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Baron Rosencheck1

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Blog Comments posted by Baron Rosencheck1

  1. Hellfire and I would like to extend our thanks to Rob and the folks at Obsidian for the invite to the press event on thursday. All I can say is how impressed we were with the enthusiasm each member we spoke to had about MotB. Hellfire I know spoke to each designer, artist, coder he could. And we have a few nice surprises for the community thanks to their help I think.

     

    We are going to do a write up of our experience there and have Maximus post up on the vault sometime early next week.

     

    I also second Rob's suggestion to everyone to DL Purgatoria when it is released..the level of quality in that mod is just stupendous, from the hours of custom music tracks to the voice overs..All I could do sitting there was just gape at the amount of work Rogue Dao has done..Adjectives fail me.

     

    Thanks again...

  2. Dig those sewer SS - thanks for the update, much appreciated!

     

    I've also got some nice big meta-tiles in process for the sewers...soon we will have great underground rivers of waste.....num :)

    Any idea on a date? ... I currently have some ... crypts-tileset-flooded-with-docks-on-the-side-creation in our module, but i'd love to switch.^^

     

    How does Rob say it?...ummmm...Soon? :)

     

    In all honesty I am unsure...I have all the tiles modelled and textured. (except the meta-tiles, which arent textured yet)..Hellfire has to create some Normal Maps for my wall textures, get them in game and then I have to make up the 2da's...but believe me when I say we are working on it...

     

    Oh and just to tease.. here is some raw images of the metatiles

     

    http://earchitect.50megs.com/models/nwn2/Sewers10.jpg

    http://earchitect.50megs.com/models/nwn2/Sewers11.jpg

    http://earchitect.50megs.com/models/nwn2/Sewers12.jpg

  3. Great news about the patch, though it seems to cause toolset loading issues :(

     

    here are a couple of examples of that new snow texture in action (nothing exceptional, I just tossed 'em together in an hour or so to help show what's possible with the textures):

    snow 1 snow 2 snow 3

     

    edit to remove toolset fix because it may cause other issues - Rob

     

    Here is also whats possible...very soon.

     

    snow 4

    snow 5

    snow 6

  4. I'm all for organization. really, still I would like to see the tiles.2da and tileset.2da files be able to be read from within a hak file...you're gonna need that anyway (among other things) before any kind of organization system will be of any use.

     

    With CC tilesets not really being supported by the game (by "not really" I mean from within a hakpak and not requiring use of the override) its kinda cramping Hellfire and my (Robinson Workshop) style :)

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