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Here are a few tips that may help you : - One of the best ways to mitigate damage in this game is Heavy Armors. They will nerf your essence pool a bit but early game it doesn't matter that much compare to what they bring to the table. - Use Arcane Veil as soon as you can. It has been nerfed but is still a very good spell and rank 2 keeps you safe from projectiles. - Upgrade your armor (and weapons too), it's one off the most important thing to do in this game in order to stay effective/relevant against higher tier enemies. - Check your endurance bar (the white one). If you find yourself out of endurance quite often while dodging/blocking, consider putting some points into Resolve and/or maybe the heavy armor talent. - If you chose the wizard route, try to find a Grimoire of Greater Elements ASAP. All the spells it features are very good early on (and even late game actually). - Also I would suggest you use a gun early on. It's a very nice weapon type that deal tons of damage with headshots, like spells it doesn't scale with crit chance (because headshots), and while it's reloading you can cast spells from your grimoire.. (A very very strong talent to combo with guns is Steady Aim) - Remember that while under the effect of Arcane Veil, your spells cannot be interrupted. I'm pretty confident anyone can beat this game in normal/easy difficulty. Just keep trying and learning about the mechanics and eventually it'll work out
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avowed very disappointed
Lonlon replied to dolol88's topic in Avowed: General Discussion (NO SPOILERS)
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Yeay ! Good news. To get the enemies off of you you should try to invest in one/some of those : - Kai's gun/taunt ability, I think this is one of the best abilities in the game period. - Frost spells like Blizzard or Freezing Pillar (didn't try the spray thing yet, maybe it's good) to make the enemies CHILL a bit. In general, the freeze status effect is really really good for control (and shatters), and along with the shock effect is the only affliction that really matter in this game I think. - Charge is kinda cool to knock back a grp of enemies that are rushing you (also improve you mobility while exploring) - Pull of Eora. Requires investment to be efficient but is f***ing OP when you do. - and of course Tanglefoot is really good too. I didn't try gamepad but I guess it should be quite bad for ranged builds (I just cant play FPS with a gamepad :') ). Also remember you can change your action bar's keybinds for more convenient ones (like X,C,F,..., maybe mouse buttons ?) Regarding Shadowing Beyond I think the skill is strong because it enables sneak attacks which are deadly, but it also requires a lot of movement/good positionning to make good use of it.
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A simple fix would be to cap the quality of unique in act 1 to Fine, act 2 to Exceptionnal and so on... This way we would still be able to "invest" in this feature but not break the game, transforming all uniques from act 1/2 to superb is just too much. Personnally I dont know the exact numbers behind the quality system. Before the patch it was something like 90% reduction/increase i'd guess. But you're right, now it's much smoother.
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Actually you can use the skill that makes you invisible to "sneak attack" while in combat. It's quite strong. But yeah overall the game is lacking in terms of stealth gameplay. Bows are silent but as stated above stealth gameplay is somewhat underwhelming. Also Bows are 2-handers so you miss the versatility of pistols which are one handers and therefore can be paired with other things. Still bows are quite cool and faster than guns. As @omgFIREBALLS said, everything should work even in PotD so just play whatever you like the most. The game mecanics are not that deep/well balanced but PotD difficulty is not very challenging compared to PoE.
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The exact route you have to follow in order to achieve Superb +3 ASAP is the following : 1) Choose a non-unique weapon you will upgrade all the way to Superb (this does not require adra, only gold). Preferably a one hander because it's less expensive. Let's call this weapon your "Template". Note that you can buy a Fine weapon from an act 1 vendor, could be better (in terms of gold/material economy) than starting from scratch (this I cant tell but it shouldn't make a huge diff). 2) Skip all lootable unique weapons in the game (you need to make sure you NEVER display their tooltip because, as soon as you make the game "load" their tooltip, their quality will be set forever and they will stop scaling with your Template's quality). (Note : vendor uniques upscale the same way but they cost a lot more gold when upgraded... not worth imo) 3) As soon as you are able to pick the scavenger rank 2 talent (cant remember the exact level), start upgrading your Template as a madman. The key part here is you can upgrade any material *3 for 1 material of the tier above. 4) When you are short on mats, go ahead and pick-up some unique weapons you left behind in order to scavenge them (they should've upgrade to match the quality of your Template), but not all of them, just enough to have the materials you need to upgrade your Template to Superb. 5) As soon as your Template reach Superb, go loot THE unique weapon you want to use for your build, along with any other unique you left behind. Salvage those useless uniques and upgrade your weapon of choice to Superb +3. 6) GGs you broke the game. Note 1 : you now have tons on adra by salvaging all those Superb uniques so you could upgrade any other unique you want. Note 2 : you can do exaclty the same with armors... Note 3 : upgrading your Template will cost you about 15k gold (in PotD) so spare your gold accordingly, you dont need to salvage everything you loot, just enough to upgrade your Template, vendor all the rest. Also you could use a unique weapon as your Template, this will cost you adra instead of gold BUT you will be stuck at Exceptionnal +3 until you learn how to craft Corrupted Adra (and I wont spoil when that is). Edit: There might be a better route but this is how I achieved it quite early in the game (before reloading because the game was way too trivial )