
master guardian
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Posts posted by master guardian
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Powerful range of classes:
- chanter
- Paladin
- fighter
- monk
- priest (only for there high level spellls)
- Barbarian
- wizard
Mid tier
- druids
Lower Mid Tier
- Rogue
- Cipher
Gutter Trash
- Ranger (the pet better be good cause his master definatley aint)
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maybe they ran out of time and had to release the game.
Not many people are going to be happy with this kind off stuff.
It is just mind boggling to look at the chanters full roster of abilities compared to a rogues
From the research i have done (basicaly the last 2 days full time) i reckon the :
Powerful range of classes:
- chanter
- Paladin
- fighter
- monk
- priest (only for there high level spellls)
- Barbarian
- wizard
Mid tier
- none they are all quiet balanced apart from the three below
Lower Mid Tier
- Rogue
- Cipher
Gutter Trash
- Ranger
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Rogue One and only high level ability = they can make one attack then go invisible for 5 seconds
A Chanter high level ability = they can summon a dragon
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damm thats pretty important then,
hope theres an npc with high perc cause my main wont be able to spare it
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why do you need high perception for traps?
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actually i take that back about priests
priests of wael have incredible mage spells for protection
hope they didnt get nerfed,
piest of wale/ assasin is now a contender as well
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maybe they fixed it in the release was it reported?
sht thats to pretty big bugs for release if they didnt fix them
1. Backtab doesnt work for dual weilding and blunderbuss
2. Deep wounds breaks invis
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to be honest the more i look at multi-classing the more i come back to just wanting to run a single class,
OBS have balanced multi classing to much . Im struggling to find mulitclass builds that justify the negatives from multi classing.
And how they have tinkered alot of the abilities and spells to balance mulitclassing is beggining to be quite frustrating
For example:
-the 3rd level wizard spell haste is pretty much no longer haste, it increase dex by 5
- all the rangers modals are gone, twin arrows costs points to use and is level 8? really just to fire twin arrows once??? this is crap, no joke i had to read this about ten times just to be sure: you have to use bond to fire twin arrows once! and you have to waste a level 8 slot on it hahahah this is balancing gone out of control
heaps and heaps of little changes like this just to balance multiclassing.
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no i meant cylcling through and swappnig dual pistols
It will only help if i need to reload them
witch i probably wont be doing much because the last weapon set i switch to will be melee
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it wont help with quick switching then
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what do you mean dot ends invis?
so if i deep wounded someone and a DOT is ticking and i enter invis i come out of it as the DOT ticks?
that doesnt sound right
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so you thing that two weapon style effects either the action speed or the reload?
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maybe
is boerer around ask him?
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boerer and maxquest clearly saying in above post that it doesnt effect it
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Boeroer, on 04 Feb 2018 - 4:50 PM, said:
Also: dw pistols. :/
DW firearms does not benefit from DualWielding or TwoWeaponStyle recovery reduction since they don't have recovery.
DW pistols seem to be mainly for Quick Switching... Fire two pistols consecutively, switch to the next two, repeat-n-times.Edited by MaxQuest, 04 February 2018 - 03:33 AM.
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awesome cool
but where does it say there that if you pick two handed style that increases reload speed
you may be right but it doesnt say it there in black and white that is quite merky
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this is completely incorrect
Action speed is inverse to recovery. Higher action speed=lower recovery. Reloading is a type of recovery. This means your guns will reload faster as well.so two weapon style increases action speed or recovery?
Increasing recovery wont help if im quickswitch and guns done have recovery anyway they have reload
guns dont have recovery they have reload
so if two handed style effects recovery it will do nothing
This is exactly how it worked in the beta. Whether you believe me or not is up to you. Enjoy yourself.
No its not how it worked in the beta i have the beta
To clarify Two weapon style (the proficiency that we are talking about) clearly says in the beta that it effects 20% recovery
Guns do not have recovery. Period. I just checked the BETA they have reload.
You might be talking about the inherit speed bonus you get from using two weapons (this is automatic and does not need any proficiency)
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so two weapon style increases action speed or recovery?
Increasing recovery wont help if im quickswitch and guns done have recovery anyway they have reload
Action speed is inverse to recovery. Higher action speed=lower recovery. Reloading is a type of recovery. This means your guns will reload faster as well.
this is completely incorrect
guns dont have recovery they have reload
so if two handed style effects recovery it will do nothing
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im stuck between a
Assassin/ Devoted
Assassin/ Blackjacet
Assassin / Wizard
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so two weapon style increases action speed or recovery?
Increasing recovery wont help if im quickswitch and guns done have recovery anyway they have reload
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how does this work?
Do you have to select a talent or profiency for it to work?
What are its pros and cons?
Can you quick switch them ,
firing of 6 pistols in a row would be cool
Rank of best classes at the moment (game release )
in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Posted
definately cipher bottom