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Blog Entries posted by BAdler

  1. BAdler
    Here are the update notes for Update 3.02.
    Major Fixes
    Fixed an issue where some player's game would reset after completing Part 1. Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery. Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself. Fixed an issue where some players would get stuck at the Caed Nua End Slide. Fixed multiple issues where some players received black screens on load/transitioning. White March Specific
    Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2. Foundry map icon appears as soon as you visit the Foundry after activating Part 2. Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower. Gwyn's Band of Union placed into a container in the Abbey. Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon. Added an addendum to the Rising Tide Quest regarding the sign of the tide. All robes in the Halls of Silence have had their name updated. SFX now plays during the Eyeless Scripted Interaction. Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest. Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time. Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character. Summoned Crag Ogres no longer drop loot. Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar. Villagers now comment about you defeating the Eyeless. Fixed an issue in Tealdor's dialogue where he would stop giving bounties. Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'. Fixed issue with screaming villagers audio persisting after Burning Hut SI. Magma Blights in the West Tower now drop loot. Updated the Skuldrak projectile to be an icicle. Fixed gas cloud VFX in the West Tower gas room. Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot. Spirit animals Whitestone Cave now drop correct loot. Zahua image now shows during his End slides. Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan. Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan. Can now re-enter Zahua's vision without reloading Whitestone Hollow. 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load. 'Secrets of Tacan' no longer fails if Zahua is killed after completion. Fixed an issue with Maneha only wanting to talk about the Fort. Dyrwood Areas
    Fixed an issue with combat not ending in Galawain's Maw. Fixed an issue where some players could not interact with Lord Raedric. Rectroactive fix made for Fragments of a Scattered Faith if the player has already looted the standard but didn't have Eder in the party. Gathbin and friends have been buffed during the Battle of Yenwood. Added more SFX to Yenwood Scripted Interaction. Chancellor Warrin no longer respawns in the Charred Barrel after the quest completes. Chancellor Warrin no longer hostiles the you if you previously killed all the patrons in the Charred Barrel. Corrected Gathbin and Chancellor Warrins speaker tags. Tortured Spirit in Cilant Lis should no longer reappear when returning to the map. Searing Falls will now have enemies when first visited. Angry Villagers and Marshal Forwyn no longer respawn at Caed Nua. Fixed an issue where the Soldier Ghost in Caed Nua Dungeons was not spawning. Retreating from enemies on Od Nua Level 13 will now end combat. Adra Animat in Od Nua Level 13 no longer respawns after Save/Load. Spells and Abilities
    Paladin's Liberation Exhortation now works on charmed allies. Rogues can now Sneak Attack off of Stun on Crit weapon effects. Rogue's Escape will now break engagement. Cipher's 'Amplified Thrust' no longer generates focus. Updated VFX for Recall Agony so that the effect lasts until the status effect ends. Adjusted the VFX for the mind wave spell to match the actual size of the spell aoe. Also added a light to it. Mental Binding no longer rolls extra rolls against defenses. Llengrath's Mental and Physical Shields can only be cast during combat Fixed an issue where Llengrath's Blunt Wisdom would give the wielder permanent accuracy and damage bonuses. Llengrath's Blunt Wisdom is no longer Superb, but has built in damage and accuracy bonuses. Necrotic Lance is now listed as a Hostile status effect. Fixed an issue where Minor Grimoire Imprint was stealing Chanter invocations. Druid's Wildstrike no longer applies to spell damage while spiritshifted. Ranger's 'Heal Companion' no longer casts twice. Powder Burns casting cone now locks to a target. Priest's Holy Meditation granted by Spell Defense will no longer grant the bonuses to enemies. Monk's Crucible of Suffering was proccing incorrectly if you also have Weapon Focus: Peasant. Fixed a problem where afflictions from Chanter Phrases were infinite. Updated Retaliate so it will roll against defenses. Fixed an issue where Savage Attack was affecting spell accuracy. Items
    Part 2 Soulbound weapons have been switched to universal (All weapon focuses will work with any Soulbound weapon). Fixed an issue where Cape of the Master Mystic was causing invisibility to be permanent. Wearing Boots of Speed now have proper running animations outside of combat. Damage Proof mods will no longer be suppressed by Quality mods. Tempered Helm will not be suppressed by Quality mods. Tomb Fragment no longer deals 25 Health on load. Executioner's Hood now heals the character instead of damaging them. Steadfast final unlock requirement is now 28 Might. Fixed an issue where St. Ydwen's Redeemer would get stuck at 1000/1000 damage. Stormcaller now resets unlocks after unbinding it. Updated St Ywdens Redeemers Divine Mark Proc so it won't also hit the wielder. Vent Pick and Dragon's Maw Shield 'Spellchance' proc now works correctly. Fixed an issue where Firebrand was using current equipped weapons stats instead of its own. Raw Damage Lash on Gyrd Haewanes Stenes increased to 20%. Fenwalkers now takes off 2 seconds from stuck, paralyzed, and hobbled durations. Fixed an issue where paralyze that lasted less than 3 seconds caused wearer of Fenwalkers to become unresponsive. The Blunderbuss 'Silver Flash' blind duration reduced to 2 seconds. Fixed multiple issues with Spider Trap's icon and name. Fixed issue where Elryns Jacket used too many Enchant Points. Fixed an issue where Red Reed Wand could summon outside of combat. Boots of Speed no longer slow down Spirit Shifted Druids. Abydon's Hammer will now get removed from the parties Inventory if a party member takes it and sacrifices themselves. Acuan Giamas Spells/Abilities no longer stolen indefinitely. Greenstained Boots now heal the correct amount. Added VFX for Abydon's Hammer ability 'Ring of the Ancient Forge'. Fixed audio issues with Ring of the Ancient Forge ability. Added duration to Mossy Rocks Summon. Robes of the Tidebringer now have correct name and description. Ray of Pain will now deal damage when triggered from Echoing Misery. Spell Defense: Eyestrike will no longer hit allies. 'Zephy' granted by the poleaxe 'Winds Arm' no longer hits the wielder. Infestation of Spiders Trap will now lower Constitution. Fixed Concelhaut Skull Pet VFX. Fixed positions of the VFX for a few of the weapon mods (Burning Lash, Shocking Lash, Durance Staff Fire, and Slaying Lash). Gameplay
    All spells and abilities should now end at the end of combat. There were a few (Watchful Presence, for example) that could extend past the end of combat. Fixed a problem where placing traps too close to each other would remove the previous trap and losing the item. Devil of Caroc now has 78 attribute points. Legendary Recipe now requires level 16. Visitors will now leave the stronghold after you resolve their dilemma. Characters no longer lose health in Story Time after being Charmed/Dominated. AI should now properly target their own animal companions for various spells and effects. Heal Companion has been added to Ranger's AI. Bashing now generates focus and procs carnage. Fixed an issue where items would appear highlighted when equipped. Beam Spell VFX no longer persists after combat. Fixed an issue where the knockout injury System Shock did not lowers defense against prone. Fixed an issue where Soul Essences could detect your party while in scouting mode. Attack animations interrupted by summon weapon duration running out will no longer break Wizards spells/attacks. Fixed an issue with companions not dropping weapons upon death while using a summoned weapon. Buffed Bog Oozes. Fixed an issue where they had the incorrect armor/weapons. Potions of Major and Minor Recovery adjusted to properly lower the duration of incoming hostile effects. You are now able to switch weapon sets while a summon weapon is active. Fixed an issue where spawned enemy units could have multiples of the same immunities. Fixed an issue where spawned enemy units did not have immunities. Characters will now have a bark when casting spells against enemies that are immune to it. UI
    Dominated friendlies now use a yellow selection circle. Text format of Soulbound items now display properly. Fixed an issue where white boxes would appear next to the character portrait. Brutal Backlash no longer causes the white square to appear on characters. Fixed an issue where the biography would not display when completing TWM2. Fixed an issue where *Missing Abilities* would appear on the action bar. Phrase duration now displays correctly in the tooltip. Fixed damage calculation of base attack damage in descriptions of Full/Primary Attack abilities. Faith and Conviction values now show correctly based on your dispositions. Second Skin now appears in the DR breakdown. Charmed or Dominated allies will no longer display their defenses. Fixed an issue where the Options menu was not aligned with the Stronghold menu. Removed strange icon behind the Enchantment Anvil in the Enchant Menu. Outmaneuvering now has a proper description. Solitary item mod description was improved. Updated various spells to be marked as a hostile effect. Fixed an issue where some healing over time effects was appearing as red in the console. Fixed attacks doing base Raw damage not showing damage type in combat log summary. Fixed an issue where companion barks were being displayed twice. Kidnappings will now display which companion is sent to rescue the visitor. Updated the ability icon 'Zephyr' granted by the poleaxe 'Winds Arm'. Pearlescent Orb now has the proper icon. Fixed an issue with Spider Web Immunity, Ancient Memory, and Wall of Draining spamming the combat log. Miscellaneous
    Keyboard navigation of ability bar now supports quick items. Fixed an issue where text was overlapping in the Bestiary in German. Fixed French gender issues with ghost villager in Od Nua Level 1. [Mac] Fixed Front End 'buy Part 2' link [Linux] Potentially fixed an issue with the mini map on Mesa 11.0.4 graphic driver. [Linux] Corrected an issue on Linux where water was rendering black in most areas. Fixed an issue with the save files being marked as read-only. This was preventing some players from finding their saves.
  2. BAdler
    Here are the update notes for Update 3.03.
    Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area. Improved the performance of snow footprint VFX. Biography now correctly updates after collecting springberries. Characters no longer slide across the ground when commanded to move when getting up from prone. Spells and Abilities
    Chanter buffs and heals now affect the chanter. Combusting Wounds now correctly adds damage. Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab. Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted. Unbending now gives the correct amount of health. Areas
    Fixed an issue where NPCs would not turn hostile after some conversations. Ogres no longer become hostile after transitioning out and back in the Russetwood cave. Sul no longer attacks her own pride. Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately. NPCs no longer become hostile when saving and loading in Noonfrost. Items
    Mourning Gloves no longer give permanent buffs. Spell Striking Weapons no longer proc twice on crits. Combusting Wounds granted by Spellholding now correctly rolls to hit. Executioner’s Hood Accuracy bonus now applies correctly in all situations. The item Snef’s Folly will no longer disappear after transitioning. Rogue
    Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes. Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25). Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes. Fearsome Strike: Affliction durations increased to base 15s. Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%. Withering Strike damage increased to +50%. Shadow Step can now be canceled early, and grants a 20% damage boost. Barbarian
    Barbaric Yell and Barbaric Shout should be set to zero recovery. Thick-Skinned: Increase bonuses to +3 (from +2). Heart of Fury: Switch to 1/Encounter. Echoing Shout: Switch to Foe-only. One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged. One-Handed Style
    One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%). One-Handed Style: No longer works while using a shield.
  3. BAdler
    These are the update notes for Update 3.01.
    Major Fixes
    Fixed a problem where players were unable to loot containers in Ondra's Gift at night. Using Abydon's Hammer will now properly unequip offhand items. Fixed an issue to prevent the game hanging on completion of some Stronghold adventures. White March Specific
    Marunn's door in the Great Hall will no longer be sealed if the area, for any reason, resets its persistence data upon returning to it from lower levels of the battery. Various balance fixes to combats and skill checks in the Abbey of the Fallen Moon. Fixed white box effect appearing on tentacle emerge in Maneha's cutscene in Burden of Memory quest. Cleaned up the infiltration option into the Abbey of the Fallen Moon so it will feel less confusing. Fixed an issue where attacking Kaoto after peaceful dialogue, then sneaking into Halls of Silence unseen by any other guards, and then selecting a particular dialogue option if discovered by guards in Halls of Silence, will no longer cause the game to hang. Adjusted Maneha's stats down to 78. Previously they were at 81. Fixed an issue in the Ice Floes scripted interaction in Cayron's Scar so it will display the correct name when a Dexterity check is failed. Picking up Grey Sleeper while your character's inventory is full will no longer delete your character's previously equipped weapon. Fixed issue with a guard in Cragholdt Bluffs that barks "You had your chance" after every dialogue ending. Fixed issues with Mowrghek Ien where combats could be started with enemies that the player could not reach. Updated Kraken Poison Cloud to use correct icon/name. Fixed problem where the fort gate may not open during an Eyeless attack. Ending interstitial now plays proper VO. Spells and Abilities
    Lowered Reaping Knives focus gain to 30% so that it'll be the correct amount after Soul. Updated Healing Chain so its no longer a Spell Chance and now it correct functions as a Spellbind. Fixed Triumph of the Crusaders so it is now working correctly. Characters now gain Second Wind correctly. Fixed a problem where characters were getting Second Wind twice. Fixed Distant Advantage accuracy bonus applying as a penalty. Updated Hope Eternal so that it now works correctly. Items
    Infinite-duration status effects from missing equipment will be removed on load. Added the Outmanuvering Name to the 2nd unlock for Steadfast for certain classes. Steadfast now has the correct unlock for Druids. Gyrd Haewanes Stenes will now present a pop-up UI on its final level up. Gameplay
    Updated new traps so they're using the correct icons and names. Also updated the the Part I Killing Bolt Trap and Storm of Fire Trap. Fixed some resting options in dialogues that were not working correctly. Option to buy veteran troops for the battle of Yenwood will no longer only display once. It will stay available until purchased. Fixed issue with traps not being marked as "Detected" soon enough. This was causing high Mechanics party members to detect friendly "traps" from some spells. UI
    Fixed area maps so the fog of war correctly covers the entire map in some areas that were having problems. Added the sketch to Abydon's Hammer. Hooked up new icons for various Eyeless abilities. Fixing some bestiary bugs. Eyeless Stonepiercers using the wrong names and Snow Bears not counting to the right Bestiary entry. Snow Bear added into the bestiary. Fixed grimoire learn buttons not showing the first time a grimoire was opened. Form of the Delemgan should have redundant entries in the UI removed. Better UI formatting for abilities that reduce affliction durations.
  4. BAdler
    New Features
    New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures. There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final). Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting. Story Time mode has been added. This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat. Athletics has been revamped so that it allows characters to cast Second Wind. A powerful healing ability. A higher Athletics skill increases the size of the heal. Survival now grants rest bonuses. A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses. Many new creatures have been added to the Bestiary. The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities. The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty. A high level scaling option has been included for anyone that enters Act 3 at a high level. Survival:
    Damage Reduction bonuses have been halved (was +2/+4/+6, now +1/+2/+3). Heal Multipliers are now +20%, +40%, +60%. Athletics
    Athletics now heals a base of 20 + (Athletics*4) Endurance. At 1 Athletics, it will heal base 24. At 12 Athletics, it will heal base 68. Cipher:
    Ciphers have been rebalanced so that their powers cost 10 focus per level. E.G. 10 focus for 1st level power, 50 focus for 5th level power. Increased the base amount of Focus gain per point of damage dealt from 0.25 to 0.35. Whisper of Treason changed from long cast time to short cast time. Puppet Master changed from long cast time to an instant cast. Puppet Master base duration increased from 10s to 16s. Soul Shock radius increased from 1.25 to 1.75 (2.5m to 3.5m diameter). Tenuous Grasp Frightened base duration increased from 6s to 15s. Antipathic Field minimum damage increased from 10 to 13. Amplified Thrust damage increased from 30-40 to 40-55 Pierce. Mental Binding AoE Stuck duration increased from 4s to 6s. Mental Binding targeted Paralyzed duration to 8s base. Mind Blades base damage raised from 10-20 to 18-28. Each bounce reduces the damage range by 10% (still 5 bounces). Psychovampiric Shield Deflection bonus from 10 to 25. Soul Ignition from 17 Burn to 22 Burn damage per tick. Mind Lance projectile radius increased from 0.5m to 0.75m. Silent Scream AoE damage raised from 15-25 base to 28-40 base. Target damage raised to 35-50 base, Stunned duration 8s base. Disintegration from long to short cast, 5m range to 10m range. Disintegration Raw damage increased from 30 per tick to 40 per tick. Amplified Wave Prone duration to 8s base. Borrowed Instinct from 15s to 25s base duration. Detonate base damage from 30-50 Raw to 50-75 Raw. AoE base damage from 30-50 Crush to 45-60 Crush. Ringleader AoE Charmed duration from 8s base to 12s base. Tactical Meld base duration from 20s to 25s. Time Parasite from 5s base duration to 12s base duration. Companions
    Zahua gained +3 to con (now 17) so he has 75 attribute points like all other companions. Creatures
    Added correct audio bank to animal companion antelope so it should play proper SFX now. Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon. Immunity: Ground added to a large number of spirits, drakes, wurms. Immunity: Prone removed from dragons, replaced with Immunity: Unconscious and Resist: Prone (+20). Removed Prone immunity from spectres, shadows, shades, phantoms, cean gwla, and battery sirens. Gameplay
    Drugs have been rebalanced in the following ways: Blacsonn: +3 Perception, +25 Resist vs. Ground, -2 Dexterity, Crash: -3 Might, -2 Dex Carow Golan: +20% Focus Gain, +10 Deflection, +20 Reflex, -4 Intellect, Crash: -5 Might Goldrot Chew: +3 Might, +1 Movement, -2 Perception, Crash: -4 Dexterity Ripple Sponge: +10% Max Stamina, +25 Resist vs. Poison and Disease, - 4 Resolve, Crash: -1 Movement Snowcap: Confused Immunity, +40 Resist vs. Charmed, +20 Resist vs. Dominated, -5 Perception, Crash: -2 Constitution, -2 Intellect Svef: +15% Attack Speed, +0.5 Movement, -4 Resolve, Crash: -6 Resolve Whiteleaf: Frightened, Sickened Immunity, +25 Resist vs. Terrified, Weakened, -10% Attack Speed, Crash: -15% Max Stamina The following equipment mods have been tuned up: Preservation, Defiance, Fenwalker (resistance mods), Freedom, and Healing Bonus. Fixed an issue where you could cast "ally only" spells on party members before they joined your party. Animation for picking locks now plays whether or not your character uses lockpicks. Fixed an issue where talent-granted abilities were not being removed correctly on retraining. Put a retroactive fix for fighter made before Update 2.03 so they now properly receive a +5 buff to base Deflection. Fixed inflated Accuracy calculations when the player placed traps or cast certain spells. Fixed a problem where some status effect usages didn't take trigger adjustments into account. AI will now choose more appropriate actions if they are unable to move. Fixed redundant immunity listings on animated weapons. Added the "Ground" keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc. Fixed a problem where some equipment would disappear after a shapeshift but still provide its bonuses. Spells and Abilities
    Suppress Affliction base duration reduced from 10s to 5s, AoE radius reduced from 2.5m to 1.75m. All Prayer Against _____ spells, scrolls, and abilities now grant immunity rather than resistance. All Prayer Against _____ spells now have a base 20s duration (was 30s) and radius increased from 2.5m to 3m. Constant Recovery, Rapid Recovery, and Veteran's Recovery now all heal more Endurance per tick and all scale with level. Ancient Memory now heals double the Endurance and scales with level but has a 45s duration. Beloved Spirits now also heals twice as much and scales with level. Removed an unnecessary restriction on stacking Weapon Type Specialization abilities. This should fix issues like Flick of the Wrist being suppressed by Prey on the Weak. Fixed some stacking inconsistencies with Cipher powers that caused some spell effects to suppress other valid effects. Holy Radiance now heals base 15 Endurance. The Sword and the Shepherd (Kind Wayfarer talent) now scales with level (+7 every 3). Shielding Touch deflection bonus increased from +8 to +12 (Shieldbearers of St. Elcga talent) Renamed Duty's Bond to Aegis of Loyalty and the talent now grants 15s of immunity to confused/charmed/dominated instead of a +20 defensive bonus for 20s. Sworn Enemy range dropped to 10m, set to 1/encounter instead of 3/rest. Added the paladin talent Wrath of Five Suns (modifies Sworn Enemy). It is only available to Pallegina. Flagellant's Path attack is now more likely to place the character between him and his destination instead of off to the side. Set the duration of Dichotomous Soul to base 15s. Fixed a few abilities (Like Crippling Guard) that improperly claimed to apply effects to Self. Faith and Conviction now scales for NPCs, +1 def and +2 to all other defenses at 5th, 10th, 15th level. Base Faith and Conviction bonuses reduced from +5 defenses, +10 to all other defenses to +4 def, +8 to all other defenses. Knock Down is now a full attack (was only a primary attack previously) meaning that dual-wielding characters will now perform two attacks. Play Dead should be be removed correctly when you retrain. Miasma of Dull-mindedness penalties reduced from -10 to -6 and duration from base 20s to 12s. Arkemyr's Wondrous Torment adds perception penalty. Penalty against subsequent targets increased and jump range increased from 5m to 8m. Arkemyr's Capricious Hex now has variable durations for each of its afflictions. Chanter skeleton summons set to 2nd level (were previously 1st). Reny Daret's Ghost duration from 20s base to 12s base. Clear Out base damage increased from 15-22 to 30-40. Into the Fray base damage increased to 22-30 and damage type switched from crush to pierce. Into the Fray base dazed duration increased from 5 to 12. Constant and Veteran's Recovery reduced from base 90s to base 45s duration. Miscellaneous
    Updated Watcher Vision VFX to reduce chances of blowout on a light background. Adding a melee attack for pigs Fixed a problem where game camera control could be renabled when moving from a conversation to a store directly. This should prevent zooming-in while scrolling in the store. Fletcher's Stay rest bonus from The Goose and Fox now removes correctly. Fixed issue where you could duplicate cloaks on corpses using quick loot. Fixing big head mode on Sky and Alpine dragons. UI
    Fixed a problem where immediate effects from characters with high Intelligence could show a duration in the short combat log. Fixed an issue where aggregated effects in the combat log could overlap if longer than the width of the combat log. Fixed grammatical errors in some ability and spell descriptions. (Master's Call, for example) Fixed issue where unarmed accuracy wasn't being shown properly in the accuracy breakdown. Fixed problem where players were not being notified when a guest hireling leaves the Stronghold. Keywords (such as Poison or Disease) have been added to ability tooltips and affliction descriptions that require them. Fixed problem where a stack of food would drop if you attempted to feed Devil of Caroc the food. The proper use case is that she cannot eat the food, but the stack should not be dropped. Bestiary percentage notifications in the combat log are always green now. Items can no longer be dropped on the paperdoll from the stash if it's forbidden. For example, you cannot drop food from the stash on a player's portrait. Spells and abilities that have bounces now properly communicate that information in their descriptions. Added an action icon on party portraits and an option for it (default on). Fixed world map button icon not depressing in the Area Map. Adra Beetles no longer render on the Area Map. Fixed problem where icons on a trapped container incorrectly displayed a looting icon. Added an ingredients filter to store UI. Fixed a bug where Stronghold log dates and times would show up incorrectly. Fixed a problem where Resolve was not calculating Deflection correctly due to a rounding error. Reformatted the action bar so that abilities are split up by usage. Fixed some issues with summoning spell description formatting. Expanding entries in stronghold UI lists now works when clicking anywhere instead of on the little arrow. When opening the stronghold UI, the report for the last completed adventure will automatically show. Changes to some Chanter Phrases so their effects will collapse properly in the UI. Stronghold adventures in UI can now expand if they have long descriptions. Ability descriptions will use a special line when different targets duplicate the same effect text. Debuffed and buffed values in ability descriptions now use different colors. Added "if successful" as a prefix to secondary attack effects in the inspect UI Changed Ctrl+Drag to deselect instead of add to selection. Arcane Veil piercing attacks are now identified in descriptions. You can now see the full breakdown of Defenses in the Character Sheet by mousing over them. Added damage threshold breakdowns to the Character Sheet and Inventory. Steam Keyboard should now be integrated for those that are playing the game with Steam controllers. Fixed some animal companion character sheet errors. Text in Character Sheet now formats correctly after changing text sizes. Weapon Specialization damage multipliers now work in the damage breakdown. Added immunities and resistances to character tooltips. Added level scaling information to the tooltips for scaled values. Fixed an issue where the Fighter's abilities could be listed as Barbarian in Character Creation. Item mods with effects that are complicated to display now have a name with a link to the mod in a new window. Immunities are now hidden in Expert mode. Fixed an issue where hidden loot stashes would sometimes highlight before they were discovered. Passive status effects with durations now show on the party bar.
  5. BAdler
    From Adam Brennecke:
    This patch fixes many minor issues that came up before and after launch of The White March - Part I. We have also done optimizations to save/loads and area transitions performance. Please provide feedback if you notice a difference.
    As always, there are many more fixes than listed.
    Major Fixes
    Party members will now default to AI: On and Instruction Set: None. Many optimizations to save/load and area transitions performance. Some users are reporting a 20% decrease in load times. Blurry text in UI has been fixed. Problems with the stash not properly containing items that have been looted is now fixed. Abilities
    Dragon Leap should now break engagement properly. Coordinated Positioning range increased from 2m to 2.5m. Fixed stacking issue with Weapon Specialization and Weapon Mastery and both can now be applied to the same attack. Based on player's feedback we made tweaks to improve AI packages for Monks, Druids, and Ciphers. Instruction sets for Druids, Wizards, and Priests will now use lower level spells at higher frequencies. Ciphers will not use Whispers of Treason on single enemies. Many small fixes to spell and ability tooltips and descriptions. Items
    Stormcaller's 1st requirement lowered to 250 shock damage. 2nd requirement lowered to 5 druids defeated. Greenstone Staff 1st requirement lowered to 125 damage vs. beetles. 2nd requirement lowered to 5 blights defeated. St. Ydwen's 1st requirement lowered to 200 damage vs. spirits. 2nd requirement lowered to 10 vessels defeated. Item mod Draining will be restored properly after a save/load. Added the White Forge crafting icon. Quests
    A Lovely Drop quest is not failed if Haeferic dies after the party obtains the antidote ingredients. Haeferic now reacts properly after imprisoning Ailef. Lurgold is properly removed from the Fishery after the fight with Grynde during the day. The dexterity check in the conversation with Sweynur will only show up if the player has a blade. Miscellaneous Notes
    Added missing ambient audio to Durgan's Battery dungeon. Updated many creatures' bestiary entries with correct abilities. Ogre Battery Cannoneers now use Rogue abilities instead of Ranger abilities. Added Concelhaut's Draining Missiles to Ironclapsed Grimoire. Druid-Wolf Suldrun now scales for high level content mode. Fixed issue with Fog of War behaving incorrectly in some scenes (Aufra's house) if a player used an older save game. Several improvements and tweaks to area background art, including Cragholdt. Solo Achievement is disabled correctly if Zahua or The Devil of Caroc is added to the party. Fixed Kana's conversation when he is in the White March areas.
  6. BAdler
    Hey, everyone. Here are the 2.03 update notes.
    Known Issues
    Pumpkinhead mode has some problems if you use it on a non-human subraced Godlike. The pumpkin can be too high or too low for the head height. UI for soulbound weapons is overlapping on itself. Concelhaut's Crushing Doom can be overpowered when cast by the Visage of Concelhaut. Steam Controller
    Pillars of Eternity now has support for the Steam controller. The official controller settings are now set as the default. There is a suggested configuration that can be found on the templates that are accessed in Steam's big screen mode. New key bindings have been added to support additional actions needed for the Steam controller control schemes. Fighter Changes
    Base Deflection raised up by 5. Knockdown gets a 1.20 damage multiplier (no longer gets bonus Crush damage) Disciplined Barrage raised from +10 to +15 Accuracy Armored Grace has been scaled from -15% to -20% Armor Recovery Penalty Clear Out base Crush damage increased from 10-16 to 15-22. Scales every 3 levels after 7 by 15%. Into the Fray's damage scales every 3 levels after 5 by 15%. Major Fixes
    Fixed an issue that was causing certain quests to take experience instead of granting it. Fixed a problem with chanters not being able to set their chants properly after they have retrained. Fixed an issue where retraining was allowing characters to obtain unlimited skill points. Using store filters now only shows the appropriate items instead of graying out other items in the store panel. Fixed multiple issues with the stronghold and how it interacted with DLC content. Fixed an issue that caused the main character to lose his or her background shortly after character creation. Party/Companion AI
    Can now enable/disable AI on multiple non-pet characters at the same time. Fixed issues where AI would not automatically attack enemies. Fixed issues where AI would engage enemies that were hidden by fog of war. Fixed an issue where AI casters would cast per-rest abilities despite the option being turned off. Fixed an issue that caused AI controlled party members to attack other party members that were charmed or confused. Reviewed and updated what spells/abilities are cast in AI profiles for multiple classes. Monsters/Enemies/NPCs
    Multiple enemy types have been given immunities to certain afflictions. These enemy types have had their bestiary updated to reflect these immunities. Fixed multiple issues regarding NPC reactivity after completing certain quests Fixed multiple bugs regarding Enemies/NPCs detecting stealthed characters and how they react to stealthed characters that they detect. Rebalanced requirements for full bestiary unlocks for certain enemies that were not unlocking on easy difficulty. Added additional bestiary information for multiple enemy types. Abilities/Talents
    Minor Grimoire Imprint has had multiple fixes and now works as intended. Fixed an issue with the Ranger's Stalker's Link ability adding too much accuracy in some situations. Fixed an issue that caused certain buffs and abilities to persist after combat ended. St. Ydwen's Redeemer's Revive the Fallen ability now works correctly. Fixed an issue that allowed Chanters to choose an extra talent. Fixed an issue where the debuff "Bonded Grief" would not be removed after reviving animal companions. Quests
    Fixed an issue with The Siege of Cragholdt that kept the quest from progressing. Fixed an issue with the Grey Sleeper questline that would cause it fail after completing it. Fixed multiple issues with the "Sacrificial Bloodlines" quest. Fixed an issue that would break game progression after talking to Maerwald. Fixed an issue that didn't allow the player to complete the game after killing Thaos. Achievement
    Fixed an issue with the Herald of the Old Flame achievement being awarded prematurely. Fixed an issue that kept players from receiving White March Part 1 achievements. Items
    Fixed an issue that caused enchants to be removed when a character retrained. Fixed an issue that allowed Sentinel's Girdle to be equipped in a ring slot. Fixed enchantment issues with Badgradr's Barricade. Fixed an issue where the draining modification on weapons would disappear. Fixed an issue that caused Sabra Marie to be mis-categorized. Localization
    Fixed multiple issues with Korean text.
  7. BAdler
    As always, there are many more fixes than listed.
    Major Fixes
    GOG Galaxy achievements now work. A party member using a movement speed modifying item now should walk at the same speed as the rest of the party outside of combat. Added more optimizations for save and load. Fixed an issue where some players were not able to talk to the Steward of Caed Nua to start The White March quest lines. Fixed issues with Respec not working correctly with some edge case abilities and talents. Fixed some problems that were being reported with self-targeting abilities (Like Frenzy). Fixed problems with chanters not being able to set their chants properly after they have retrained. Abilities
    All Summoned weapons are now considered universal weapon type. Fixed a number of issues with Nature's Bounty. Items
    Soulbound weapons are properly unbound when the bound soul dies. Fixed issue where weapon switching recovery could go negative. Shadowflame from Ninguath's Grimiore is now 4th level. Removed enchantment cost of the Cumbersome item mod. Lowered the enchantment cost for Spellstriking Confuse and Spellstriking Thrust of Tattered Veil. Quests
    Small Balance changes to the Alpine and Sky Dragon attacks. Fixed a number of issues with the Devil of Caroc's reactivity in the soul awakening quest. The Hunter's Favor should properly resolve if Thyrsc and Suldrun are killed before completion. Stronghold attacks can now happen if the player level is over 13. Caroc and Zahua now have a place in the stronghold. Alpine Dragon is now set to never gib. Vamrel's conversation will only fire once now. Miscellaneous Notes
    Quick items on the ability bar are now sorted by slot. Afflictions display like other status effects on the party bar. Fix a number of hotkey binding issues and bugs. Accuracy for Bestiary entries now account for stances and shields. Fixed a problem with Accuracy being reported incorrectly until the party enters combat.
  8. BAdler
    Major New Features
    Companion AI - You may now set your companions to use AI. For those of you that do not want to micromanage your party, you may now choose to have the AI perform basic commands for you. You can activate and deactivate the AI control at any time, so you can still have ultimate party control when you need it. Each class has specialized AI packages and we will be adding more in the future. Improved Creature AI - Creatures and NPCs will now act more intelligently and make better use of their abilities and spells. Character Retraining - You may now retrain your character and modify their stats for a small fee. Individual Stealth - You may now place individual party members into scouting mode. If some of your party enters combat you will no longer have your entire party leave stealth. Range Indicators - There are now range indicators to let you know the casting range of spells and abilities. Now you will know if your wizard is going to move before he casts that Fireball. 😃 Accuracy Indicators - You are now shown the chance to hit on all attacks, abilities, and spells by mousing-over a potential target. Fixed Issues
    Fixed issue where Calisca was not being teleported after resting in the Ruin Interior. Put in new checks to make sure Raedric wouldn't automatically go hostile if you happened to attack his bodyguards right as the quest dialogue triggered. Fixed contradiction in Kestorik's dialogue in level 12 of Od Nua. Fixed a problem where Incantha could become permanently hostile causing a progression break. Attributes, Abilities, Spells, and Skills
    Changed Perception bonus from Deflection to Accuracy. Fixed crash that could happen if a Wizard had the Blast ability and targeting many targets. Increased Constitution bonus to Endurance and Health from 3% to 5%. Changed lockpicking so that it now uses three lockpicks if the lock is above your level, one lockpick if the lock is equal to your level, and no lockpicks if the lock is below your level. Antipathetic Field no longer originates from the caster's feet. Amplified Wave VFX have been toned down to be less distracting. Audio
    Polished many sound effects around the game. Fixed weapon ineffective voice over that was playing at incorrect times. Fixed a problem where pausing the game could cause VO and/or barkstrings to finish early. Gameplay
    Fixed a problem where friendly auras could grow in size after a save and load. Fixed an issue where chant effects were considered item effects for stacking purposes. This was causing incorrect bonus calculation. Suppressed "Target Destroyed" autopausing if target was the last target in the combat. This will prevent automatic pauses at the end of combat. Figurines now have summon durations. Chanter invocations now have durations. Speed item mod now works correctly. Improved resting bonuses from the Stronghold. Noble's Rest Intelligence bonus lowered to +2. Scroll of Missile Barrage to be combat only. Fixed a problem where stealing part of a stack wasn't registered as stealing. Stealing now only loses reputation once per container. We now have immunities in the game. Some creatures have been updated to make use of them. I'm looking at you blights and dragons... Changed amount of Health that are healed with Wound Binding and Field Triage. Looting equipment off of enemies unequips it from their dead body. Autosave system now uses 3 rolling autosaves instead of one. Improved quality of font text when the game is at a higher resolution than 1920x1200. Vanity pets no longer trigger the bonus from Mob Justice. Korean
    The Korean font was changed to something more legible. OSX
    Fixed issue where switching resolutions in windowed mode on the Mac was not working properly. Attempted fix for Mac where game crashes on saves at times. UI
    Fixed issue where spells with summons could display incorrect info at times. Fixed issue where sorting depth of some UI elements were being changed over time. This was causing some UI screens (like tooltips) to render under active UI screens. Changed formatting of item mods to remove the item mod title and only list the effect. This was to clean up the UI. Added range indicators for Wizard's Blast. Added range indicators for Paladin auras. Added range indicators for Barbarian's Carnage. Fixed a problem where the spell casting cursor didn't refesh its image at times. Fixed issue where inspecting ingredients when crafting could show improper descriptions and icons. Fixed issue where Party Formation UI could overlap with Looting UI. Level up screen background has been updated. Resting bonuses from inns now display the length of time they are active. Moved Skills before Active Effects in character sheet. Stopped scroll position from reseting when changing characters in the character sheet. Made options in the language dropdown always use their native font instead of the font for the current language. Fixed an issue where it was possible to mess up spell selection in Character Creation by moving between stages. Fixed issue where secondary AoE effects were not properly displaying qualifiers. For example, Holy Radiance's Burn AoE only affects vessels, but the description made it appear as if it damaged all enemies. Fixed UI issue where all chants were being labeled "A" after a save and load. Fixed issue where chants could get moved out of order after loading a saved game. Examinable descriptions will no longer disappear while the game is paused Fixed checkbox and numeric widgets on message boxes sometimes showing for a frame Fixed problems where sometimes UI wouldn't differentiate between auras and hazards in descriptions. Fixed a problem where some long titles were being cut off in the UI. Fixed stuttering issues with scrolling text. Fixed an issue where status effects applied by enemy equipment wasn't being shown in the UI
  9. BAdler
    Hey, everyone. Here are the patch notes for 1.06.
    Of particular note are the fixes for:
    Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). Full patch notes below.
    Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement Minoletta's Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th). Items, Spells, Abilities
    Arcane Assault and Flagellant's Path have received animation polish. Quests and Companions
    Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). UI
    Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. Fixed issue where the Ability Bar sub menu could get locked into not disappearing if a hot key bar was ever shown. General Fixes
    Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile. Retroactive fix for characters whose Endurance multiplier was broken in save games.
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