
Lord Soviet
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(2) Evoker
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Geneva, Switzerland
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I simply bashed them all open with my lightsaber.
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"Star Wars Knights of the Old Rebuplic II PC patch coming soon!" Woopie-do, Obsidian has heard our grievances at last! Now, what's gonna be in the patch? And when is the estimated release date?
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Floating lightsabres? I just call them Mordenkainen's Swords
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Is that just me, or does the icon for the miner's uniform on Peragus (as seen in the inventory) look suspiciously like the Vault 13 Dweller uniform from Fallout 2? Now bring out the radoscorpions! *reaches for his Bozar with a devilish grin*
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More plot loopholes on Peragus?
Lord Soviet replied to Lord Soviet's topic in Star Wars: General Discussion
I just think that they are following you, when you reach the ebon hawk they just break in the hangar. <{POST_SNAPBACK}> Yes, but where did the troopers come from if Darth Sion's ship didn't carry then on board? We know that the ship was empty when boarded by the Harbinger crew, and I find it extremely unlikely that after losing the Ebon Hawk, Darh Sion flew back to where he came from, stockpiled on Sith troopers and went back to Peragus to finish the Exile off. After all, he probably knew very well that, being a Sith Lord, he could probably slaughter the entire station single-handedly, and, if not, he had a small army of Sith assassins to help him. I still suspect that the Sith troopers are an accidential leftover of the Darth Nihilus part of the level. After all, we know that the Ravager was swarming with them. -
Firstly, why does everyone assume that Obsidian will not be developing KOTOR3? To me, Obsidian looks like the most natural developer for the sequel. Secondly, the reason why Obsidian was not subject to any scrutiny is because nobody expected that KOTOR2 will go so wrong so badly, not when one took into account Obsidian's RPG experience. And, let's face it, apparently the problems with KOTOR2 are largely due to LA setting unreasonable deadlines rather than to Obsidian's negligence - KOTOR2's storyline is brilliant and the game is great, but numerous glitches and bugs ruin the overall impression. Besides, based on what exactly could the community criticise the game? The demo that was never released? The screenshots that told nothing about the game's content? Thirdly, there will never be an apology from Obsidian, because, by apologising, they would implicitly acknowledge the problems with the game, thus leaving themselves wide open to allegations of negligence. In such a situation, they'd have two choies - either to blame themselves or blame the publisher. If they blame themselves, they would damage their own image with actual and potential customers. If they blame LucasArts, the Star Wars giant will grind them into dust and they will never get to work on KOTOR3 (which, let's face it, is a major potential source of profit). So, under the circumstances, staying tight-lipped is the lesser of two evils.
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Why can't Kreia sense Sith assassins?
Lord Soviet replied to Lord Soviet's topic in Star Wars: General Discussion
Then why was she able to sense three mining droids, but not HK50? I'm sure you'll agree that three mining droids were probably a less lethal than an assassin droid! -
Sad thing is, everyone will buy KOTOR3. Even if it's bugged to death and even if reviewers acknowledge the fact, people will still buy it, either hoping that they would avoid the bugs because of their system configuration or that a patch would be released to fix them. Furthermore, even if the game has a lousy storyline - well, it would still be a KOTOR storyline, and people would still play it, if only to see how everything turns out in the end (since I have no doubt that KOTOR3 will be the last game in the series).
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How long did it take you to realise?
Lord Soviet replied to Funks's topic in Star Wars: General Discussion
For a moment there, I had also thought that Kreia was Bastila who fell out with Darth Revan and who burnt her eyes out. -
While playing KOTOR2 for the second time, two questions popped into my mind in the Peragus/Harbinger part of the game? Who were the other passengers from the Outer Rim? The computer in the Briefing Room on board of the Harbinger contains a log where the Capitain mentioned picking up more that one passenger in the Outer Rim. Given that the vessel was reassigned from its mission to Onderon to pick the Exile up from an Outer Rim world, it seems pretty unlikely that the Harbinger would also collect all the random people wanting to get to Telos - especially given the Exile's particular importance. I just conducted a thorough search of the Harbinger and found no indication of who the other passengers where (for some reason, I'm inclined to think that there was only the Exile and some other person accompanying him, but I don't think the exact number of passengers is indicated anywhere). If I remember correctly, all the escape pods on the Harbinger were sealed and all the bodies that littered the floor were Republic soldiers, not civilians - therefore, the passenger(s) must've been somewhere aboard the vessel, either alive or dead. What's more surpising is that logs also mention that there were no survivors on the Ebon Hawk and that the bodies had been collected for autopsy on the Harbinger, but, again, I found no bodies in the Medical Bay, though here I might assume that they had been disposed of. My personal guess is that there must've been a side quest in the game of some sorts where the Exile runs into the person who accompanied him on the Outer Rim and the Harbinger, but it was removed because of time constraints. Also, on the first level of the Harbinger, I came across a small room that was visible on the minimap, but was behind a magnetically sealed blast door and therefore could not be opened. Since it was just a small room bang in the middle of the ship, keeping it safe with a blast door really made no sense at all. Another sign of a removed quest? Sith troopers in the Docking Bay Now, how exactly did those get there? We know that both the Harbinger and the Ebon Hawk were empty except for Sith assassins, but in docking bay, right after boarding the Ebon Hawk, the Exile mans the turret and mows down regular Sith troopers. I know that the Ravager was packed full of such Sith troopers, and, since there originally was supposed to be a cutscene involving Darth Nihilus on Peragus, I'm guessing the Sith troopers are a leftover from the deleted Nihilus part of the Peragus level. Apparently, someone in LucasArts thought that gunning down Sith troopers in first-person mode was just too "cool" to be removed, even if it meant throwing continuity and plot coherency out of the window.
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Why can't Kreia sense Sith assassins?
Lord Soviet replied to Lord Soviet's topic in Star Wars: General Discussion
Yep, but on the other hand, you have to remember that the Harbinger was empty except for the Sith assassins, so had it not been for their skill, Kreia should have been able to sense them. The fact that they are not strong in the Force is also quite irrelevant - Kreia was able to sense three droids behind a closed door, yet she cannot feel the presence of four organics standing a meter away from her? Anyway, 213374U explained it, although I have to agree that someone with no knowledge of the ruleset (like me) would have a difficult time with this issue. -
Why can't Kreia sense Sith assassins?
Lord Soviet replied to Lord Soviet's topic in Star Wars: General Discussion
Hmm, good thinking there - you're probably right. And I guess the reason why Kreia was able to sense Darth Sion approach was because he was too crude, blind and arrogant to even bother attempting to conceal his presence. -
Why can't Kreia sense Sith assassins?
Lord Soviet replied to Lord Soviet's topic in Star Wars: General Discussion
Thing is, I see no immediate reason why Kreia would want to understate a danger that is clearly about to manifest itself. If anything, I would expect her to tell me straight from the start that there is something wrong there, since her life (and, more importantly, my life, since she's so interested in me) is at stake. -
I'm currently playing KOTOR2 for the second time, this time writing everything plot-related (and especially Kreia-related) down in a Word document, hoping to piece the story together. So far, I had the following question - Kreia was able to sense the oscillations originating from a bunch of droids (even though they're mechanical), was able to sense the oscillations from Darth Sion as he approached Peragus on the Harbinger - but was completely and utterly unable to detect the Sith assassins? I can understand how HK50 got past her - after all, since he's a droid, his force oscillations must have been very small and then she wouldn't have seen the droid, just the oscillations - but how was she unable to sense the assassins? What's more, how could she say that the Harbinger was empty when it was actually crawling with cloaked Sith assassinations, whose oscillations in the Force she must have felt! So, either I missed something, or the developers missed something, or Kreia simply lied to me. Any ideas?
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Which gaming company would you like to work for?
Lord Soviet replied to Whitemithrandir's topic in Developers' Corner
BioWare. While I was a die-hard fan of Baldur's Gate, Planescape: Torment et al, it is, unfortunately, very clear to me that Obsidian cannot stand up to the pressure of a major publisher like LucasArts, resulting in poor quality products. This is not a complaint against Obsidian - I know they don't have much leverage, since they're a relatively new company - but I don't want to spend time working on a game that I know is going to be full of bugs and plot holes simply because the publisher has set an unrealistic deadline. BioWare, on the other hand, clearly make such a stand, as exemplified by KOTOR1.