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acbatchelor

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Everything posted by acbatchelor

  1. I'm sorry I poked the beehive. I was honestly giving my best and worst.
  2. If they went with a resource pool (like mana) for spell casters, it could work kind of like ciphers. You have a max amount (say 100) and you start each encounter with 1/4 of your max (so 25). Your mana would slowly accumulate over time. Spells would cost say 10 mana for each level of the spell. You start the battle by deciding if you want to cast 1 level 2 spell, 2 level 1 spells, or wait and let your mana increase so that you can cast higher level spells. Of course just like the per encounter system, the difficulty balance and using the same spells every encounter depend on how they balance the spells and enemies.
  3. I highly support the new per-encounter spell system. Something that I always hated with IE games or POE was the per-rest spells. I would end up using auto-attack instead of using spells in nearly every battle. It made wizards not very fun. I've always believed that if you made spells and abilities per-encounter and had regenerating health, that you could balanced the game around each encounter rather than a whole map or dungeon. Then you wouldn't have trash mobs everywhere. If you do decide to change this system, then I would do a method similar to ciphers. Have a resource pool (like maybe mana?) and have the resource regenerate over time. This would still allow casting spells without worrying about running out of casts later while limiting how much you can cast now. Also, I agree with theBalthazar on weapon proficiency. I like to specialize in just 1 or 2 (maybe 3) weapons per character. The proficiencies should have multiple levels or ranks per weapon. Additional ranks in each proficiency can increase the bonus and lower the penalty.

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