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triCritical

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  1. Regarding KotOR combat. It was worse then bad, and it made NWN combat look good. But what I would love to know most of all is if the AI was composed of a random number generator choosing which attack to use. Furthermore, a monkey randomly typing compilable C++ code could have designed better combat. BTW, since when did the Star War's universe force cliche jedi's to carry around 400 PDA's. Anyhow, the only way I would buy a KotOR2 is if it wasn't a lame console port that had a seriously tweaked engine, that would allow my character who can jump 40 feet in combat get over 2 foot rocks.
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