Melee Wizard-Multiclass or Single? in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!) Posted May 17, 2018 I tried a multi assassin / wizard and it failed spectacularly for the following reasons - don’t try and build a multi class wizard to sling damaging spells and buffs/ or debuffs on enemies. You will never come anywhere close to being as good as a single class wizard at this. Not even in the same ballpark. Like seriously don’t attempt it, all you will accomplish is the severe weakening off a very powerful wizard by multiclassing it for no reason at all. - I was aware of that he above so I attempted to build a assasin / wizard that specialised in buffing himself to increase tankiness, speed and damage per second. This also failed spectacularly for the following reasons: 1. Both the level 1 and 2 mirrored image spells either completely disappear after being hit ( the level 1 one) or severely diminish in power after being hit ( the level 2 one) . Both of them are not worth it and arcane veil is the only good defensive spell up to second level and it has a stupid short duration of 12 seconds. IMO also not worth it. There are two really good defensive spells for a wizard one of them is level 3 ( lengraths displaced image) and the level 5 iron skin. The sad thing is I realised that I didn’t need to buff myself for survivabilty because other companions in my party could buff me far better then I could buff myself. For example the cipher in my party was constantly buffing me with pain block and the priest was buffing me with devotions of the faithful. 2.the level three haste spell basically does nothing now. All it does is increase Dex by 5 points and you walk in combat faster. This spell would have been a huge help to a multiclassed dps wizard had they left it like it was in POE1. But no it is also currently useless and far from worth using 3. As mentioned above by Jerek Kruger the summoned weapons are crap So I realised multiclassing a wizard was a complete waste of time and ended my playthrough because a single class wizard was on another level more powerful. If I could have put up with it until I got citzals martial power then it would have been fun but that would have been right at the end of the game.