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NWN2 News September 14, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
You really wanted to write "STONG" or it was "STRONG"? If "stong"... what does it means? Ehm... what do you mean "sorcerers and wizards FINS"? what errors? -
Neverwinter Nights 2 Community Update September 14, 2007 It's that time again. This week we look at the Sacred Fist prestige class, a couple great community mods and the Sundren Persistent World. Mask of The Betrayer Sacred Fist Sacred Fists are independent organizations found within many temples. Their ascetic members have turned their divine magic inward, bringing their bodies and wills into harmony. Sacred Fists have forsworn the use of weapons and heavy armor. They consider their bodies and minds gifts from their deity, and they believe that not developing those gifts to their fullest potential is a sin. Spellcasting does not dishonor them or their deity. Sacred Fists are strong in faith, will and body. Clerics are excellent candidates for Sacred Fist orders. Paladins may also choose to join them, but are seldom comfortable surrendering the trappings of their calling. Fighters, rogues, bards and even ex-monks may make good candidates, provided they have enough levels in a class that grants divine spells. Druids occasionally find the class's combat skills useful, but sorcerers and wizards find little to interest them. Requirements: Base Attack Bonus: +4 Feats: Improved Unarmed Strike, Stunning Fist, Combat Casting. Skills: Lore 8 ranks Spellcasting: Ability to cast 1st level divine spells. Class Features: Hit Die: d8 Base Attack Bonus: High. High Saves: Fortitude and Reflex. Proficiencies: Sacred Fists gain no proficiency with any weapons, armor or shields. Skill Points: 4 + Int Modifier. Class Skills: Concentration, Heal, Lore, Spellcraft and Tumble. Spells per Day/Spells Known: When a new Sacred Fist level is gained (except levels 4 and 8 ), the character gains new spells per day as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the caster had more than one applicable divine spellcasting class, he must pick one to improve. AC Bonus: When unencumbered and wearing light or no armor, a 1st level Sacred Fist gains a +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level. Unarmed Damage: A Sacred Fist deals unarmed combat as a monk of equal level. A Sacred Fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage. Fast Movement: If the Sacred Fist has levels of Monk, his Sacred Fist level stacks with his monk level for purposes of determining Monk Speed. Otherwise he gets the equivalent of Monk Speed at 3rd level, and it progresses identically to the 3rd level monk ability Monk Speed. Sacred Flames: At 4th level the Sacred Fist can invoke sacred flames around his fists. These flames add to the Sacred Fist's unarmed damage. The additional damage is equal to the Sacred Fist's class level plus Wisdom modifier. This lasts 10 combat rounds. This ability initially can only be used once per day, increasing to twice per day at 8th level. Uncanny Dodge: At 6th level, the Sacred Fist retains any Dexterity bonus to AC when flat-footed or when struck by an invisible attacker. Inner Armor: At 10th level, the Sacred Fist can protect himself from harm once per day. He gets a +4 sacred bonus to AC, a +4 sacred bonus on all saves, and a spell resistance equal to 25 for a number of rounds equal to his Wisdom modifier. Community Works Bastard Sword Override by Riuthamus It looks as though Riuthamus has started a series of custom weapon models. The goal looks to be to make more accurate, and less fantastic weapons. His first weapon pack, Bastard Swords, can be found here on NWVault. RWS Bridge Pack by Robinson Workshop The guys at Robinson Workshop have released their bridge pack. You can have a look here on NWVault. Persistent World Spotlight: Sundren by Saulus Mursadus What is Sundren? Allow me to introduce Sundren. Sundren is a low magic Neverwinter Nights 2 persistent world, in the heavy roleplaying category. We are constantly improving our module, as well as the extensive backend we provide for the server. We also provide a community portal with forums and a photo gallery which our users can submit images to. The website is hosted on a dedicated server, as is our in-house client updater and our development server. What this means for you as a player, is that our uptime is nothing short of excellent, and that you will be able to be online when you please, independent of what time zone you just might happen to live in. Our development server and bug tracking system allows us to replicate and respond to the bugs you report much, much faster. Storyline Sundren is set in the Forgotten Realms, using a timeline only slightly altered from the material provided by Wizards of the Coast. The land of Sundren is located south of Icewind Dale, near the spine of the world. Encircled by imposing mountain ranges and treacherous reefs, Sundren is a very recent land in the Forgotten Realms timeline. Having never been plagued by the wars and territory disputes of older kingdoms, Sundren has recently become the focus of several organizations interested in the vast amount of precious minerals the country
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Neverwinter Nights 2 Community Update September 7, 2007 Today's Community Update brings us a look at the Arcane Scholar of Candlekeep prestige class in the upcoming Mask of The Betrayer expansion. We will also get a look at some community-made Visual Effects packs and the Persistent World Spotlight is here again. Also, in case you didn't know, the 1.07 beta patch has been released, so we talk about that a very little bit. Beta Patch 1.07 "Premonition" Released! The 1.07 Beta patch, which we are calling "Premonition," was released on Wednesday this week. There are a lot of great features in this patch and, being a beta, those features need testing. We would especially appreciate it if some Persistent Worlds could check it out and let us know how things go. You can find the beta patch and the thread for reporting issues here. Mask of The Betrayer Today we will take a look at another one of the Prestige Classes for Mask of The Betrayer. Arcane Scholar of Candlekeep Arcane Scholars seek to raise the study of magic to the level of an academic discipline. Their interest is not in researching new spells or finding more specialized uses for their craft, but in understanding the fundamental processes of magic and the inner workings of the Weave, which is the fabric that underlies all magic. The first Arcane Scholars emerged from the dusty libraries of Candlekeep, where they pored through the writings of a thousand long-dead mages, seeking the unifying principles that underlie all magic. But even the archives of Candlekeep have their limits, and not all practitioners of magic have the means or desire to record their experiences with the Art. So Arcane Scholars dispersed into the wider world, observing and recording all the various expressions of magic they could find. Their tradition has gradually spread, and some mages who have never set foot in Candlekeep have adopted their disciplined and systematic approach to magic. By gaining a deeper understanding of magic, and by discerning its underlying principles, arcane scholars become specialists in metamagic. Their spells are more powerful, last longer and can be cast more quickly than those of their peers. Arcane Scholars have also become especially adept at explaining the workings of magic to ordinary folk. Those who travel with Arcane Scholars gain the benefit of their considerable knowledge and are better able to avoid hostile magic. Arcane Scholars do not limit themselves to studying particular sorts of arcane magic. To truly understand the Art, they believe that one must understand all its expressions. Thus all arcane casters are equally welcome to join their fellowship. Indeed, the insights of sorcerers and bards are particularly prized by Arcane Scholars, as such casters rarely have the patience to discuss the deeper workings of magic. Requirements Skills: Spellcraft 8 ranks. Feats: Empower Spell, Skill Focus (Concentration), and Skill Focus (Spellcraft). Spellcasting: Able to cast 3rd-level arcane spells. Class Features Hit Die: d4. Base Attack Bonus: Low. High Saves: Will. Weapon Proficiencies: Arcane Scholars gain no weapon proficiencies. Armor Proficiencies: Arcane Scholars gain no armor proficiencies. Skill Points: 2 + Int Modifier. Class Skills: Appraise, Concentration, Craft Alchemy, Diplomacy, Lore, Search and Spellcraft. Spells Per Day/Spells Known: When a new Arcane Scholar level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever arcane spellcasting class gave him access to 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve. Bonus Metamagic Feats: At 1st level, the Arcane Scholar gains the Maximize Spell feat. At 5th level, he gains the Quicken Spell feat. Spell Knowledge: At 2nd Level, the Arcane Scholar and any party members gain a +1 bonus to their saves versus spells. This bonus increases to +2 at 8th level. Improved Empower Spell: At 3rd level, the Arcane Scholar becomes especially adept at empowering spells. Empowered spells now only use a spell slot one level higher than the spell's actual level. Improved Maximize Spell: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level. Improved Quicken Spell: At 10th level, the Arcane Scholar becomes especially adept at quickening spells. Quickened spells now only use up a spell slot three levels higher than the spell's actual level. Custom Content Contest As many of you know, we have a contest underway for the Custom Content creators. If you are a modeller and would like to try your hand at creating buildings, clothing or whatever for the NWN2 Community, now's the time to jump in. Submissions to the contest do not need to be elaborate and there is a category for all levels of expertise. Here's an example of one of the entries: Legion Blade, by joeboy You can find this model here, at NWVault. Community Works Moongates The creator of this VFX pack, JasonNH says: you can find tthis VFX pack here. Character VFX Pack This pack of "equippable weapons and other objects was created by SilkD. You can find the VFX pack here, on NWVault. Persistent World Spotlight: Moonlight & Shadows - By Soulfiend Darkness descends, falling night Walk with me in the pale moonlight. From humble beginnings to tales of great It is yours to discover, your blood written fate. Over the lands above, or in the darkness below Follow your path through moonlight and shadow. Silver Marches: (formerly known as Luruar) The confederation of the Silver Marches consists of it
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In Strategy mode, on the top right of the options screen, there is a slider for "Camera Scroll Speed with Mouse." In Character Mode, the slider is called "Edge of Screen Turn Speed." It appears the tool tip for the Character Mode option is incorrect.
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What fix is that?
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Neverwinter Nights 2 Community Update August 31, 2007 For this edition of the Community Update, we are going to start off with a note from Nathaniel Chapman. He is one of the Assistant Producers on NWN2 and MoTB and is now leading the effort for ongoing support with the game. This is in the patch notes, but I thought it would be good to post here as well. We will also take a look at the Invisible Blade prestige class and some great spears made by community member, Feydakin.
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Poll: What kind of NWN2 Player are you?
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
Yeah, it was supposed to allow multiple choices, but unfortunately is being a bit obstinate. -
Poll: What kind of NWN2 Player are you?
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
Yeah, that's fine. These forums are supposed to allow for multiple poll choices, but it doesn't seem to be working. -
Poll: What kind of NWN2 Player are you?
Rob McGinnis posted a blog entry in Neverwinter Nights 2 Blog
What kind of NWN2 Player are you? Do you only play Single Player games? Do you only play on PWs? We want to know. Please select what your primary role is. -
NWN2 News August 24th, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
Well, then I'll change it and we'll see what happens -
NWN2 News August 24th, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
I didn't rename the extension. Though it looks like my Media Player will run it with either extension. -
NWN2 News August 24th, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
That's because we have been talking about 1.07 in the Bioware forums. I like to give people something different in the Blog. -
Neverwinter Nights 2 Community Update August 24, 2007 Another week has passed and we are now another week closer to the release of Mask of The Betrayer. This week we will announce the winners of the Fan Art contest and talk about the next contest and contests to come. We get another voice recording from one of the MoTB characters, and we take a look at some of the community creations. Mask of The Betrayer Over the last few weeks we have been seeing quite a bit of discussion about one of the characters in MoTB. So, for today's update, I thought we would tease you a bit more with a bit of the soundset for Gann. This recording is Gann's threat. You may need to right click the link and save the file to your local computer before listening. And the Winner is... Well we had a lot of great entries for the Fan Art contest. Once again we found ourselves faced with a difficult decision on some of these. Art contests are always difficult to judge. But, we sat down and looked through all the entries and were finally able to decide on some winners... so without further delay, the winners are: For the Favorite NWN2 Companion or NPC category... First Place: Meet the Party, by Minttu Hynninen Second Place: King of Shadows Enters the Meredelain, by J. Cullen Lisbony Third Place: Construct vs. Grobnar, by MaeBe For the Favorite Creature or Monster category... First Place: Earth Elemental, by Kamen Anev Second Place: Shadow Reaver, by Vaei Third Place: Ogre Mage, by Laban All of the entries were good and some, like the Tholapsyx! entry, by msykes, were a lot of fun. Thanks to everyone that participated. To view all of the entries, just follow This Link. For the winners, please contact me and let me know your mailing address. We have some prizes and goodies for you! So, now it's time to talk about the next contest. The next competition, is a Custom Content contest. This contest will be much longer than the others, to allow people to work with the Expotron a bit before they have to submit anything. This Custom Content contest will span three months and will cover many different aspects of Custom Content. Contestants can submit up to one entry for each of the following categories: Creature/Monster (requires animations) Weapons Buildings (can have animations if you like, such as a swinging sign, but don't have to) Placeables (can have animations, but don't have to) Clothing/Armor Props & Miscellaneous (equipable items that don't fit into any specific category - such as books and bouquets of flowers) As noted, the only category that requires animations is the creature/monster category. All other categories do not require animation. This contest will be announced officially on Monday, on the Bioware boards - along with full rules and guidelines. All of the models should be able to be added to the game/toolset through the use of the override folder at the very least. Your entries may be accompanied by a hak version as well. All work must be your own, but you may have one person help you out as well. I will talk with the folks at NWVault and have a contest category created for these models. November 30th will be the cutoff date for this contest. Good luck! In the future, we will see some team competitions combining scripting, custom content and modules, such as a "Build a better mouse trap" contest where scripters and custom content modelers will have to team up to build a great trap for NWN2. Start thinking now Community Works Sunlee's Portable Banner cacysunlee has created a great banner that can be carried by players and NPCs. You can find it here, on NWVault. NWN1 to NWN2 tile converter Sothis B has created a great tool for converting your NWN1 interiors into NWN2 interiors. The tool, which can be found here, is in it's early stages, but already promises to be a time saver, per the description on the site: Useful PW Scripts This collection of scripts by Lusitania can save you a bit of time when building your Persistent World and can be quite helpful. The script package includes: XP reward system onAcquire script that announces to the party what an individual picks up Basic PC Scry Dice roller for group members You can get this set of scripts here, from Neverwinter Vault. So we come to the end of another NWN2 Community Update. As always, please let me know if any pictures or links do not work for you. I will be posting some polls shortly in the Blog section here. Please take a few moments to answer the polls as they are posted. Thanks and have a great week!
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The fact is, assault with a deadly sausage is a serious crime. Sausages are a gateway snack and would only lead to the kids throwing around heavier foods, such as lasagna or haggis. The authorities should put a stop to this miscreant behavior before this escalates into an all out food fight. Then we would be calling for the Burger King's head and demanding the troops were brought home without dessert! Madness, I say!
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Neverwinter Nights 2 Community Update August 17, 2007 Time for another Community Update! This week we will take a look at a great Community Initiative, read a bit about MoTB from a player's perspective and check out a couple great community modifications. Community Content Compilation Thunderblade_33 has taken the initiative to develop a Community Content Compilation project. Rather than steal his thunder, I'll let him explain it: I think this is a great idea. You can check out this great compilation here, on NWVault. Mask of The Betrayer A couple weeks ago Khaveen (from the Shadow Thieve's guild, Gallows Bird PW and a Community Rep) stopped by the Obsidian offices to visit during his road trip vacation. We took him out and forced him to eat. Took him around the offices a bit and well... read the rest for yourself...
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Neverwinter Nights 2 Community Update August 10, 2007 Another week, another update. This one should be fun... (Make sure you read to the bottom. That's where the juicy bits are). For The Music Lovers! Many of you have been seeing me prattle on about how much I love the music for MoTB. Well, today you get your chance to hear for yourself. This clip is the main theme from Mask of The Betrayer. Please right-click it and save the file to your hard drive before listening. Alexander Brandon, our Audio Director, gives us a bit of insight into the theme: I hope you find it as enjoyable as I do. Community Works Bridges! The folks over at Robinson Workshop have been working on a bridge pack. You can see more screenshots here. Build your own Castle NWVault member Nytir has brought us something I thought was pretty cool. He has created a system of placeables that will allow you to... well, it's better if he explains it: You can check out this great building pack here, on NWVault.ign.com. Instant Area, Just Add Encounters! NWVault user SGK73 has created a series of area prefabs desinged to make your building efforts easier. From the screenshots, they appear to be well-made and have a lot of character. All you need to do is add encounters and place these areas in your module. SGK73 has made four great Area prefabs: Exterior Ruins Urban Ruins Interior Caves Exterior Forest Expotron (Granny) Animation Exporter Released! Alright animators, the day has finally arrived! Bring your custom creatures to life in Neverwinter Nights 2 with the Expotron plugin for 3dsMax! This plugin, used by the developers at Obsidian, will allow you to animate the creatures, buildings and other objects you create in 3d Studio Max for use in the Neverwinter Nights 2! We are also releasing a series of videos we used internally for learning to work with the plugin. You can find all this artistic goodness hidden away on our website. Dedicated Server Creator Released! We are also releasing the dedicated server creator today! You can find it here. This little application will copy all of the necessary files to run the server by itself into a new directory. This new directory can then be copied and placed on a separate machine. That's about it for this week. The PW spotlight will be continued next week. We just had so much to share, I didn't want to dim the spotlight for them. As always, if you have anything you want to see reported in the Community Update, send me a PM. If you would like your PW to appear in the Community Update, send me a PM. Have fun!
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Neverwinter Nights 2 Community Update August 3, 2007 Time for another Community Update. This week we are going to look at some new spell chants for MoTB, a new feature for builders in 1.07 and a great Persistent World. We will also get a small peek at the options screens for the new camera and controls and a great new community addon by cdaulepp! New Feature for 1.07 One of the things we have been trying to do is include some of the improvements from the expansion in the patches. Here Nathaniel Chapman, Assistant Producer on MoTB, shares some information about one of those features: Mask of The Betrayer News New Spell Chants One of the things we wished we could have done in NWN2 is to provide some new spell chants and some variations. With MoTB, we are adding in some new voicesets for players and these include some new spell chants. So, for the new player voicesets, companions and main NPCs in MoTB, they will have new spell chants for each school and the chants will be different for low level, high level and epic level spells. As an example, here's a couple epic spell chants (you may need to right click and saave these files): This first one is Safiya casting the new epic spell "Mass Fowl" which transforms a group of opponents into chickens. Click Here This second spell is Gann casting the Epic Gate spell. Click Here Camera & Control Options We have been talking a bit about the camera and control adjustments we are making for MoTB. Here's a couple screenshots of the options screens. As a reminder, though, these are still works in progress. The first one is for Strategy mode This one is for Character mode Community Developments Random Loot Generator by cdaulepp You can check out his forum posting here. I have not checked this out myself yet, but I am told this is a great little addon for any module. Persistent World Spotlight: Shroudworld - By Segal For eons the Blood God has languished in his cell, imprisoned within a mountain on the mortal plane for crimes against his brother gods. His oozing essence seeps into the ground, and trickles into a small pool outside. An elven traveler drinks from the pool. He is wracked by dreams of violence and power. Soon there are others, a whole congregation of worshippers for the imprisoned Blood God, and the Church of the Shroud is born. Mighty kingdoms fall before the Elders of the Shroud, and their dominion extends over all the realms of men. Yet there is strife within the very heart of the church. The Elders praise their divine lord in public, but make no efforts to free him, seeking instead to make themselves gods in his place. Ancient prophecies have long predicted his release, but who listens to ancient prophesies any more in this age of corruption and debauchery? The Shroud World NWN2 server was born of a proud tradition, our long-running NWN1 server was one of the very first Persistent Worlds to go live. Over the years, we have provided an entertaining and challenging experience to thousands of would-be heroes. We strive to continue that tradition with this new project. This time around, we took the deeply detailed Shroud World storyline and moved it forward fifty years. We wanted old Shrouders to feel instantly at home in the new world but we did not want to simply rehash our NWN1 world. The timeline change allows us to give new life to our old tales and strike out on some completely new paths. For those new to Shroud World, the game-play has some stark differences from what you experienced playing in the single player game. Most progression is driven by quest completion and this impacts nearly every aspect of the character; from level advancement to how NPCs will interact with you. We will soon be adding an advanced character progression system that will allow players to purchase new feats using rewards they have obtained through questing. We chose to establish the quest system as the foundation of our world in order to offer a number of benefits to the players. Since quest completion is the primary source of experience, character classes that are less focused on brute force can often find other ways to resolve many of the quests and gain experience points. The quest system also allows us to better integrate the storyline into the day-to-day happenings of the player. The creative and humorous works of our lead writer, Rheumy Filcher, give the players a reason actually to read the dialogue of the NPCs. And finally, one of our primary goals is for players to have plenty to things to do when they log on: this is made possible by the hundreds of quests available to PCs. When we sat down to outline what we wanted to do with Shroud World, we came up with some pretty straightforward design criteria. I think those criteria are important to present because they are what best defines the world for the new player. Simply put, our design goals are: A Friendly Place to Play
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New UI Callback Parameters
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
No worries. What I have seen is that non-native English speakers tend to be more to the point and, possibly, aren't aware of the nuances of some of the words in the language. Therefore their postings seem much more abrasive than intended. It would probably be much the same if I tried to do all my postings in German. The NWN2CR channel can tell you the horrors of that -
NWN2 News July 20th, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
I post up the PWs that are sent to me. Alas, no community members have sent me a PW for next week's update yet. -
New UI Callback Parameters
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
Well, as of right now, the listbox functions are incomplete. It is something we want to finish implementing, but it will not be before MoTB is released. -
Neverwinter Nights 2 Community Update July 20, 2007 This week's NWN2 News Update was delayed so that we could bring you a certain piece of news. Pool of Radiance Remastered Released in Spanish The folks at the Spanish community Neverwinteros and the Spanish translation group ClanDlan have translated the original Pool of Radiance Remastered by the Hall of Fame author Markus 'Wayne' Schlegel into the Spanish language. The mod is fully translated and available for download in Nwvault here. They will be continuing their translation efforts with Tragedy in Tragidor by Phoenixus. Granny Update For those of you that think we forgot about poor old Granny, rest assured we didn't. We are ironing out some final details and putting things together for release. We want to give you all some supporting files and a little bit of documentation, rather than just release the tool, but those last little details are the hold up. More news to follow as the situation changes. New Toolset Feature with 1.07 With the 1.07 Patch we will be putting in a new toolset feature. This feature enables you to change the textures on walls, ceilings and floors of many of the tilesets in the toolset. Josh Verrall gives us a small peek at how it works Mask of the Betrayer Screenshot Persistent World Spotlight: Talernon 2 by Dragonbane777 A continuation of the Hall of Fame Persistent World from Neverwinter Nights 1, Talernon2 is the evolution of this world and its stories, as well as its successes and failures, a culmination of a highly experienced team working towards the goal of creating a rich and developed campaign setting and story. A heavy Role-Play server, Talernon2 strives to use Neverwinter Nights 2 as an engine for the PnP version of Dungeons and Dragons, trying to achieve more of a table-top feel and less of a
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NWN2 News July 11, 2007
Rob McGinnis commented on Rob McGinnis's blog entry in Neverwinter Nights 2 Blog
EDIT: Uhm... a bit of errors this week! You writed "to categories" instead of "two categories" (I suppose) and "Qara" should be without the "u", not "Quara"! ^_^ Thanks for catching those. I think I had a delete key go crazy this morning when I was scrambling to fix the photo links and, well.. I like "Quara" better -
Neverwinter Nights 2 Community Update July 13, 2007 This week we take a quick look at the NWN2 Fan Art Contest, Some great user-made content and we take another small peek at the NWN2: Mask of The Betrayer expansion. NW2 Fan Art Contest I thought I would show off some of the entires for the NWN2 Fan Art Contest. The contest ends July 31st, so get your entries in quickly. We have two categories you can submit your entries for. The first category is Your Favorite Creature or Monster. The second category is Your Favorite Companion or NPC in NWN2. There are already quite a few entires on the Vault. I would love to show more, but I am limited to the number of images I can include in the Blog and I have a lot to share. Favorite Creature This Pic of an Ogre Mage is by Laban. Favorite Companion/NPC This little comic of Qara and Neeshka is done by SuiSa. You can find more details on the contest here. You can also find more of the entries on NWVault. Community Creations Baldur's Gate UI Mod Trevor Morris has created an excellent Baldur's Gate-stylized UI mod. You can find it here on the Neverwinter Vault. Davion Shores Area Prefabs He describes his first area, Riverbridge as A town perched over a waterfall in an autumn setting. A small pit stop or point of interest for travellers wandering through the forested hillsides. His second area, The Mossy Inn, is described as a possible rest area for travellers trekking through the swamplands. In case you don't know already, prefab areas are works created by other area designers for you to use in your own mods or persistent worlds. They would cut down on building time and, usually, the author of the area simply asks to be credited for the work. Mask of The Betrayer Sneak Peek Here's this week's screenshot to whet your appetite. That's pretty much it for this week. Hope you enjoyed what was here. See you again next week for another weekly update.
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Neverwinter Nights 2 Community Update July 3, 2007 Welcome back to another NWN2 Community Update. This week, I am doing the Community Update a day early, due to a Holiday in the United States. Today's edition features some of the Console Commands that will be available to DMs in 1.07, a little information about Multi-Select, some changes to the camera and controls in Mask of The Betrayer, a look at an upcoming Persistent World, and a little surprise for patch 1.07. Multi-Select The Multi-select system is going through a simple overhaul. The first part of which, that you should see, is that now, multi-selected parties should be able to perform their default actions. This means you will be able to open doors, pick locks, etc. without having to de-select your group now. Other changes will be forth-coming, but so far, this is the big change. DM Console Commands in 1.07 I have been receiving a lot of requests for what script commands we are making available to DMs in the 1.07 patch. To answer this question I am going to post a good number of them, along with their descriptions: SetCHA : Set the currently targeted creature to the specified CHA. SetCON : Set the currently targeted creature to the specified CON. SetDEX : Set the currently targeted creature to the specified DEX. SetDieRollMode : Usage: 'SetDieRollMode (0/1/2). 0 = normal random die rolling. 1 = minimum die rolls. 2 = maximum die rolls.' SetINT : Set the currently targeted creature to the specified INT. SetSTR : Set the currently targeted creature to the specified STR. SetWIS : Set the currently targeted creature to the specified WIS. command : 'command <MATCH>' will return all commands that include any characters in the MATCH sequence. commands : 'commands <MATCH>' will return all commands that include any characters in the MATCH sequence. dm_getvarfloat : Returns the value of the specified variable. dm_getvarint : Returns the value of the specified variable. dm_getvarobject : Returns the value of the specified variable. dm_getvarstring : Returns the value of the specified variable. dm_giveXP : Gives the specified amount of XP to the current target. dm_givegold : Gives the specified amount of gold to the current target. dm_god : Turn player character invincible. dm_jumptopoint : Jump to the specified points. Syntax is: float float. dm_modifyage : Your current target will have its age adjusted by the value specified. Positive values will cause an increase, while negative values will cause a decrease. dm_setCR : Your current target will have its challenge rating set to the value specified. dm_setage : Your current target will have its age set to the value specified. dm_setattackbase : Your current target will have its base attack bonus set to the value specified. dm_setfaction : Your current target will have its faction set to the one specified in the command line. dm_setfactionreputation : Where: faction1 and faction2 are the names of factions. x is an integer value indicating the value to set the reputation value to. Description: This function will set the reputation value for how faction2 feels about faction1 (0 is hostile, 100 is friendly). dm_setspellresistance : Your current target will have its spell resistance set to the value specified. dm_setvarfloat : Sets variable specified to the given value. dm_setvarint : Sets variable specified to the given value. dm_setvarobject : Sets variable specified to the given value. dm_setvarstring : Sets variable specified to the given value. givefeat : Usage: 'givefeat FEATID' giveitem : Usage: 'giveitem ITEMTEMPLATE <AMOUNT>' Will create an item and add it to you inventory. If you don't specify an amount, it is assumed to be one. givespell : Usage: 'givespell SPELLID SLOT' givexp : Usage: 'givexp <AMOUNT>' Will give the supplied number of experience points, or enough to level up if no number is supplied logcommands : loggameeffects : Usage: 'loggameeffects' logrunscript : logserverai : Usage: 'logserverai' portraitsave : rain : removefeat : Usage: 'removefeat FEATID' resetlevels : Usage: 'resetlevels <OBJECT> <EXP>' resetpackage : resetstats : resourcestats : rs : Usage: 'runscript SCRIPTFILE <TARGET>' Will run the script. If <TARGET> is a valid object, the script will be run with that object as OBJECT_SELF. runscript : Usage: 'runscript SCRIPTFILE <TARGET>' Will run the script. If <TARGET> is a valid object, the script will be run with that object as OBJECT_SELF. takedamage : Usage: 'takedamage DAMAGE <TARGET>' - DAMAGE can be any number greater than zero. <TARGET> (optional) is the tag of the object you are trying to target unpolymorph : Usage: 'unpolymorph' usebehavior : Usage: 'usebehavior NUMBER' This will change the currently controlled creature to use designated behavior set from the NWN2_BehaviorParams.2da usescriptset : Usage: 'usescriptset NUMBER' This will change the currently controlled creature to use designated script set from the nwn2_scriptsets.2da MoTB Camera Changes In Mask of The Betrayer, we will be implementing something called Play Modes. This will replace the current camera/control scheme in NWN2 with something a little bit more streamlined. Basically, there will be two play modes that can be configured from the Game Options screen - Character Mode and Strategy Mode. These modes will affect both the function of the camera and the controls for each mode, and are designed to be most efficient for the two primary styles of play
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Neverwinter Nights 2 Community Update June 27, 2007 So this week, we get another peek into one of the new playable races in the Mask of the Betrayer expansion, some great custom prefabs to make your modules more interesting and easier to implement, a couple screen shots from Rogue Dao Studios' Purgatorio mod and the first Persistent World focus for the Community Update. Enjoy! Mask of the Betrayer Secrets: Genasi With Mask of the Betrayer, Genasi will be making their debut. Many people have been wondering exactly what Genasi are. Hopefully I can answer some of that here. As a playable race, per the FRCS: "Genasi are descended from elemental-related creatures, such as efreet, dao, djinn, jann, and marids, among others. Most of them have had no direct contact with their elemental forebears, but the signs of their heritage are apparent. Genasi take great pride in their distinctive features and abilities. Air Genasi (pictured above, in concept art) Air Genasi see themselves as the inheritors of the sky, the wind and the very air of the world. They appear mostly human, with one or two unusual traits reflecting their quasi-elemental nature, such as a light blue color to their skin or hair, a slight breeze in their presence at all times, or flesh that is cool to the touch. Air Genasi have Darkvision and receive bonuses to Dexterity and Intelligence, but they have penalties to their Wisdom and Charisma as well. Earth Genasi Earth Genasi are slow to act, ponderous in thought and set in their ways. They appear mostly human, with one or two traits reflecting their quasi-elemental nature, such as earthlike skin, rough facial features or eyes like black pits. Earth Genasi have Darkvision and receive bonuses to Strength and Constitution, but also have penalties to Wisdom and Charisma. Fire Genasi Fire Genasi are hot-blooded and quick to anger, proud and unafraid to take action. They appear mostly human, with one or two traits reflecting their quasi-elemental nature, such as skin the color of burnt coal, red hair that waves like flames or eyes that glow when the Genasi is angry. Fire Genasi have Darkvision and receive a bonus to Intelligence and a penalty to Charisma. Water Genasi Water Genasi are patient and slow to change, preferring to wear away opposition slowly, but are capable of great violence in extreme situations. They appear mostly human, with one or two traits reflecting their quasi-elemental nature, such as lightly-scaled skin, clammy flesh, blue-green skin or hair or hair that waves as if underwater. Water Genasi have Darkvision and receive a bonus to Constitution and a penalty to Charisma. Community Content Gortan's Magical Fountains Gortan's Magical Fountains is the first installment of the Gortan