Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Constentin Lévine

Members
  • Joined

  • Last visited

Everything posted by Constentin Lévine

  1. In the facts, this Animal companion ability doesnt feign the Uncounscious appearance, that give 9999 damages to himself and a timer after what he revive. Animal companion is not a summon, so his death trigger the Rightful Vengeance (+1 might and resolve until combat end) from the Crown of the Exiled Queen, and Grieving, Denial and Guilt (+1 might and 5% beneficial/hostile effects duration, until combat end or switching weapon) from Burden. Each effect stack 4 times, and with everything. Animal can be reanimed by "classic ways", so it is possible (but tedious) to use a similar thing that the Strand of Favor trick in fight : 4x the animal companion Play Dead with a quick reanimation, or 4 animals play dead in the same time and revive, then switch and switch back to Burden (wit Guilt), and animals play dead again. Another good thing about play Dead is when there is a Fighter (enemy) able to cast Take the Hit. While confused, he redirect 50% of damages from allies and enemies who have the Take the Hit status to himself. In the case the Animal Companion success to be near a confused Fighter when he cast Take the Hit, Play Dead redirect to him 5000 damages on Play Dead. Spark the Souls of the Righteous still deal this aura shock damages when the allie (here, the animal) with the effect is uncouscious. I dont find other nice usages of Play Dead, but maybe there are some others!
  2. Some new finds : Current's Rush Low Tide (10% crit damages) is universal Sharpshooter's Garb Return Fire ( 15% hit-to-crit after missed by a ranged weapon) is universal, even if the description say Hit-to-crit for ranged weapons.
  3. And like has said @thelee, Heart Seeker can be very powerful : with a weapon that have 3 or 4 projectiles, instead of 3 or 4 Heart Seeker proc with the attack, that spread a kind of Enfeebling Wave, each projectile having this own enfeebling line. But it is expensive. A good alternative for (or in addition) Concussive Shot is Thrust of Tattered Veils, it is auto-hit and interrupt for sure. For Concussive Tranquilizer, the war bow Veilpiercer should be a good weapon for the ranger you are planning to do : -10% beneficial effects on scoring hit or crit, 50% chance to recover immediatly on scoring crit, your potential amount of accuracy, and enemies beneficial effects are strongly menaced.
  4. It is sad that SC rangers are the only SC martial classe with no refounding ressources ability or passive.
  5. Oh maybe it is only a display thing you are right! So 0.4 damage is displayed as 0 but is still 0.4, in this case Kitchen Stove seals also more than 20% of the initial pierce attack by DW by the way.
  6. I easily imagine that Belranga, with a simple graze of Toxic Strike at the beggining of the encounter, followed by a Tunderous Report (with Frostfall in the other hand) on the multiple baby spiders, is condamned in two attacks. I mean, maybe With AoE weapons that can be nice when there is a lot of enemies, too. I dont think "ever" make sens for the enemy! For the rogue, Brilliant or just ressource economy, it is only 2 guiles.
  7. Toxic Strike's description is obscure : The rogue aims for a vital area, Weakening the target. (Toxic Strike) - Also causes a Corrode damage over time effect that builds in potency the longer it remains active. That mean the DoT cause another Tick that is builded in fonction to the previous Tick (caused by the DoT), more clearly : There was 8 Ticks before I took the screenshot, after the initial hit: Toxic Strike hit > 4/9 > 4/13 >4/17 > 4/21 > 4/25 > 4/29 > 4/33 > 4/37 (screen, after 24s). I never realized that before, it is really strong. When the effect is going to fade, another Toxic Strike refresh the duration, but not the Tick-account. So after 1 min ingame, the second Tick should be ,in this situatiion, 85! and the total damage done by the DoT is 1020! After 2min, the total amount from DoT damages is 3640. Because the DoT is corrode, PEN bonus or AR malus can help a lot. I think most of players know already that, but for others they think Toxic Strike cause a simple DoT (like me before now) that can be an useful topic.
  8. DeepWounds only take into the account the Pierce or Slash or Crush damages done, but the poor damage that provoc (20% of 5% of total damage calculated without lash) is arroundish so the wounds have not decimale. Because of that, a simple attack from Kitchen Stove (everything and nothing) give 12 Depwounds : When the Deepwounds's duration is over, that proc all DW in the same time (instead of 1 tick>1 damage), in this case 10 +2 (from previous tick). Without Everything and Nothing, at maximum 4+2. Rapported to the initial damage of the attack, it is not 20% damage over time but more like 50% (I attacked for 24 initial damages). It is not really relevant with Drake's Legacy DW but this weapon give more damages, so and the 5% and the 20% of 5% can increase the DPS. And yes, it is cool when paired with Reaping Knives, but the topic is more about Rogue DPS !
  9. There are some weapons with one or two lashes that concern Deep Wounds : Kitchen Stove (everything and nothing) +5% as Slash, +5% as Crush Xefa's Empirical Explication (Innexplicable Mass) +15% as Crush, or (Jagged Load) +15% as Slash Aamiina's Legacy (Massuk Arrows) +15% as Crush and (Drake's Legacy) +15% as Slash WotEP (Heavy Blade) +15% as Crush Deep Wound trigger on any weapon Pierce, Slash and Crush damages, so an arrow from Aamiina's Legacy trigger 3 Deep Wounds. For illustrate : After one full-attack with two Kitchen Stoves, 24 Deep Wounds, giving in this case (no affliction) 24*1 damages per 3s, that mean +2 Kitchen Stove attacks. Aamiina's Legacy (+15%) with the Drake enchantment (+15%) and some other lashes can be very powerful by the way : A Rogue- Monk with Lightning Strike (+15%), Turning Wheel (+20%), Aefyllath chant (+15%) and on top Recall Agony (+25% but of the attack+the lashes) give more damages with lashes than with the attack itself, with on bonuses 3 Deep Wounds per attack. (If the Aamiina's Legacy give 40 damages : 40+40*0.15*4+40*0.2 (Lashes)= 72 ; 72+72*0.25(Recall Agony) = 90 ; 90+1.2+1.2+8 (Deep Wounds)= 100.4, that mean +150% damage.) A Rogue-Wizard with WotEP (+15%) and Zandethus' Draconic Fury (+15% and +15%), Aefyllath chant (+15%) and Recall Agony give also a lot of damage and the Slash Lash that miss to WotEP , so 3 Deep Wounds per attack also. The Deep Wounds from the Lash give 20% damage over time of the lash, of course. The Baby Boar pet give a +5% Slash lash with melee weapons (and 20%chance to interrupt on hit with melee weapons), to get 2 Deep Wounds with any melee weapon. of course, that represent not much, but turn the +15% Slash from Zandethus 's Draconic Fury into +20% Slash. Hylea's Talon give also +5% Slash to melee weapons.
  10. Oh yes, Protective Soul combinate with a wizard, with low (relative to the wizard acc I mean) reflexes and high burn AR (or Rekvyu Cape), can be very resilient : both Ray of Flame and Wall of Flame target reflex and have low damage (and 0 pen for the wall?), and can (when crit) trigger Protective Soul per 1s. Of course, when the effect of Protective Soul is refreshed, the damage shield dont refresh his shield part, but when the shield have absorbed 25 dmage, a new shield can be actived. Also, with low reflex, Keeper of the Flame and Time Parasite, the effect is similar to this, but without the Wizard help. Other method is to stay in the Tanglefoot AoE (multiple Tanglefoot is better) with a dex resistance : that can crit (and trigger the shield) and it is downgraded, so without any malus. For SC Soulblade it is pretty cool ! But it is not also cool that Shared Nightmare is.
  11. I think I understand what happen : The "transfert" is the statuseffect relied to the proc, which is the AddFocus, by his duration. More clearly, the "transfert" effect from Borrowed Instinct doesnt transfert the value (-8 int and per) to the cipher but when the effect persist the cipher bonuses also does (they are linked by the StatuseffectsValueIds from transfert to the buff's Id ) . With Wall of Draining, it is the same, the adjustbeneficialeffects to enemy( transfert) have his value (-1) and the adjustbeneficialeffect to self proc when this last proc, with his own value (+1). Maybe the problem is in the statuseffecttype names, the transfert status cant be AddFocus but what the effect do by the attack : in this case, the ApplyByDamageDealt have the UseStatusEffectAsValue : Transfert and for BaseValue : 1, the Duration : 30, the ID of the Reaping Knives in the AttackFilters, with the StatusEffectsValueIds of the AddFocus ; and the AddFocus have UseStatusEffectAsValue : none and the StatusEffectType : AddFocus, with the Base Value 0.3 (from the ApplyBy...'s StatusEffectsValueIds). I dont know if that is coherent but that seems the Transfer effect take into the account 100% the damages dealt by Reaping Knives and the AddFocus keep 30% of these damage as focus, right? I'm agree, the CasterFocus look like as tinkering because that didnt work correctely. I would to try with this parameters and yours but I dont know how to deal with the CasterFocus..
  12. The list of (damaging) spells they are concerned by the melee lash is : Barbs of Condemnation Pillar of Faith Touch of Death Sunless Grasp Grimoire Slam Concelhault's Crushing Doom Also walls, but they dont benefice from Turning Wheels, the wall itself doesnt have the ability (it is like a summon). That is useful to know to proc some melee defensive things like Blade Turning. So I think only the change for "source":"weapon" is significant and match with the CP Change, do you?
  13. Not in the current Nexus version of CP extra (335-2-0-5) : The melee filter is nice especially for Xoti who can gain wounds on melee kills, and as Priest she can gain wounds with Barbs of Condemnation and Pillar of Faith (both are melee) !
  14. About CP @MaxQuest, the Turning Wheels lash has "range":"none" (for ranged and melee attacks) and "source":"none" (for everything ). So the lash is applied with spells!
  15. The StatusEffectsValueIDs from SE_AddFocus (transfer) is SE_CasterFocus ID (the 5 as value); maybe SE_AddFocus should have as StatusEffectsValueIds the ID of ApplyByDamageDealt, with for this last in the AttackFilter the ID of the Reaping Knives Attack? But what about the SE_CasterFocus? Edit : or like that : AddFocus (transfer) > SE_CasterFocus (AddFocus) (asChild, value : 0)> SE_ApplybydamageDealt (value :0.3; AttAckFilters : Reaping Knives ID) ?
  16. I think is pretty simple to correct : the SE_Addfocus Attackfilter has no ID, no range and no source. With the Reaping Knives Attack ID, that should limit the focus regen for the Reaping Knives alone. This is only for the 5 focus regen, not for the 0.3. The ApplyByDamageDealt seems to be the status effect (duration 30s) that apply the CasterFocus effect (5focus) on damage dealt , to the caster by the AddFocus (transfert). But like @Elric Galadsay, correct them is like weaken them, and cipher have not a lot of spells at tiers 8 & 9 (but great passives that is right). This is why I post that in a new topic instead of BPM one!
  17. Personally I dont think so, but Conjuration KW (I mean for others than wizard summoned weapons). The ability to summon a weapon is a summoning skill but not an elemental one. According to the description : "Creates a thick wall of gnarled thorns that inflicts Pierce damage and applies a Poison that causes a Weakened state", it is not the druid spell itself that give a poison attack. The plant KW is appropriate for what the druid do, I think.
  18. Reaping Knives has a weird effect that dont correspond with the description : instead of returning back 30% of knives'damages as focus for the cipher, that refound 5 focus per hit. In another topic I spoke about that the allie with the knives can change them for any other weapon, and refounding 5 focus per hit, again. But that work also with damaging spells and chants, and on DoT'tick. How many enemies are affected doesnt matter, only the spell's proc count. For example, Arterial Strike return back 5 focus per tick (0.3s when enemy is walking) , beam spells 5 focus per 1s, Corrosive Skin 5 focus per 1s, Venombloom 10 focus per 3s, Her Revenge a lot, etc. AoE spells with DoT like Shining Beacon return back only 5 focus per 3s, however the number of enemies affected. But an Arterial Strike in AoE can generate a lot of focus. Multiple DoTs from the Reaping Knives wearer give 5focus per Tick, and multiple Pusating spells are also good to generate focus quickly. Minelotta's missiles (every kind of these spells, also from Arcane Archer) generate 5 focus per missile per bounce. Note that Arterial Strike on allie who move also generate focus per 0.3s, for Boss fight persperctive. Weapons with an AoE give 5 focus for the weapon attack and 5 focus for the AoE. Coupled with Avenging Storm, +5 focus per lightning. By the way the Effort+Avenging Storm trick refound efficientely a lot of focus. Walls doent generate focus. Obviously, unlike for Psion that requiert no action from anybody to generate focus, this technic need to deal damages from a character. But the Cipher is free in his side. The link to the way to switch the weapon during Reapng Knives :
  19. Actually it is possible, for every SC ciphers, but not in solo. I will make a topic tomorrow!
  20. Yes that do, in the screenshot I made my Conjurer chain-cast the familiars. After, you can summon another fantom or other, the bonus are working for the fight duration!
  21. I dont think Psion is a good option when soloing the game, beguiler in other side have a great Focus-generating-system that can provide a very good sensation. Psion take the risk to constantly interrupt his focus generating because of incoming crits (or even hits on unmodded game). Haha I remember of this post, the fact was about Seals, Walls and Summons that are not really directely atached to the caster but independant; to cast many of them doesnt break the invisibility (excepted the Wall of Draining that hit the caster when summoned).
  22. If a Conjurer summon some of these little familiars, well the familiar replace the previous one. But effects still continue to be active, even if the familiar die. Only the PL bonus is removed from the previous familiar. A brilliant Conjurer preparing his fight All bonuses are passives and stack with others, for example with Berath Blessing or every Inspirations. It is very interesting with an Enchanter/ Blood Mage/ Vanilla Wizard — others loose the acces to Conjuration/ Enchanting school — with Minor Grimoire Imprint, to conjure some familiars from level 7 for SC and 10 for MC. It is not a broken thing and against big Bosses, loose a little amount of time at the beginning can be decisive (+12 all defenses, +13 deflection (+10 and +3 from +3resolve), +1pen, +1PL etc)
  23. Maybe SC druid in combination with 3 melee guys could be better than a SC wizard, they have a lot of Foe-Only spells and are potent healers. In other hand, wizards are very powerful and good for debuff, so that depend of your expectations.
  24. wow I tried this spell (with CP) and forgot to mention in my notebook! It is +100% DoT damage during the Cleansing Flames effect, and I forgot that.. Some weapons in base game have a similar effect than Spirit Bane, I edit the post.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.