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philby

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Posts posted by philby

  1. I was just playing in the spider caves, the Spider Queen killed everyone (well actually half my party was already knocked out after defeating some other spiders when my player character attacked the Queen off-screen and she came down to finish everyone else off lol) and after I clicked on 'load' the game crashed to desktop. I got the 'this program has stopped working' popup and went back to desktop.

     

    Not sure how to repeat or if anything specific triggered it, as my party died in my very first combat and I was able to load a save no problems. Cheers

     

    dxdiag attached.

    philby_DxDiag.txt

  2. Wasteland 2 did this. I feel the ingame portrait looked like ass, but I eventually went with them because the character art didn't AT ALL match my characters.

     

    I haven't played Wasteland 2, but what I was thinking of was the way it worked in Dragon Age: Origins, where you can rotate the character's head, zoom in and out, move them around etc. I imagine it's similar in Wasteland 2 then? For the same reason, none of them look like my character that I've just made or what I would envisage them as :)

  3. I have trouble sometimes finding loot on the ground.

    Steps:

    1) Kill enemy
    2) Stand around looking puzzled as sometimes I can't see where on the ground the loot pile is

    [Expected behaviour]
    When I defeat enemies and they drop loot, when I hold down the tab key I should see a highlighted blue circle around the loot pile, but this doesn't appear to be the case.

    [Example]

    When looking for the Dragon Egg, I defeated some Wurms in the long grass, but the grass covers up the loot pile and I can't make it out properly.

     

    In the attached photo, I'm holding down the tab key which displays the compass icon, but by the character in the top left corner there are 2 loot piles which you can barely see and aren't highlighted. Cheers

    post-21831-0-58703700-1408452447_thumb.jpg

    • Like 1
  4. Hi, perhaps this is something that was debated or talked about in the forums in the past or just not included in the beta? While I understand the nostalgia aspect and desired 'feel' of the game with regards to game lineage and character portraits, I also thought perhaps this was something where modern technology would also catch up. I'm pretty sure I read you will be able to upload your own custom portrait, but can we also have the option of using an in-engine portrait of your character as you have chosen in character creation? cheers :)

    • Like 1
  5. When I open the inventory and then open the stash and hover on items for descriptions, the descriptions appear between the inventory and the stash, ie I can't read them as the stash is covering up the description popup.

     

    Unfortunately I can't take screenshots at the moment, whenever I alt-tab back to Windows and ctrl-v into Paint, I get a message saying the information could not be copied from the clipboard and there is not enough memory to complete the action.

  6.  

    Good morning everyone! It's been August 18th for 8 hours and 55 minutes here in Melbourne...not counting or anything...hurrrry up!! :)

     

    Being a fellow Aussie (who's also waiting), you're likely to be waiting until tomorrow (in our timezone) ... so you'll just have to be patient :)

     

     

    yeah i know, i posted in one of the other threads about it, some speculation it might be on steam at 10am, which translates to 3am tomorrow for us

  7.  

    Am I the only one that thinks physical manuals serve no purpose anymore?

    Well, they let you look things up without alt+tabbing out of your game, for one.

     

     

    Yeah I agree, I think I bought the hard copy strategy guide for the Witcher 2 even though I already got a digital version with the game because it was so much easier to have it open on the desk instead of alt-tabbing back and forth all the time! :)

  8. I like how in The Witcher 2 for each chapter there seemed to be plans for a couple of sets of armour that were stand outs and something to aim for, but you can't afford them yet. So you play a bit and build up some resources and then get the armour. I found however that by the time I got the armour it was pretty late in the chapter but at least it gave you something to set you up for the next bit.

     

    So if something like that was implemented, where there is some kind of item in a particular area/chapter that is clearly fantastic but expensive, it gives you something to work toward and spend a big pile of money on.

     

    I don't really like durability style systems, I just find them really annoying. I'm also a bit of a hoarder, so things like camp storage chests and the Ebon Hawk cargo hold made games more fun for me to play :)

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