What I meant by the "rest skill points", is that once your PC no longer becomes playable, and you switch over to Revan... you wont be stuck with the force skills and stats that you applied to the original PC... Therefore once you switch to Revan, you arent forced to be the same type of jedi with the same type of skills that your PC was.
And I'm all for the PC not being force sensitive, but rather being a mercinary, or scoundrel or whatever. The main purpose of the PC is just to teach the game mechanics, and to introduce Revan back into the storyline.
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The way I see it in my head, is that your character plays in the familiar settings of KOTOR 1 and 2 for a bit (with new worlds and levels of course), leveling and setting up the plot... how the galaxy is dealing with the events of KOTOR2 and your characters relation to Revan, or someone close to Revan from the previous games, such as Bastila, Carth, Exile, list goes on... Although Bastila and Carth stand out the most.
NOTE: Not all of the galaxy will be explored, considering that the new PC will only be in the begining portion of the game.
Then the story ultimately leads your character on a journey to a distination between the known galaxy, and the outer-rim...
While on your way, you find a near death Revan who had barely survived a fierce battle... Revan is taken back to the known territories and is recouperated... it is at this time that you take over Revan as your PC. Also note that your original PC can either be killed off, become an NPC, or become part of your team.
Waking up from recouperative sleep, Revan reunites with whomever, and VAGUELY explains what happened to him in the outer rim, and some events that led up to the prementioned fierce battle.
At this point you are in fimiliar territory, and are one of the most powerful jedi around you as left at the end of KOTOR1, however because of the ferious battle and injuries sustained, you are in a weakened state.
This gives you the oppertunity to explore the rest of the fimiliar galaxy with new levels and worlds, and to meet familiar faces as well as new ones. Get equips, do quests, participate in political events, and be targeted of course by different factions (The former Sith Lord and savior of the republic has returned? Of course the rumor will spread fast and far)
Of course during this time, your wounds heal and your power increases, getting back lost jedi skills or whatever.
(simple reason for why you dont have ALL the jedi skills available... of course with every new game, comes new skills and attributes, so those can aid to the development of your Revan character so that it doest feel like you are using the same techniques the whole game)
~ Reasons for keeping you in this Galaxy could be many. (besides leveling up of course)
* Trying to find more power to fight the true Sith
* Trying to persuade the republic to prepair for a Sith attack
*Trying to bide time before you TRY to once again leave alone to battle the Sith
* Hell, even as a dark side, you could be trying to control the republic fleet, or gather more to your cause to overthrow the true Sith and become the Dark Lord again.
You will get to display your ownage as Revan of course along the way. Which is one of the funner aspects of being an all powerfull Jedi.
(the first two games were so easy, I felt like I was owning everyone the entire game, which is fun most of the time, but sometimes, challenges were needed, and displayed as strategic problems and mini bosses/bosses, which can still be implimented)
However the impending threat of the true Sith has not dissapeared... Therefore Revan and company are lead back to the outer-rim which for the first time YOU get to explore as a gamer.
There you will get stronger opponents and will be able to level up more. And the game will continue on to new territory.
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Thats a quick and simple way to bring Revan back into the game without having him unable to level up, unable to gain new skills, and unable to be presented with a challenge... Techniques like having a new PC, Recouperation, mini games, being forced to play as some of your companions along the way are all simple and effective meathods to shake up the game.
There are alot of other creative and workable scenarios. But I just wanted to quickly show that its easier than one would assume. As well this makes for a VERY LONG game, with a huge lasting effect. What could be more perfect?