Everything posted by Constentin Lévine
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List of weapons whose properties are not limited to themselves (II)
Other new find : Stelgaer's Rage (+1 pen on hit for 8s, stack 3 times, upgrade for barbarian) is universal and stack with other Pen bonuses.
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Smart Barbarian
You can protect your Barbarian vs Charm with the Harmony ring, weared by himself or another character. For confusion, switching for Modwyr clear the effect, and you can back to your primary weapon set. Food can also prevent Intellect afflictions. By the way @Boeroerthat work also with the chant Old Siec, but without the healing green numbers ! In the combat log, you can see that Old Siec return some health on DoT Tick. In fact, Bleeding Cut (and other stackable DoT) apply every instance in progress on a new apply (so on hit), like a big lash increased on each attack. This is very strong. An other really quick and funny spammable ability is Spirit Storm (0.6s cast, 0.0 recovery). With skellies around you, you can refound rage, and the freeze AoE is not bad! I like HoF with Wohai Pogara, but it is not super effective as like Driving Roar or Dazing Shout.
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Horns of the Auroch lash
Only when the dance begin! I mean the +10% freeze damage is only applied once on scoring an attack, then disappears. But with per 1s things like Pollen Patch or multiple Moon's Light in the same time, the wearer can attack with the lash and during recovery, get another lash effect for the next attack.
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Horns of the Auroch lash
Winter's Touch bonus (+10% freeze damage with weapon attack) proc on hit or crit. Most of friendly spells have to hit for giving their effect, but without hit roll. However, that is counted as an hit. So, with the Pollen Patch by exemple, every 1s every ally in the range take an hit, triggering the Winter's Touch lash if the ally (or the druid) is wearing the Horns of the Auroch. For the SC druid himself, this is nice for a second lash when spiritshifted. In the same kind of idea, Hand of Weal and Woe trigger also each second the effect. But the beam last for only 10s. Multiple pulsing spells in the taste of Moonwell or Consecrated Ground work very well too. Of course, Healing over Time effects doesnt work .
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Seeker's Fang & DoT
You are guessing right, Might and universal damage modifiers affect both effects. Sneak Attack, Bckstab, and other weapon damage mult. dont affect the DoT however.
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Untargetable (III), the Offensive alternative to Withdraw
I edited the post : killing the character under Refuge and resurecting him cause the paralysed status to disappears but the untargetable effect last for the duration. It is a per-combat Martyr's Memories or all-classes Temporal Cocoon now !
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Seeker's Fang & DoT
There are two kinds of DoT that can proc from this weapon, but with different behaviors : Spider's Patience (Cipher, stage 2) : Deals Raw Damage per 1.0 sec for 16.0 sec on scoring Crit (Damage scales with Cipher's current Focus) (wiki description) In the fact, the DoT interval is not per 1s, but 3s*. The effect doesnt stack with itself, and the duration is refreshed when re-applied. The "cipher's current" focus mean Dynamically, for 10% of current focus per tick. With a Soul Blade that can be potentially the higher DoT in term of damage. Aspect of the Spider (Cipher, Wizard, Rogue) 5 Raw damage per 3.0 sec for 8.0 sec on scoring Hit against targets affected by an affliction This time, the DoT stack without limit with itself, but with a 8s (base) duration. Like the Battle Axes modal, all the accumulated Tick proc when the effect is applied, so on scoring graze, hit, or crit. for example, with a multiclassed Monk for Swift Flurry and HbD or SC cipher with Time Parasite, that can be really significant. * : for BpM or CP, it is really simple to match the effect with the description (per 1s), replacing the IntervalID in the "LAX01_Spiders_Patience_SE_Damage" from "25acc41f-26a4-4ef7-9b7d-0f1bf0ddfe9f" to "03ac1cf3-40d3-44ee-a9ae-9f3ee81b22fb" (1s)
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Solo Monk stats
It is about the Helwalker self wounds generation, with 8 damages = 1wound. Voidwheel also work, giving to Hellwalker, Nalpazca and vanilla monk a "like- Shattered Pillar" way to get wounds during WotW, for example. Oh yes that can happen, but it is about the 20% damages as raw for self !
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Take the hit & Withdraw
Withdraw absorb every damages taken, included DoT : it is not possible to be hurt or to die under this effect. Take the Hit (Furrante's Breastplate or SC fighter) redirect 50% of the damages taken from allies to self, even under the Withdraw effect. The combat log mention " Withdraw absorb ... damages". The effect last until the beneficial effect on allies is over, and can be extended to match with the Withdraw duration. -50% damage taken for the party can be a big deal sometimes, so I share this little trick!
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Solo Monk stats
Have you try, instead of Hylea's Talons, to dual wield with a scepter with the modal enabled? With Current's Rush for example, or the Eye of Wael.
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Dex and Resolve immunities
Yes I just see that, the energized inspiration for self last until the duration end, and other buffs from invocations do also ; the buffing chants (like Ancient memories, Aeffylath or Sure Handed) are working as the same way, that mean some characters could stack every bonuses from chant (with a chanter who retrain at the tavern of course). But that take a lot of time!
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(Class Build) the Hurricane's Eyes
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Dex and Resolve immunities
The immunities from the chanter invocations Shatter their Shackles (not the upgrade) and Rejoice, my comrades! (and his upgrade) are not cleared when the combat end. This is for complete the Strand of Favor trick. In his side, Form of the Delemgan effect fades when the fight is over.
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(Class Build) the Hurricane's Eyes
Yes, the game freeze while using Scordeo's Edge or Sun and Moon but that rarely happen with the set I finally present (Rannig's Wrath is the only sure way to crit chain when dual wielding, the Blade of the Endless Path is the only sure way with two handed weapon (but the killing AoE is restricted to Carnage AoE)). If there is too much enemies, this weapon is better for the safety of the game. Edit : my game doesnt crash anymore since I equip the first barbarian with the "bouncing" set and the second with the Blade of the Endless Path.
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Soul Annihilation, final talk about its damage calculation
Also do the great sword modal (+30% damage), with the same amount of focus and other multipliers : 138 >>> 161 raw damages.
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Soul Annihilation, final talk about its damage calculation
Yes, lashes dont affect Soul Annihilation : (with the same amount of focus on a Transcendant with Deltro's Helm) Without lash : 30 + 138 raw With lash : 38 + 138 raw
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Soul Annihilation, final talk about its damage calculation
& I didnt know that, do you think the lashes (I'm thinking about Deltro's Helm), so applied after the weapon's damage bonuses, also affect the Soul Annihilation damages?
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Soul Annihilation, final talk about its damage calculation
I dont think Soul Annihilation is affected by other things that current focus (and inspired Beacon, maybe Sworn enemy, fighter Spirit). Pain Link should proc 25% of Soul Annihilation damages on the enemy. I dont know about PL interaction and Might, but the weapon bonus and passive that only give bonuses to weapon damages (Sneak Attack etc) dont affect Soul Annihilation. It is not a lash but an effect that dont depend of the damages dealt by weapon.
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(Class Build) the Hurricane's Eyes
This build is in reality an "end-game party composition" because a priest is needed, and it is about not one, but two builds of hired SC Barbarians who behave as one entity. Most of time, it is easy to estimate the DPS, but in this case, I dont know how many strikes are done per second. Classes : 2* Barbarians (Berserkers, because of Tenacious) Races : Humans (+7acc, +15% damage) Stats : Might high Constitution very low Dexterity low Perception very high Intellect very high Resolve very low Needed abilities and passives : Carnage (default) Blooded Accurate Carnage Bloody Slaughter One Stands Alone Bloodlust Uncanny Luck Improved Critical Leap Brute Force Blood Thirst Spirit Tornado for one, Blood Storm for the other Barbaric Retaliation Prestige Equipment (for both of them with Import, otherwise the grey item as alternative) : Serpent's Crown - Heaven's Cacophony Torc of the Falcon's Eyes -Charm of Bones - Baubles of the Fin, Strand of Favor Violet Redemption - Cloak of the Theocrat Glove of the Dungeon Warden - Gauntlets of Accuracy (same effect) Harmonie (only for one) / Kuaru's Prize (for the other) - Ring of the Marksman - Ring of Overseeing Boots of the Stone - Sandals of the Waterlily Effigy's Husk with Eye of Blackstone , Aloth's Leather Armor (without Fire in the Hole) Food : Mari Crudia - Crusted Swordfish Pet (watcher) : Atlas/Harley (or Blinky / Nikky, see below) Weapons: The reached point with the equipment and weapon choice is to have +100 from deflection value in accuracy, to get 100% crit chance at melee (see below). Dual weapons, the melee crit part : Rannig's Wrath (Flanking and Redoublement): +20acc (modal), +5accurate, +4 Thrusting >>> +29acc The damages-to-enemies part : Fire in the Hole (the bounce, the modal AoE (with Perception immunity) or, optional, Keeper of the Flame (the fire AoE vs reflex, +4acc with Sweet aroma) >>> +33acc or Current's Rush or the Weyc Wand Also, nice alternatives with this build are Estocs, with a damaging effect to enemies limited to Carnage (excepted for Eager Blade). Estoc modal (-15 defl, +2pen) dont stack with frenzy, so -5 deflection, translated into +5acc) Eager Blade (Vehemence (+8acc) and Bounding Strike (pierce AoE vs reflex))>>> +13acc Blade of the Endless Path (Seeker's Prize (+10acc), Marking (-20 deflection)>>> +35acc Engoliero do Espirs (for Cruel Blade)>>> +5acc Concretely Barbaric Retaliation trigger a full-attack on crit that doesnt have neither action time neither animation. The retaliation can obviously also crit. With their stats and legendary upgrade for weapons, so considering a base acc of 105 and a base deflection of 67, these traits become in fight : 105 +7 (human spirit)+ 5 (Dire Blessing) +10 (Devotions of the Faithful)+10 (Serpent's Crown) +29 (for Rannig's Wrath, see above) +3 gloves : 169acc 67 -10 (frenzy) = 57 deflection That mean the couple of barbarians, when attacking each other at melee, have 100% chance to crit, triggering a cascade of full-attacks and carnage in ping-pong that cause vertical lignes of damage to close enemies. The bounce from Fire in the Hole (and his AoE from the modal) or the AoE from Keeper of the Flame proc each time, also carnage do. Without the Harmonie Ring, to immunity of intellect for both barbarians, the other party members can die immediately. And without immunity to perception (Effigy's Husk), barbarians loose 10acc (-5 Dire Blessing, -5 per), but that can be adusted by the Serpent's Crown (+10acc on crit). Because of Spirit Storm 's staggering effect on hit (downgraded to nothing with the Boots of Stone for barbarians), enemies will suffer to -10 fortitude, and Carnage and Fire in the Hole's bounce (vs deflection) can target the fortitude with Brute Force. Carnage is affected by PL, Accurate Carnage, Serpent's Crown, Perception, Dire Blessing, and Devotions for the Faithful. Without Priest and Barring Death Door, the barbarians are insta-killed. A brilliant priest can indefinitely prolong that, but for most of the fight, +20s from double cast of Salvation of Time is largely enought. Salvation of Time is mandatory because sometimes, the couple of barbarians have to go nearby other enemies (at carnage and bounce range) with Leap, so that require time. Without Dire Blessing and Devotion for the Faithful, Blinky or Nikky as watcher's pet allow to reach the difference of 100 between deflection and accuracy. (157acc) With BpM, carnage can crit, so can trigger Hemorraging from Effort, and Avenging Storm. I mention that because it is a double-chain, but the Rannig's Wrath / Fire in the Hole combination is already a big deal.
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Sun and Moon - is this normal?
Actually, the cercle of frost the pillars of ice do is technically Ground, because this is the iced ground that hobble people.
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POTD upscale companion questions
If you want to try Xoti as Contemplative, that can be nice to know that Barbs of Condemnation and Pillar of Faith give wounds on kill (for the Xoti monk subclass).
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Untargetable (III), the Offensive alternative to Withdraw
You are guessing right !
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Untargetable (III), the Offensive alternative to Withdraw
The potion of Refuge look like an alchemical version of Withdraw : +10 Health Restored per 3.0 sec Untargetable Paralyzed The paralyzed effect is not a truly one, I mean it is not an affliction that cause -5 dex etc, that just dont allow to do anything. The variance with Withdraw is the missing of Invisible : a character "refugied" can be targeted by the party, but not by enemies, cant move or do something, and is healed. So, with Wall of Draining for self, or Salvation of Time from the party, a character can stay "invisibly" at melee range, echoing Cipher's spells or receiving some friendly beams, Dimensional Shift, or just chanting* (many lives etc), lowering enemies's defenses with aura*, etc. It is less powerful than Martyr's Memories from the Tears of Saint Makawo (basicaly a per-rest combat-only version of Temporal Cocoon) but that can be nice to play. The potion is cheap after all. If during the refuge effect, the character (from friendly attack or DoT) and is reanimed, then the Paralysed effect disappears. The character is still untargetable and healed : it is like for Reforge the Flesh, but for the combat only. * Passives aura effects also work under Withdraw effect. Not chants since there are "actives".
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Play Dead
This is the first thing I tried, but that dont do anything : on the animal, the damages are dealed by himself, so nothing ; on a fighter or any character wearing Furrante's Breastplate (Take the Hit) nearby the animal, nothing either (maybe some damages are returned to the animal but he is already dead). The best think to know is IMO the potentially +4 res and +8 might from Burden and the Crown.
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Play Dead
I think so but with a downside : the animal will be destroyed 😥 Edit : it is not possible to target the animal companion when he is uncouscious with these spells. And Garden of Life dont destroy the corpse anyway (unlike White Worms).