Or the same person. MG has been posting the same threads all over forums. That said Deadfire is in desperate need of higher difficulty overall. Dragon fight has been very unthreatening. Not even close to Sky Dragon.
One thing I notice is that AI doesn’t seem to target squishy units. My back line of ciphers and wizards is pretty much left untouched. I just fought xaurips who would properly use stealth and backstabs. Suddenly things got more interesting. AI needs to be given more tools, or utilize them better.
Be that as it may, claiming a game is unplayable just because it isn't hard enough is beyond childish. Complaining because a game is too hard, while also incredibly annoying (since you just want to smack the players and call them an idiot who needs to uninstall) this WOULD be unplayable. If a player finds a game too hard (not that PoE1 or 2 are anywhere close to that level) then that player lacks the capacity to advance as surely as someone with a CTD issue. In the case of the game being too easy the player could proceed but chooses not to, apparently in a fit of rage. Which is weird.
Not that I'm an advocate of dumbing games down (in the Stellaris forums I repeatedly spoke out against the creation of an easy mode), but I just want to point out how asinine these complaints are, especially in a game which allows for mods. For example, change XP scaling. If you are such a genius that you can play the game in your sleep, then figure out a way to make it harder. Example, in my current game I am refusing to use Empowerment, and I don't rest outside of inns.
As for the AI, I'm actually finding it to be competent enough, especially for an initial release. It does seem to have a problem with re-positioning, however. Ranged units will hit the squishiest target in range, but won't move an inch to get closer to something that is even squishier. Occationally it can get confused, however. My Watcher is the talkiest character in the party, but is a pure caster (Wizard+Cipher). The Wizard buffs make her insanely tanky, especially when combined with the Cipher's own buffs. It seems some enemies are hard coded to go after casters and ignore the traditional tanks, which are in fact less tanky.
Well, if you enjoy combat the game is unplayable.
You can watch it, but not play it, if you are in for the combat.
You barely have to make any strategy. It's so easy that you can let the ai do all the work and kill everything with few hits.
The only thing that can kill you are high level traps.
That makes the game boring and spoils all the fun.
Good thing the devs will fix it and make it in an actual game