all agree on that. However I am objectively explaining basic game mechanics here. The fact that INT provides most of its benefit early on is pretty clear. Mathematically speaking, if you really want to get the most out of your skills, it's best to give a high INT at creation rather than leveling it up as you go along. No need to shoot the messenger, I didn't code the system. Considering you're a dev though I'm sure that's nothing new to you.
  12. Are you serious?... Haha wow. No offense but you have literally no idea what you're talking about. http://www.gamebanshee.com/starwarskotorii/forcepowers.php Check out the saber form descriptions in the upper right hand side and get back to me about them having no point. Juyo and Shien are amazing for melee characters. Shien is pretty much the best form a Critical Strike user can get, and Juyo is fantastic with Power Attack. Am I the only one that does a little investigating into game mechanics to figure out how to build a solid character?
  13. What?! Cannot you read? I said your posting about me playing this game no matter what was complete and udder bull**** and chips. Ok... It could turn out to be very good. We have absolutely zero information about it thus far. What makes you so certain it will be terrible? I don't work for Bioware, it's no skin off my back whether you play or not. However judging something you know absolutely nothing about makes you look incredibly narrow minded. Again, your loss.
  14. Honestly, this game has been out for what 4 years? I'd expect people to be more knowledgeable about it's mechanics by now.
  15. No, that is not correct; you have only explained why you believe you are correct - never has definitive proof been provided. Wasting 7 levels with no benefits to show for it is definitive proof. Any other attribute will give you it's full benefit regardless of when you increase it. +CON increases your health retroactively, +WIS increases your FP pool retroactively, etc. +INT only grants you extra skill points after you increase it by 2, so every 8 levels at best. Combine this with the way skills are calculated at creation, a high INT (say 14) at level 1 grants you 3 times as many starting skills (12) as you would have with an INT of 10 for a Guardian (4). It's obvious to anyone looking at this logically that INT benefits you most at creation and is a poor stat to invest your level up attributes in. That's not opinion, it's fact. Is that clearer?
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