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master guardian

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Posts posted by master guardian

  1.  

    Just checked out rangers,

     

    They got hit with the nerf bat pretty hard,

     

    They are in desecrate need of a buff in there current state, 

     

    Twin arrows is no longer a model costs bond and is pushed up to level 8, all the good modals from POE1 are completely gone eg the one that increased speed ect

     

    They have really bad low/ mid level abilites and i could only see two good passives worth taking, gunner (20% reload) and driving flight (shot bounce once)

     

    I think they have nerfed them so hard because alot of people would multiclassed them just to get the pet

     

    IMHO in there current state rangers are the weakest class in the game at the moment, I am confident they will get buffed in future patches becsause they royally suck 

     

    Wounding Shot is great, rangers are great in the beta. Universally agreed on these forums iirc that rangers are good in the beta.

     

    However the new higher level abilities really do seem absurdly underwhelming. But maybe they get powerful/interesting ranger-only weapons that require a certain power level to use?...

     

    Its pretty clear they have nerfed the ranger to compensate for the pet,

     

    Ive never enjoyed playing using the pet because they get reemed and die instantly on any decent fight

  2. Just checked out rangers,

     

    They got hit with the nerf bat pretty hard,

     

    They are in desecrate need of a buff in there current state, 

     

    Twin arrows is no longer a model costs bond and is pushed up to level 8, all the good modals from POE1 are completely gone eg the one that increased speed ect

     

    They have really bad low/ mid level abilites and i could only see two good passives worth taking, gunner (20% reload) and driving flight (shot bounce once)

     

    I think they have nerfed them so hard because alot of people would multiclassed them just to get the pet

     

    IMHO in there current state rangers are the weakest class in the game at the moment, I am confident they will get buffed in future patches becsause they royally suck 

  3.  

     

    I saw a video with a Priest/Fighter and it looked ok, it seemed like a DnD Cleric. What's so bad about multiclass priest?

    you will lose alot and gain nothing

     

    Preists have pretty mediocre low-mid level abilities. They have incredible mid-high level abiliites. 

     

    If you multiclass them it will take longer to get those mid level spells and when you do get them you wont be able to cast as many. You wont be able to get above level 7 spells aswell of course. If you attempt this all you will be achieving is severly weakening a really good class.

     

    There also no benefit in multiclassing a preist with a martial class. They have no good self buffs apart from minor avatar witch is very late game and they have no good passives at all. 

     

    You would be far better of having a single class priest buffing and healing from afar.  There high level magic is just to powerful to contemplate doing anything other then using there high level magic.

     

     

    Plenty of people tested multiclass Priest/martial class in the beta, spiritual weapon lash makes it great. (And Priest of Wael is one of the best tanks.) Unless they've nerfed the lash....

     

    While Minor Avatar is end-game the devs have assured us there will be plenty of game content left.

     

    good luck

  4. I saw a video with a Priest/Fighter and it looked ok, it seemed like a DnD Cleric. What's so bad about multiclass priest?

    you will lose alot and gain nothing

     

    Preists have pretty mediocre low-mid level abilities. They have incredible mid-high level abiliites. 

     

    If you multiclass them it will take longer to get those mid level spells and when you do get them you wont be able to cast as many. You wont be able to get above level 7 spells aswell of course. If you attempt this all you will be achieving is severly weakening a really good class.

     

    There also no benefit in multiclassing a preist with a martial class. They have no good self buffs apart from minor avatar witch is very late game and they have no good passives at all. 

     

    You would be far better of having a single class priest buffing and healing from afar.  There high level magic is just to powerful to contemplate doing anything other then using there high level magic.

  5. Am personly glad fighters get to be NOT the most boring classe in an RPG for a change. Black jacket in particular seems like a lot fun(not necessarly strong though)

    just finished checking out priests on EA,

     

    Man you DEFINITELY DO NOT want to dual class a priest with anything,

     

    They have no good passives that provide a bonus to offense or defense and where they really start to shine is when they gain access to late level spells,

     

    Mulitclassing them would be a complete waste of time. Like a frickin total waste of time. You want those high level priest spells asap and when you get them you wont be doing anything other then slinging them trust me dont multiclass a preist.

     

    It would be super cool to see a multiclass Rogue/ priest with minor avatar activated but that will come so late that it wouldn't be worth doing it.

  6. Now all we need is for backstab and assinate to work with dual weilding.

     

    Im assuming its a bug if only the first pellet of a blunderbuss works with backstab...................must be a bug cause thats not right

     

     

    Do you consider it a bug boerer? if so have you reported it ? If not how do it report it??

     

    Ive never reproted bugs before

  7. So it looks like my original idea of rolling a dual-saber Mindstalker and using Cipher's CC spells to set up sneak attacks is going out of the window. The 30% damage bonus just isn't worth the trouble. And since dual-wielding isn't really compatible with backstabbing, a non-casting Soul Blade/Assassin with a pair of sabers will be suboptimal, too... And there's no way in hell I'll ever play a rogue with a two-handed weapon, this just feels wrong on all levels :D I guess one last option is to try an Ascendant/plain Rogue (no subclass), and alternate between generating focus in melee and then dodging out of the fray (Escape, Smoke Veil etc.) and spamming Cipher spells for free while ascended. This might work, but it's pure theorycrafting on my part. Not sure how sustainable a dual-wielding Rogue will be in melee if the enemies aren't already debuffed...

    i dont see any reason to multi a rogue with a cipher apart from getting bitting whip

     

    you need self buffs (wizard, fighter) or good self passives (paladin ) to make it really worth it

     

    unbending is arguably the best defensive buff in the entire game and a fighter gets it pretty early (5) and now with the new changes on using powers you can use it mulitple times per encounter. nothing is going to be better for a rogue then that in terms or raw power , you will be able to sit there invincible and dish out huge damage the entire encounter if you have enough guile

     

    im going to multi with a wizard though because i reckin it wil be more fun

    • Like 1
  8. hang on i just checked on the beta and sneak attack and backstab went of from stealth and the target didnt have an affliction on them 

     

    is this a bug?

     

    I though sneak needed an affliction on the target to work

     

     

     

    edit

     

    its ok just checked in deadfire sneak attack works from stealth now!!!! cool 

     

    it says it works within 2 sec combat

  9.  

    biting whip is 30% additive damage to the base roll (it got nerfed from 40%)

     

     

    Sneak attacks is extra 30% on top of all the damage eg two handed style, lashes ect

     

    so sneak is far more powerful

     

    Where are you getting this? I was under the impression that Sneak Attack has always been an additive bonus. IIRC only Might and lashes are multiplicative bonuses in Deadfire.

    Either way, Mindstalker is the multiclass to take if you wanna stack sneak attack damage. 

     

    i think you would be better of dueling with a wizard because of the wizards self buffs. The cipher has hardly any self buffs that are good apart from time parasite and a multi cant get that (level until level eight )

     

    If you want to play a stealthy, backstabbing assassin your going to be very close to the action. The wizard has the abilities to really keep the rogue alive and with the latest patch all wizard buffs and weapons summons are nearly instant cast (0.4 seconds)

     

    I think a cipher will be to flimsy 

  10. I'm actually okay with this nerf, despite wanting to play a mindstalker (cipher/rogue). I think it should have been down to 30% rather than 20% but 50% was too much when you take multiclassing into account. Whenever I was thinking about multiclassing I always had it in my head that I could combine X with rogue and get 50% bonus damage. I should mention, even with this nerf beguiler cipher + rogue still gets 50% sneak attack damage when you take biting whip at power level 2 (and 40% before), so it seems like mindstalker is the class to be if you wanna focus on sneak attack damage. 

    biting whip is 30% additive damage to the base roll (it got nerfed from 40%)

     

    Sneak attacks is extra 30% on top of all the damage eg two handed style, lashes ect

     

    so sneak is far more powerful

  11. Not sure, though you will have to pick spells every 3 levels when you go up a power level. I find the idea of a spellblade who focuses mainly on rogue stuff and just steals spells from other grimoires thematically appealing, though. I say go for it, it may or may not end up being a bad idea but its cool thematically. ¯\_(ツ)_/¯

    yeah the problem is though is that there are only a select few spells that give the good self buffs that i need and if i skip them to select rogue powers and rely on finding the spells in grimoires and dont end up finding them i could be up a sh&t creek

  12. So I am looking at playing a multiclass wizard/ rogue got some questions if anyone knows them:

     

    1. Can you buy spells and add them to your grimoire in Deadfire because if your a multiclass wizard then you can avoid selecting spells at level up and just select your other classes powers. can i just rely on buy spells or finding grimoires ??

     

    2.We we be able to re-roll our character at inns in deadfire for a fee like pillars one? this will help incase i select wrong abilities/ spells

     

  13. Cipher's whip does stack, yes. But it's only additive so you won't see much of a difference when backstabbing/assassinating. For auto-attacks it fine though.

     

    If you want 0 recovery after Backstab you can use an arquebus: with the modal you'll do a crit most of the time AND guns have no recovery but only reload. That means that you can immedialtey vanish into invisibility (Smoke Cloud) after your backstab/assassination.

     

    The lvl-9 ability would make sure you become invisible right after an attack - but that's not for multiclass.

     

    Something similar could be achieved by Blood Thirst (barb). But PL 7 - so pretty late as well.

     

    If you want great backstabs/assassinations as well as more sturdyness I would say that Bleak Walker is your best mate. Makes the rogue a lot sturdier and adds some nice lashes for the backstabs/assassinations.

     

    Devoted only gives you more crit damage which is not multiplicative. And you'll have plenty of bonus PEN when assassinating.

     

    Watch out with Deep Wounds! While it is a great passive it currently breaks invisibility when ticking (so stupid). I guess they will fix that if it's not already fixed in the final game.

    Im leaning towards Assasin/ Wizard

     

    The self buffs will work really well with a rogue

     

    eg martial power ect..............

     

    an assasin/ wizard will also be able to backstab and then straight away put up a defensive spell

     

    and what is a bleak walker i cant find it on beta

  14. Everything that gives you multiplicative dmg bonuses is great for Assassin/whatever.

     

    That would be high MIG (e.g. Helwalker) and lashes basically (Priest of Berath, Bleak Walker, any monk with Lightning Strikes). I don't know if shifting breaks stealth, but if not then Fury with Wildstrike would also be a candidate. Remember that assassination (not Backstab) works from range and with spells and can be Devastating. So even Assassin/Nuker can be good - you don't need Backstab then.

    Also all abilities which scale damage with Power Level are great because it's also multiplicative.

     

    Look out for abilities/weapons with direct damage (no DoTs because the ticks break invisibility and don't work with assassination) that have high base damage and/or lashes.

    does the ciphers biting whip scale with it?

     

    biting whip got nerfed to 30% btw

     

    also can you enter stealth in combat??

     

    The problem with backstab is that once you come out of stealth/ invis and backstab you a pretty exposed

     

    im looking at another class to make the rogue sturdier maybe. fighter perhaps

     

    wizard looks like it would dual really well with assasin becuse of all the good self defense spells

  15. Backstab works in a way that it favours heavy hitting attacks.

     

    Only the first attack roll out of stealth or invisib. will receive the bonus from Backstab (and Assassinate). That means that a full attack ability will only backstab/assassinate with the first strike. A blunderbuss is especially bad since only the first pellet will backstab/assassinate.

     

    Maybe Obsidian wants to put in a timer or so. A short time window after the first attack roll where you can still backstab. At the moment it favours single attacks with high base damage.

    great info as allways thanks!!!!

     

    im now considering playing a multi class assassin/ something two handed style!!!

     

    now to check what synergises 

  16. why build a multiclass one?

     

    To gain :

     

    - access to the invis talents eg escape, shadow, clouds

    - sneak attack 30%

    - deathblows 

    - backstab

     

    theres not really much else worth taking about

     

    just to let you no that if you thought rogues where weak in the first game they a far weaker now

     

    sneaks 50 to 30

    deathblows 100 to 50

    starting lower accuracey, no reckless assualt, no accurecy talents to choose means they are not going to crit more then other classes

    you are also kind of forced to use two handed weapon now because backstab is the rogues best feature

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