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Everything posted by David Benefield
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Patch 1.2.2 Hot Fix Patch now on Beta
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Hello all, we're pushing out 1 more update for this patch with the following fixes. Main post has been updated as well. Build 1.2.2.0033 Updates Passive Ability Icons in the character level up screen now appear as circles again (instead of squares). Furrante's Ship has been moved closer to Port Maje to ensure the encounter occurs before the player reaches Neketaka. -
Hello Drone456, I've been working with Valve on this. They do believe that this is configured properly (and has been for a couple weeks). Would you mind sharing your Steam Username so that I can pass that along to our contact at Valve? They'd like to take a closer look at why this isn't working for your account. Thank you, David
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Patch 1.2.2 Hot Fix Patch now on Beta
David Benefield posted a question in Patch Beta Bugs and Support
Hello all, We have a small patch aimed for this week to make the Unique Scavenger Hunt items available at the Berath's Blessing Vendor in Port Maje. There are also a small handful of fixes we wanted to push live now, before our big 2.0 patch on August 2nd. Click here to learn how to join the beta branch. Build 1.2.2.0031 Updates The Vendor in Port Maje, unlocked via Berath's Blessings, now sells the following items (if the party does not already own them): Scavenger's Lantern Stinky Pete Cloak of Berath Sails of Berath Cutthroat Cosmo If Maia leaves the party, she will only send 1 letter about her departure. Retraining now properly restores Level 1 abilities that were upgraded (and replaced) at later levels. Fix applies to character created on patch 1.2.2 or later. Missing Strings (in Portuguese) have been added to the Mod Manager Interface. Build 1.2.2.0033 Updates Passive Ability Icons in the character level up screen now appear as circles again (instead of squares). Furrante's Ship has been moved closer to Port Maje to ensure the encounter occurs before the player reaches Neketaka. -
Hello everyone! We have just released a small patch to address the issues noted below. The build should be live now on Steam, GOG, & Origin. We'll have a much larger list of fixes with the 2.0.0 update coming soon. Version 1.2.0.0028 Patch Notes Resolved a rare client hang that could occur in the Sunepu Beach Scripted Interaction. Resolved an error that was returning players to the main menu when attempting to return to the world map. Resolved an error where loading in to certain maps for some users would return them to the main menu. Addressed an error that was producing black screens when first starting the game. Custom AI windows now overlay and react correctly when multiple are selected. Tooltips for Attributes in the character sheet now appear. Wizard spells are now properly displayed in the AI behavior editor when a grimoire is equipped on the quickbar. Wahai Poraga's extra attacks no longer always launch themselves each time they hit. Deleterious Alacrity of Motion no longer randomizes its status effects.
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Patch 1.2.0.0028 Hot Fix Patch now on Beta
David Benefield posted a question in Patch Beta Bugs and Support
Hello Beta Folk! we have a small hot-fix patch we are looking to put out this week to address a couple of major issues as well as some small stuff we fixed along the way. Below are a list of changes for version 1.2.0.0028 which should now be available on the Beta branches of Steam and GOG. If you find any new issues in this build, please let us know here on the patch beta sub-forums. Thank you again for all your help! Build 1.2.0.0028 Updates Resolved a rare client hang that could occur in the Sunepu Beach Scripted Interaction. Resolved an error that was returning players to the main menu when attempting to return to the world map. Resolved an error where loading in to certain maps for some users would return them to the main menu. Addressed an error that was producing black screens when first starting the game. Custom AI windows now overlay and react correctly when multiple are selected. Tooltips for Attributes in the character sheet now appear. Wizard spells are now properly displayed in the AI behavior editor when a grimoire is equipped on the quickbar. Wahai Poraga's extra attacks no longer always launch themselves each time they hit. Deleterious Alacrity of Motion no longer randomizes its status effects. -
Below are the Patch notes for the v1.2.0 Update, now live on Steam, GOG, & Origin. Thank you so much for your feedback and reports of these issues! And thank you to the Beta branch testers in making sure this patch was stable and ready for everyone to enjoy! Patch Notes for 1.2.0.0017 New Features Added mod support for character backgrounds, voice sets, and Classes. Mod Manager has been added to the settings on the Main menu. The Player Stash now has a search feature. Holding shift while selling things from your stash will now add items without prompting the player about stack sizes. Reputation screen now displays the player choices that led to changes with the companions's relationship. New UI for Crew Injuries has been Added. Added UI to recommend which companions to bring on quests relevant to those companions. Major Fixes Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save. Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted. Various CPU performance improvements have been made across the game. Fixed a rare issue where a companion would die, but display as knocked out, keeping the player in combat indefinitely. Fixed an issue where users could not pick up triumphs from ships that are a target of an active bounty mission. Companions/Crew Players can no longer pickpocket their party members that aren't in the current party. Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member. Fixed an issue where players were not being prompted to add Tekehu into the party if Rekke is in the party. Shrines no longer allow for Maia and Pallegina to farm infinite negative reputation. User Interface The tool tip that breaks down player health in the character sheet now displays the proper amount of health. All active animal companion abilities now properly display on both the Ranger and animal companion ability bars. Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group. UI windows related to Pillars I Histories are now layering properly. The options menu and News Feed are now layering properly. Fixed an issue where journal entries could be sorted incorrectly. Fixed an issue where clicking a crew member's name in conversation would open an inspection window for the crew member. Quests Audio Fixed an issue where unfinished bark VO would continue after loading a save.Miscellaneous Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves Fog of War & Line of sight calculations have been made more precise. Fixed more obvious issues pertaining to partial hair and hair clipping with head slot equipment. Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously) Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee. Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail. The in-game year has been fixed to show the year 2828. Enemies affected by Dismissal no longer stay alive and become permanently untargetable. Arteiro the Avenger can now be interacted with. Rannig's Wrath no longer loses Thrusting or Flurry mods when enchanting. Fixed an issue where the player ship would heal to full at port regardless of if the player had enough supplies. Trap spells that deal no damage will now properly break stealth. Marine Godlike Water immunity now only applies to hostile effects. Fixed an issue where some abilities were displaying as dealing 0 damage over time. Fixed incorrect or missing icons. Fixed Wall of Many Colors description to say that it affects anyone who passes through it. Other Changes Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack. 2H Melee Weapons have each received +1 additional Penetration. Effigy's Resentment Zahua +15% Buff Duration -> +5%. Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith. Charmed is now removed if the charmed character is damaged by their new allies. Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables) Prices of Galleon and Junk ships have been doubled. FogOfWar now resets its "Disabled" state when OnGameStateReset events are called. Consumables are no longer affected by Might, Intellect, or Perception bonuses. Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level). Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items. Figurine Items are now charged items with an additional limit of 1/Rest use. Class Role entries are no longer hidden in the glossary. Marine Godlike Water immunity now only applies to hostile effects. Removed game data related to cut ability "Gift of Hope". Class Changes Item Changes
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Patch 1.2.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Hello all, I'm updating the original post as well, but wanted to let you all know we've just placed a small update onto the Beta Branch Build 1.2.0.0009 Updates Linux Build is now available! If you have any issues with this Linux update, please try restarting your steam client. Deleting mods, using the up/down arrows for load priority, and clicking the refresh button now work properly. Fixed a rare issue where sometimes save games couldn't be loaded. Fugue Spore poison Charm effect has been changed to Confused and its duration has been slightly increased. Resolved an issue where some entries in the Companion Relationship history UI were blank. Sungrazer Flail Extinction Event can no longer trigger off of its own attack. All consumables now have a scaling keyword on their base ability to ensure that each one properly benefits from scaling. Scroll of Circle of Protection will now play VFX properly and end its duration. Scroll of the Helpless Beast is now PL 0 and scales only with Arcana and Power Level bonuses. Potion of Form of the Fearsome Brute no longer scales its Ogre form passive effects based on attributes. Frost Bomb is now properly set to PL 0, so it will no longer receive scaling penalties. Wahai Poraga now has the correct Penetration value from pollaxe data. -
Hello Beta Folk! The Team has been working hard on getting Version 1.2 ready. This is a bigger patch stuffed with a bunch of fixes, some new features, and some balance changes (see notes below). Windows and OSX version are now available on the beta branches on both Steam and GOG. Linux needs to have an issue resolved before we can add that to the beta for Steam. We'd really like your help in making sure that these changes & fixes are not having any unintended effects on your game. Specifically, please keep an eye out for: Cases where click-ables cannot be clicked (related to our Fog of War changes) Class/abilities not working correctly (related to our changes for Mod support) Thank you so much for your help in testing out these beta patches! UPDATE: 6/28 Hello all! We are placing an updated build onto the beta branches of Steam and GOG. Build 1.2.0.0009 Updates Linux Build is now available! If you have any issues with this Linux update, please try restarting your steam client. Deleting mods, using the up/down arrows for load priority, and clicking the refresh button now work properly. Fixed a rare issue where sometimes save games couldn't be loaded. Fugue Spore poison Charm effect has been changed to Confused and its duration has been slightly increased. Resolved an issue where some entries in the Companion Relationship history UI were blank. Sungrazer Flail Extinction Event can no longer trigger off of its own attack. All consumables now have a scaling keyword on their base ability to ensure that each one properly benefits from scaling. Scroll of Circle of Protection will now play VFX properly and end its duration. Scroll of the Helpless Beast is now PL 0 and scales only with Arcana and Power Level bonuses. Potion of Form of the Fearsome Brute no longer scales its Ogre form passive effects based on attributes. Frost Bomb is now properly set to PL 0, so it will no longer receive scaling penalties. Wahai Poraga now has the correct Penetration value from pollaxe data. Build 1.2.0.0008 Updates New Features Added mod support for character backgrounds, voice sets, and Classes. Mod Manager added!We have just put in a Mod Manager to work with Nexus Mods. We're still working out the kinks though. Here are some of the known issues we are working on. Known Issues:Unable to delete mods, refresh list or move mods on priority list. View Documentation button leads you to eternity.obsidian.net. Part of UI does not scale properly at low resolutions. Localized text is not yet in. Long titles are displayed in very tiny font. The Player Stash now has a search feature. Holding shift while selling things from your stash will now add items without prompting the player about stack sizes. Reputation screen now displays the player choices that led to changes with the companions's relationship. New UI for Crew Injuries has been Added. Added UI to recommend which companions to bring on quests relevant to those companions. Major Fixes Fixed an issue where party members who were knocked out during a save state would be dead but still be in the party upon loading the save. Players no longer spiritshift when drinking from the pool at Outcast's Respite. This was causing issues with equipment missing upon loading a save where the user was spiritshifted. Various CPU performance improvements have been made across the game. Companions/Crew Players can no longer pickpocket their party members that aren't in the current party. Fixed an issue where Vela would disappear from the player ship when wanting to bark at a party member. User Interface The tool tip that breaks down player health in the character sheet now displays the proper amount of health. All active animal companion abilities now properly display on both the Ranger and animal companion ability bars. Fixed problems with the ability bar detecting the active/queued state of modal abilities in no modal group. Quests Miscellaneous Sky Dragon Wurmling pet now properly appears when importing Pillars of Eternity 1 saves Fog of War & Line of sight calculations have been made more precise. Player Ship now always displays a World Map icon (addresses rare instances where the game could get stuck in this state previously) Heart of Fury has been removed from the default AI behavior so as not to proc too soon and use rage when enemies are not in melee. Close to Board now deals less damage to player ships to better match a player continuously moving at Full Sail. The in-game year has been fixed to show the year 2828. Enemies affected by Dismissal no longer stay alive and become permanently untargetable. Monastic Unarmed Training now replaces the character's default unarmed attack with the base Monk attack. 2H Melee Weapons have each received +1 additional Penetration. Effigy's Resentment Zahua +15% Buff Duration -> +5%. Effigy's Resentment Caroc +1 Pen While Stealthed -> +1 Weapon Penetration vs Kith. Charmed is now removed if the charmed character is damaged by their new allies. Alchemy Skill no longer affects "Poison" keyworded spells and abilities. (It still affects applied poison consumables) Prices of Galleon and Junk ships have been doubled. FogOfWar now resets its "Disabled" state when OnGameStateReset events are called. Consumables are no longer affected by Might, Intellect, or Perception bonuses. Consumables now only scale up from their respective skill and status effects that modify Power Level (they are longer affected by character level). Consumable effects were also re-balanced to scale from base level 0 upwards (to match skill advancement from 0). This will also prevent penalties from appearing when using higher skill items. Figurine Items are now charged items with an additional limit of 1/Rest use. Class Role entries are no longer hidden in the glossary. Marine Godlike Water immunity now only applies to hostile effects. Removed game data related to cut ability "Gift of Hope". Spoilers:Nemnok's party wide effect now lasts as long as he is equipped. Party members are no longer incorrectly indicating that they want to talk upon arriving in Ukaizo. Achievement "Infamous Captain" should now properly complete as soon as players get into combat with their crew during a mutiny. Arquebus "The Red Hand" is now obtainable in Ermezzo's storeroom. Modwyr's Eager Lover bonus can now only be gained when attacking hostile characters preventing players from exploiting and going into combat with the beneficial effect. Fixed exploit where players could obtain infinite experience by unlocking Castol's office door, then save, load the save, then unlock the door again. Fixed an issue where players could have their party members run past the scene barrier and not be seen in the Old City. Yellow-Eye Three will no longer confront you about sneaking around if you've received Arkemyr's invitation. The hidden door in the Drowned Barrows no longer displays and allows players to transition to the next area without triggering the hidden switch. Class Changes Item Changes
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Hello Watchers! The team has been hard at work on the next major patch containing bug fixes and new features. Today we are releasing a patch that contains the Free Scalawags Pack DLC and a handful of fixes that the community has brought up that we wanted to get in sooner than the next big patch that is on the way shortly. Patch Notes for 1.1.1.0064 Scalawags Pack Free DLC In conjunction with this patch, we are also releasing the Scalawag's Pack Free DLC! This DLC includes: Three New Crew Members added to the taverns of the Deadfire Archipelago for you to recruit. Five New Ship Upgrades, including sails, cannon, anchors, and more added to shipwrights throughout the game. New Savage personality setting. Fixes and Updates Major Issues Client no longer crashes when choosing "Quit to Desktop". Mac builds will no longer allow you to toggle the Fullscreen setting via the OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action. Companions/Crew Crew members now heal properly in the Resting Crew slot when there are adequate Medicine supplies.User Interface News feed no longer clips with Title Screen menu after quitting to Title Screen. Store and Ship results now handle Scaling Text size better and layering of UI has been fixed in a few places. Fixed the Appearance Customization window not scaling down on smaller resolutions. Audio Strange whiny sound effect no longer plays when opening the main menu.Quests Miscellaneous Fixed skinning issues on Naked Dwarf bodies. Fixed lighting issue in Fort Deadlight that exposed some flip tiles. Various fixes to Partial Hair when head slot item is equipped.
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Hello Beta Folk! We are getting ready to release our next patch. This will be a smaller update than v1.1.0. Included in this patch is support for the next free DLC and some fixes that we felt we could sneak in safely as the team works on the next patch with many more fixes for issues reported by the community. We've just finished uploading an early version of this patch to both GOG and Steam. You can find instructions on how to opt into the beta branch on this thread. Build 1.1.0.0058 Updates Below are the fixes we expect to be in build 58. News feed no longer clips with Title Screen menu after quitting to Title Screen. Various fixes to Partial Hair. Store and Ship results now handle Scaling Text size better, and layering of UI has been fixed in a few places. Fixed skinning issues on Naked Dwarf bodies. Onekaza will now properly start Taking Out the Traders quest if you've completed all prior quests in the Huana faction. Fixed the Appearance Customization window not scaling down on smaller resolutions. Client no longer crashes when choosing "Quit to Desktop" Castol will now offer you A Glimpse Beyond if players have completed Storms of Poko Kohara and He Waits in Fire and haven't talked to Flaune Elette before ever talking to Castol It's now possible to return Terms of Trade and Storms of Poko Kohara to Director Castol in the event of Alvari having been banished by the VTC council Mac builds will no longer allow you to toggle the Fullscreen setting via the OSX Menu Dock Bar or via Command+F. This was done to prevent a crash that occurs when doing this action.
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Hey Linux Folk, I am very sorry for the delay (and silence) here. There were a couple of issues with getting the build transferred to the GOG Linux team preventing them from doing their set-up. We have resolved those issues, and the team there is now unblocked. It is actively being worked on, but the processing is quite lengthy for games as large as ours. They are hoping to have that process complete Early tomorrow morning (~ 15 hours from the time of this post). Again, I am very that this is taking far longer than we expected. I'll update the main post as well so our other Linux users are aware. -David When? I would like to know too... Apparently it is going to be a few lengthy hours. Yeah, it would be fine if we were at least kept up to date on the status--I hate just waiting and refreshing the page. Could we at least be told if there will be an official announcement once it's fixed? Can we sign up for an email update when it's ready or something? The official announcement on the Obsidian site didn't even mention that there was an issue with the Linux patch and now it's been several days after the patch notes said a few hours
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It should automatically update if you are using Steam or GOG Galaxy. Which distributor did you get the game through? and which OS do you use (Windows, Mac, Linux)? I got it through GOG and I'm running Windows 10 If you are using GOG Galaxy, it should automatically update the game for you. If you decided not to use Galaxy, then I believe you need to re-download the game from GOG.
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Hello all!! We are setting our v1.1.0.0035 patch live at 10 AM PDT on Steam, GOG, & Origin. There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours. Update (6/12): Linux on GOG is now up! The Apple Store will be updated as soon as the patch is approved by Apple (ETA early next week). Below are our patch notes for this update, noting some new features, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!! Patch Notes for Version 1.1.0.0035 New Features & Updates Intro Skip Added There is now a Start & Skip Intro button that brings the player directly to the second level of the game. This feature becomes available after you have played through the intro once, or loaded a save (after getting the update). Veteran & PotD Balance Improvements Armor and Penetration now scale up on PotD. Many encounters have had units swapped out for tougher versions. Some encounters have had units added or set to ambush the party during the encounter. Additional Custom AI support and updates: All Conditionals have now been categorized in the Custom AI menu. The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI. The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking. Ship ResupplyA new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies. World Map Legend AddedA new Map Legend has been added that allows all icons on the World Map to be filtered by category. Character Appearance Improvements Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only). Character Hairstyles are now rendered naturally with some Hats. Eye Color customization has been added. Graphics options expandedSix new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text. News Feed UpdatedThe News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media. Major Issues Many edge case crashes (reported by users) have also been resolved. Managing party with capes on the World Map. God conversations returning party to player ship with characters who have capes. Client was creating a folder that required permission to access. Issues loading saves causing players to return to Main Menu. Issues transitioning to difference scenes causing players to return to Main Menu. Leveling up characters with bonus weapon sets no longer causes a black screen. Resolved an issue that blocked users with certain permissions from loading saves. Creating a multiclass character with spells and non-spell abilities no longer blocks character creation. Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo). Gold, Greed & Guts achievement now consistently unlocks when requirements are met. A large amount of localization corrections have been implemented. Companions who died while Spiritshifted can now have their equipment looted. Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history. Fixed a memory leak that degraded FPS over time. Chanter Phrases are no longer removed upon Retraining. Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting. Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza. Adjusted how Disposition, Reputation, and Relationship values were being calculated. Companions/Crew Ship Combat Cannon Range accuracy penalties have been adjusted to scale gradually. Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage. Increased damage for ramming ships (both to the rammer and rammee). Reduced the accuracy given per rank of cannoneer. Reduced Ship health by ~20%. Added opponent deck defender count to ship duel UI. Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately. User Interface The Death UI now properly appears if player summons outlive the party. Fixed an issue where the News Feed was not aligning properly for certain screen resolutions. Fixed an issue where your screen could flicker black upon launching the game with preferences set. Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches. Level Scaling preferences can now be toggled in-game from the Options menu. Double Doors no longer block the mouse cursor when they are in an opened state. Audio Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients. The Druid ability "Terrifying Roar" now has SFX. Mercenaries in Spire of the Soul-Seers now have VO. Fixed an issue where one of High Priest Kasu's VO lines was not playing. Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight. VO is no longer being cut off when Fast Mode is active. Eothas' ambient SFX have been added in the Ondra's Spire scene. Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains". Various SFX have been added to Tekehu's Spiritshift Shark form. Hired Adventurers now play their selected voice over during their character creation. Quest Issues Miscellaneous Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses. Ships on the world map no longer move while time is stopped (If the player's vessel is not moving). Watchers can no longer purchase more supplies than their ship can hold. Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen. This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight. Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace. The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides. Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation. Bounty heads can no longer be pickpocketed from their owners. Looted preplaced corpses no longer show as unlooted after performing a save/load. Fixed the quality of Superb and Legendary Pollaxes. Keybindings for mapping Combat Speed up and down are no longer reversed. Druids now animate properly when they die while in a Spiritshift form. Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew. Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images. Injured idle animations now play on characters who have 1 or more injuries. Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats. Capes should no longer get stuck inside characters. Vithrack now play their ambient animations. Scyorielophas has been updated to have more fidgets to break up his idle animation. Added "Sailor Overboard" as a possible event during ship combat SIs. VFX and animations have been added to the Luminous Adra Mill interior scene. It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command. Swift Flurry will no longer recursively proc infinitely. Characters should no longer get stuck in loading animations. Summoned Creature spells now benefit from the Quick Summoning passive. Combat & Class Changes There are a LOT of changes here, so we are setting this up to be collapsed for viewing convenience. Click the "Show" button to expand.
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Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Yes! Those fixes are in this patch -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
I'm sorry that is still happening for you @Awkward Davies, would you mind sending us a save file that we could reproduce the issue from? We think our fix may not be working for older saves, so any saves we can get would help us find out why. Saves are big, so we'd recommend either using a dropbox/google drive link or sending it to us at bugs@obsidian.net @David Benefield, are you saying I would have to start a completely new game to avoid the problem? I have tried respecing after updating to latest beta and still have the same issue. Do you need a save from before a broken respec or after? Where do I find save files for a Steam installation of Deadfire? We may be able to make a fix for old saves, but we'd need to better understand what is broken for those saves. Ideally we need a save just before the respec occurs so that we can cause the issue to happen on our end and trace what it does wrong. See below for notes on where the save game files are stored, and thank you for your help!! Savegames Windows Location: %USERPROFILE%\Saved Games\Pillars of Eternity II MACOS: ~/Library/Application Support/ Pillars of Eternity II Linux: $XDG_Data_Home/PillarsofEternityII -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
All changes for the early June patch should be in the beta branch now. However I know there is more that the team wants to change, so do expect more in future patches. Seriously? No fix for inability respec my chanter without losing the chant selected on character creation? I'm sorry that is still happening for you @Awkward Davies, would you mind sending us a save file that we could reproduce the issue from? We think our fix may not be working for older saves, so any saves we can get would help us find out why. Saves are big, so we'd recommend either using a dropbox/google drive link or sending it to us at bugs@obsidian.net -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Very small update today (updated original post as well): Build 1.1.0.0034 Updates The following are all of the updates that occurred between build 31 and build 34. Fixed some Digsite Sublevel encounters that were not playing their emerges. Null check fix in NavigationPath.ClearCorners which was occasionally causing transition / load failures booting back to main menu. (Forum log) Fixed some Partial hair for Maia and Eder Fixed all in-game achievement icons no longer displaying in the Achievement UI or the Achievement notification ‘Start and Skip Intro’ localization added Added some missing Korean Localization -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Hmm thanks @EvilVIk, could you send us your output log after reproducing the issue? There might be something in there that helps us identify what's going wrong. Output Log When the issue occurs, close the game client, find this file, then attach it to your post Steam Location: \Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\output_log.txt GOG Location: \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt GOG Galaxy: \GalaxyClient\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\output_log.txt OSX Location: ~/Library/Logs/Unity/Player.log -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
All changes for the early June patch should be in the beta branch now. However I know there is more that the team wants to change, so do expect more in future patches. -
Beta Branch Access - Steam & GOG Galaxy
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Yes. Saves should always be forward compatible, that is if you opt into the beta, and then we release a new version, your saves should continue to work; unless there is a bug in the beta branch, which is possible. We try to check for this before we launch new builds to the beta, but there's always a chance that something gets by. -
Patch 1.1.0 Updates Thread
David Benefield replied to David Benefield's question in Patch Beta Bugs and Support
Sorry about that, I updated the spoiler note for Maia to be correct, thanks for pointing that out. Also, we have a potential fix to the *very long* startup that some users have been reporting (please let us know if build 31 fixes this, or if it is still happening for you!). Here are the changes in build 31, updating original post as well: Build 1.1.0.0031 Updates Potential fix for very long start-up time (before the Obsidian logo was shown)If you were experiencing this bug, please let us know if this is resolved for you in build 31. Removed the "Show News" game option, which in turn fixes the Disabled News bug Fixed issue with opening the Options in the Prologue after Character Creation resetting the player's class when arriving to their body. Fix party AI not reconnecting decision trees when dismissed and recruited. Various Partial hair fixes Fixed the Ability Bar subrows flickering for 1 frame when you hovered over a spell level icon. Hasongo, Ashen Maw, and Ukaizo are now flagged as "Critical Path" for level scaling purposes. Fixed issue where auto-granted abilities weren't added back when retraining.