So, this is something of a direct successor to my attempt at an Arcane Knight build, and borrows a lot of the same aesthetic from that build. I wanted something that gave me access to some of the really fun Wizard spells (Fireball, Ninagauth's Shadowflame, etc) while still getting up close and personal in melee combat. I'd originally wanted an Arcane Knight because I'd thought it would offer a little more defensively in PotD, but then someone recommended Sage for the kind of build I was trying to go for, so I decided to give it a try. Also, instead of focusing on Frost/Corrode as my main damage types, I decided to focus on Frost/Fire (Because I'm completely unoriginal when it comes to elemental aspects, I suppose). This character is also meant to play into the last story-based DLC we'll be getting, which focuses heavily around the Archmages.
Introducing, the Sage of... (Insert catchy name here, because I sure as heck can't think of one)
This build is a HEAVY WIP, anything with a * next to it is something I'm really not sure on, and I've included a little description explaining why.
The Intent:
Basically, I want a character that can strike hard in melee with autoattacks or certain Monk abilities while still calling upon destructive AoE spells to rain down fiery or icy death upon larger groups of foes, making use of Swift Strikes/Swift Flurry for the Dexterity boost, as well as the chance for extra melee attacks on crit.
The Build:
Blessings: Bonus Attributes/Bonus Skills
Race: Pale Elf
Class: Monk (Nalpazca?)*/Wizard (No subclass)
Culture/Background: White that Wends/Mystic
Ability Focus: Alchemy (Active)/Metaphysics and Diplomacy (Passive)
Stats: (With Berath's Blessing, Gift of the Machine, Racial/Culture bonuses, Chameleon's Touch factored in)
Might: 16 (13+2+1)
Constitution: 10 (8+2)
Dexterity: 18 (14+4)
Perception: 20 (16+4)
Intellect: 19 (16+2+1)
Resolve: 10 (8+2)
Drug of Choice: Svef
Abilities (Per Level)
Primary Offensive Grimoire - Ninagauth's Teachings
Primary Defensive Grimoire - N/A
Level 1 - Swift Strikes/Thrust of Tattered Veils
Level 2 - Lesser Wounds*
Level 3 - Chill Fog
Level 4 - Two Weapon Fighting/Bulwark Against the Elements*
Level 5 - Dance of Death*
Level 6 - Merciless Gaze
Level 7 - Llengrath's Displaced Image/Swift Flurry
Level 8 - Combat Focus
Level 9 - Expose Vulnerabilities
Level 10 - Ironskin/Duality of Mortal Presence
Level 11 - Secrets of Rime
Level 12 - Scion of Flame
Level 13 - Rapid Casting/Tough
Level 14 - Blast of Frost
Level 15 - Enduring Dance*
Level 16 - Minoletta's Precisely Piercing Burst*/Turning Wheel
Level 17 - Flagellant's Path*
Level 18 - Arcane Reflection
Level 19 - The Dichotomous Soul/Citzal's Martial Prowess
Level 20 - Heartbeat Drumming
*Abilities are highly subject to change. I tried to get in a good spread of offensive and defensive Wizard spells, though I'm not sure if I neglected Monk stuff too much. I'm going very much for a 'Wound Hoarder' playstyle with this character. I'd appreciate any insight regarding which abilities I should consider dropping vs which I should definitely take.
Equipment:
Ooh, this'll be fun, especially since most of the entries for equipment aren't even on the wiki yet, or aren't completed. Here's what I have so far, and why.
Grimoires: My primary attacking Grimoire is Ninagauth's Teachings, both because it fits the theme and because it supplements my defensive spell selection with some REALLY good unique Frost spells. Plus, it's similar to another grimoire acquired from the White March DLC, which Aloth made good use of in my PoE1 save.
Other grimoire suggestions as supplements to this one would be appreciated. Is it possible to get Ninagauth's Shadowflame any other way?
Armor: Devil of Caroc Breastplate
Weapons: Modwyr/Whispers of Yenwood OR Watcher's Blade - Modwyr keeps with the fire/ice theme I've been going for, though I'm not sure about a secondary weapon. I'll go barehanded for extra Crush damage if needed.
Rings: Chameleon's Touch and Kuaru's Prize
Amulet: Claim, Refusal OR Cauldron Shard*
Belt: Nature's Embrace OR The Maker's Own Power*
Cloak: Nemnok's Cloak (Is it possible to get this and then just leave the Drowned Barrows and return for the rest of the quest later?) If not, Cloak of Superior Deflection until I'm high enough level for Nemnok's
Helm: Horns of the Bleak Mother or the Inquisitor's Hood from the Oathbinder's Sanctum, upgrade later.
Gloves: Woedica's Strangling Grasp OR Killer's Gloves*
Thoughts? I'm looking for comments specifically on
1. The abilities - which should I keep, which should I swap out
2. The efficacy - Would a Sage build play well at melee range or should I consider just dual wielding rods/scepters/wands?
3. The equipment - I'm only really sold on the Devil of Caroc Breastplate. Any other equipment in this build is highly subject to change. Also, if there are conditionals towards acquiring any of the other pieces of equipment listed for this build besides the DoC breastplate, please let me know. And by "conditionals" I mean "Pillars of Eternity 1 decisions."
Thank you for your time. Here's hoping this build is as fun to play as it seems to be on paper.
Changelog:
Edit - Changed some skills and abilities out per "knownastherat's" recommendations on my Paladin/Wizard build.
Edit2 - Abilities Overhaul. Changed out several abilities for other ones to hopefully add more synergy/remove redundant abilities. All abilities that are in bold text with an asterisk by them are ones I'm not sure about, but I'd appreciate feedback on all of them.