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nordicbstrd

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About nordicbstrd

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  1. I put 250 hours into PoE1 and thought I knew the systems pretty well, but reading threads like these on the forums just makes me realize how much of a noob I am compared to everyone here. Kind of humbling.
  2. I kind of like MaxQuest's idea of resolve helping PEN of spells somehow. Or maybe not that but helping against the defense rolls i.e. if the spell is against will a high resolve can somehow make your roll against it higher making it more likely to land or maybe just give you a percentage chance that it will always land. I guess maybe it just raises it to a percentage miss->graze and graze->hit regardless of the accuracy. Someone else smart can think of a way to get that to work in a reasonable way, but to me that just makes sense. The caster with high resolve wouldn't have his spell turned away by an enemies mental fortitude.
  3. My problem right now with the system is if you go through with a solo class that doesn't have a bunch of PEN buffs i.e. something like a rogue in the beta your character always seems to be like 2 - 3 PEN < AR. If you use the default mercenary rogue given to you this happens. You can equip a PEN weapon and that works for like 50% of the guys, but still on a lot you are 1-2 low. This makes a single spell like the chanter's Hel-Hyraf that reduces AR by 5 make like your entire party do 50-75% more damage. That is a HUGE debuff. Obviously this is not the issue if you start multi classing characters like devoted/beserker or something where your PEN can go through the roof anyway and you never come across this, but I don't think a lot of the casual players are going to be working the penetration system and they are going to feel like they do no damage...because they don't.
  4. I couldn't find this in any other thread so I'm posting it. In character creation if I choose muliclass the first class I choose if I select the Preview Ability Tree I see the ability tree for that class i.e. if it is a barbarian I see the character tree for the barbarian, but if I go through to choosing the second class and I select Preview Ability Tree I see the same tree for barbarian, which makes sense, but there is no way to see the second class ability tree. If I click the icon for barbarian in the upper left hand corner it then shows the fighter ability tree and is stuck there until I close the ability tree window. This happens on the creation of any character combination as far as I can tell on the second character.
  5. The problem there is probably low penetration and low accuracy relative to reflex. Assassin/Evoker fireball does much more damage (full penetration, doubled damage, critical hit). Think I'll try a death ... So what you are saying is the pure wizard that the game gave me at the beginning is essentially a worthless wizard and that to have a viable wizard I have to multiclass into assassin to take advantage of stealth mechanics from the multiclass, or I could use my whole team to buff my mage/debuff the enemies just so the one blast actually does some damage. Once again I might as well just take all melee and use all that time I would have spent casting buffs/debuffs and the spell to instead just slaughter the other team. Also, how do you propose I hit the ranged characters with the flail modal with my melee characters? If I go to do that I might as well just kill them with my melee characters because it will be faster anyway. If you want to cast a BAMF massive fireball that causes massive damage to multiple enemies with a single shot, yes. Or you could just use your per-rest empower point. Or invest in Alchemy to get better effects from potions and buy or craft (you can "craft" with the console now, but crafting will be implemented in the game) potions or scrolls. Ranged weapon users have: Upgraded Wounding Shot---causes Hobbled (-5 dex = -10 reflex) Crippling Shot (Hobbled) Blinding Shot (Blinded, -5 perception = -10 reflex, stacks with hobbled) Withering Shot (Weakened, -5 strength = -10 fortitude) Bleak Walker Flames of Devotion (Sickened, -5 constitution = -10 fortitude, stacks with weakened) You can use the hunting bow modal to shoot more quickly, especially if you already have high accuracy from Ranger or Paladin abilities. For reaching enemies quickly, melee Barbarians have Dragon Leap and Wild Sprint, melee thieves and rangers can use escape (escape *into* combat with +50 deflection) and evasive roll (Nimble inspiration, +5 dex = +15% action speed). I was using the default characters given. I had none of those to use and I'm assuming if I use the default companions in the game I may or may not have any of those to use either, which I like to use the companions in the game to get some of that rp in the rpg. Regardless, I didn't say I needed to do massive damage. Just useful damage. 31 damage on a spell that takes 8.5 seconds to cast and recover from is completely not useful. In fact it is so useless it was actually detrimental to my encounter to even try to set up the use of it. I would have been better off just taking my fighter in and getting the melee guys on him and jumping to the back line with my 2 rogue characters and killing the 2 ranged characters in back in approximately 4 seconds and then coming back to fight the melee guys from two sides. My wizard could just stand in the corner picking her nose for all the good she did.
  6. The problem there is probably low penetration and low accuracy relative to reflex. Assassin/Evoker fireball does much more damage (full penetration, doubled damage, critical hit). Think I'll try a death godlike St Elga (or St Elga / Helwalker) scroll user as "tank"---so the multiple assassin AoE spells hit him to induce Near Death and +3 power level, while lay on hands prevents death. Concussive missiles scroll should launch 7 missiles (6 if multiclassing) and the 20% bonus for near death enemies is recalculated for each missile, so if the first 5 achieve near-death, the last two will get the bonus.... Alternately you could have had your melee characters hitting them with the flail modal for -25 reflex, using speed boosts like Wild Sprint to hit as many enemies as possible or Ryngrim's Repulsive Visage to land disengagement attacks... the Mace modal only helps penetration a little (-1 AR) and upgraded Into the Fray (-10 AR) is single-target but the Skald's -5 AR invocation can be used right away and hit multiple enemies. (Meanwhile, your Nature Godlike Evoker self-buffs with Deleterious Alacrity for faster casting and +2 power levels Eldritch Aim for +5 accuracy, and a Priest with high dexterity can give her +5 Resolve and +2 Penetration. If you do all this you could easily average 120 damage per enemy = 600 total damage.) This is more interesting than just "waiting waiting waiting".... So what you are saying is the pure wizard that the game gave me at the beginning is essentially a worthless wizard and that to have a viable wizard I have to multiclass into assassin to take advantage of stealth mechanics from the multiclass, or I could use my whole team to buff my mage/debuff the enemies just so the one blast actually does some damage. Once again I might as well just take all melee and use all that time I would have spent casting buffs/debuffs and the spell to instead just slaughter the other team. Also, how do you propose I hit the ranged characters with the flail modal with my melee characters? If I go to do that I might as well just kill them with my melee characters because it will be faster anyway. I like to actually play with the PoE companions too and not necessarily mercenaries that I have min/maxed the crap out of. You know, to actually get some rpg out of the game.
  7. I'm not a fan of the long casting time as it is kind of boring waiting for the spells to be cast. In fact when I first started the game I thought it was bugged as I didn't think some of the spells were casting at all because they took so long. Anyway, the real problem is the spells are useless anyway. Here is a scenario that actually happened. Got into a fight and got my melee classes to intercept their melee just close enough to their ranged that a fireball would hit everyone. Started casting fireball to hit all 5 enemies at once. Waited Waited Waited Killed one of their guys, only 4 left Waited Waited Fireball launches and ... pffft Look at damage and see Miss, 11 dam, 11 dam, 9 dam Wizard is out of the battle for 2.4 more seconds So I say screw this and Escape with my rogue/cipher to one ranged dude and drop him in like 2 hits then jump to the other dude and one shot him with Soul Annihilation So basically in 8.4 seconds my wizard did 31 damage and used a 3rd level spell and I had to pull some good positioning to do it too. Or I could just use a monk, berserker, rogue or whatever and straight up kill 2 people maybe a 3rd in that same time.
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