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Chariot7

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Everything posted by Chariot7

  1. Update: the crash occurred again loading from the world map to Poko Kohara ruins with a different group of adventurers. But the commonality was that in both cases, after finishing up the enemies in the Poko Kohara desert region, I went back to Tikiwara to get the copper shell key. Possibly the copper shell key is bugged? The only workaround I've found is to quit the game, completely exit the Steam client, restart it, go back into the game and load my last save, and then I am able to enter the Ruins map from the world map.
  2. I have this same problem trying to enter Poko Kahara ruins from the world map. Doesn't matter if I'm in fast or normal speed or have visited the shrine or not. DxDiag.txt Watcher (Tikawara) (c5b3c20e-0b4c-45ca-afb3-63ae1bb00f22) autosave_1.zip output_log.zip
  3. Ok, my mistake. I went back to make sure and there are other abilities that won't stick besides the Companion passives. Takedown will not work for Ghost Heart, nor will Protective Companion and Predator's Sense. Basically any ability with a paw print plus Takedown. I've only found this to be the case with the Ghost Heart, whether single class or multiclass.
  4. I also have an issue with Ghost Hearts but it is only the Companion passives (Faithful, Vicious, etc.) that will not stick. I can choose other ranger abilities just fine. It seems to only be a Ghost Heart problem. I have tested this with single class and multiclass. With no subclass or the other subclasses I can choose any or all of the Companion passives and they work fine. Another more minor issue: when I made a Paladin/Ranger (Shepherd), although I chose Paladin as the 1st class, Ranger would be first during Ability selection instead of Paladin. Also, although at the end of Character creation my class would read as Paladin first and Ranger below that, after loading into the game proper, under the Character Sheet, it would read as Ranger on top, with Paladin below that. I note it as I haven't seen that before with other multiclass characters I've made.
  5. Unfortunately I went and deleted all my saved games after the new update hit! I'll make a new character and see if I can duplicate the bug.
  6. Here's my own Mirrored Images problem. I'm playing a Battlemage (Fighter(Unbroken)/Wizard(Illusionist). When my character is attacked in battle, it sets off the Reflexive Mirror ability, which casts the Mirrored Images spell. Unfortunately, as the battle continues, more and more images keep accumulating, especially of the Desert Wurm Hatchling I have equipped, and then they stay after the fight, as seen in the image. It happens every fight now. I tried my best with the relevant files but I'm not technically sophisticated enough to include them all. Hope what I supplied is helpful DxDiag.txt output_log_txt.zip Saved Game.zip
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