I gave EXAMPLES, not guidelines. Try looking at each post with a new outlook, not looking for something that was like the last. Fallout had a good system of gameplay for being open-ended, as did Morrowind in it's own way; perhaps they will find a yet untried way to improve upon this, and that would be even better. I have always liked the ability to improve skills and thus level from the improvement of those skills via application, and in Morrowind I found an example to liken it to; maybe this, too, can be improved. However, in the event that someone does not understand what I mean by non-liniar, but guided, they have the example of Fallout to go by. It was NOT ment to suggest they copy an older game, as this is something I do NOT wish to see. I want to see something new, but I also want to express some systems I have enjoyed that perhaps they may integrate into the new premises if found applicable.