
17243_1556103691
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50 Reasons Why NWN1 is better than NWN2
17243_1556103691 replied to Riftworm's topic in Computer and Console
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50 Reasons Why NWN1 is better than NWN2
17243_1556103691 replied to Riftworm's topic in Computer and Console
I agree, load times are too long. Portraits in the vein of the IE games would be pleasing to my eyes. However they wouldnt be needed if Obsidian got the character models and customization right. The request for a cleave animation is utterly stupid. It would completely invalidate the FB class. I do miss the dance of death though. It seems Obsidian couldnt come up with good animations for combat and then just decided to make characters fight at light speed instead. This needs to be fixed. I blame this on leftist politics. This is another really idiotic decision on Obsidians part. NWN needs detailed character stats ala Icewind Dale 2. I dont know why but I cant navigate anywhere using the normal minimap. But since I run on High res, I can use the main area map as the minimap, and that is perfectly suitable for me. Improvements to the actual minimap would be welcome. Points other than the ones I quoted above are just nitpicking, for the most part, or dont concern me at all. <{POST_SNAPBACK}> Agreed, these are all big ones. Though the poorly modeled and textured, inaccurate and unresearched armor, and flimsy cardboard looking weapons coupled with no vertex weighting are two glaring weaknesses as well. I could almost play this game again if they managed to fix both of those things with new people on the job. <{POST_SNAPBACK}> lol I can't believe you actually did it. I told you you'd get fanboy attacked. Amen though on all of these points. -
Fun factor - 4/10 (Can't venture off paths like NWN1 - where's the fun in that?) Graphics - 6/10 (Armor shoulder pads all the same, and it looks unresearched) NPCs - 8/10 (Voices sound like my neighbors,hard to believe they're beasts) Adherence to Rules - 6/10 (Went overboard with this and made it less fun) Stability - 2/10 (FPS is crap on a good system, transition crashes online and off ) Music/Voice overs - 4/10 (reccycled with worse gameplay makes this all a bad dream) Inprovement over 1st game - 2/10 (Not even close) Onlineplay - -1/10 (Try it, you'll fast see why people say Obsidian "dropped the ball") Story - 8/10 (much better than original but needs bug fixes for side quests) Combat - 2/10 (no vertex weighting makes it look like everyone is made of cardboard - no flex or sense of realism - poor animations further compound this) Overall - 4/10 (Saying it needs work is the understatement of the century).
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This statement certainly isn't true if you were only counting bioware forum feedback. There is one thread of satisified players, and 3 threads of dissatisfied players nearly foaming at the mouth about game stopping bugs and that always ambiguously phrased lack of "wow factor". I have a decent system and still find this game unplayable ,even with the 1.01 patch.
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Wow, that's impressive considering this is one of the buggiest games I've ever played.
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No, he's always in here just reading. *sigh* Time for me to get moving, once my posts and others start getting deleted.
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Trends? Like the trend of NWN multiplayer progressively growing in population over time? That trend holds more validity as it can be verified by anyone. Just ask around. Wrong again, several of my points are trends I witnessed happening. The rest aren't 'baseless". That part is easy to remember considering i heard it all the time over nearly a five year span. I don't and never said that. I plan on encountering people that will inevitably make the switch. Those needs and aspirations apply to people that play more than a few hours a day and will eventually want to share their D&D experience with someone else. The game is built around this concept. - And how would you know how many narcissistic gamers there are? You wouldn't, and certainly have little to no experience with online gamers to begin with. Which inherently makes you unfamiliar and unqualified to make such sttements. I encountered egomaniacs cropping up constantly online, and not just for this game either. Deductive reasoning based on my own interaction with so many online, and to be an eye witness of trends. To me it's verifiable, and lends more credence than your bias views. What is clear is you have no experience with online multiplayer trends (at least none that you've managed to bring up yet) yet have been campaigning for some truth doesn't exist or has yet to bear out in statistics. Your argument is less valid from the perspective that you offer no counter examples, simply hyperbole. Home broadband use has doubled in the past 2 years alone, common sense should tell you that trickles over into the gaming community and certainly affects NWN to some degree.
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? What are you even talking about? I'm not interested in "complaints that hurt sales" or Gothic 3. I'm here to discuss improving my beloved NWN franchise. I won't be moving on either.
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I made no such statement. In fact, I don't even know what you are talking about here. Wow. A few thousand. Out of the millions of copies of the game sold. It is? Based on what? No it doesn't. All your story said was a few thousand (assuming you're even remotely correct in your estimate of a few thousand). Neverwinter Nights is a game that has sold million. It's one of the better selling games of all time. Well, there's ONE person. Anecdotal evidence doesn't mean anything. And unfortunately, it leads people to 'commonsense' conclusions. (for the record, using common sense in any sort of empirical analysis trying to describe something will literally get you laughed at in any academic circle. It's pretty much useless, because it is frequently wrong). <{POST_SNAPBACK}> You have yet to substantiate that NWN2 won't have a great deal more online players than not. 1.You won't concede that times have changed, and can't reasonably refute any of my four points outside of baseless conjecture. 2. I can only encounter so many people considering I only frequented a handful of servers. 3. Deductive reasoning. When I encounter a few thousand that say they grew tired of offline play on maybe five of hundreds of servers, well..you get the point. 4. Human Condition based on what? .. lol - People need companionship, people need acknowledgment, people need to interact with others. These are fundamental aspirations of man. Psychologically gamers may differ in that many need to feed their narcissism and show everyone how powerful they are - in which case they would go online to prove something to themselves or someone else. 5. See 3. 6. We're talking about the gaming community, a fickle and shifting demographic where predicting the outcome of any new success based on "empirical analysis" of any old data is just as fruitless as your intent to prove wrong something that has yet to generate any signifcant new statistics. I simply offfered an example, if you mean to say that scneario won't be duplicated globally to any substantial degree I don't think you lend enough credence to deductive reasoning.
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Well unless the thousands that have complained are really just 40 or 50 regulars that registered 20-40 games each, that really doesnt apply to times where infuriated buyers lash out in protest immediately after game release. Game release time changes everything. The registered users spiked dramatically post NWN2 drop.
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So basically, you're numbers are purely built up on suppositions and assumptions on how you THINK the world is. And while polls only question a sample of the community, there's no way you can say whether or not that sample is an accurate reflection of their customer base. Given that this type of research isn't just randomly polling people on their website or something, but actual market research, lends a bit more to its credibility. This is the type of research done to assess the marketplace, where big errors can result in the loss of millions of dollars. It's in Bioware's best interests to make sure that the information reflected in their research is accurate, in order to fully maximize it. It's not just some random poll. How would you know that people 'usually' do? While polls/research may not be accurate, your personal experiences and 'commonsense' notions of how things should be are infinitely less accurate. <{POST_SNAPBACK}> You seem to want NWN2 to be all for you, while i'm speaking from the experience that i've encountered at least a few thousand new faces over a 4 year span of people that simply grew tired of not playing with other people and explicitly stated that.. It's the human condition. It's just how people are. I don't discredit market research entirely but I know what i saw in the online community in its growth over time and that tells a different story. Hell even the guy at Fry's electronics said he had finally gotten broadband and couldn;t wait to play NWN2 online after playing NWN1 offline for so many years (which points to 4. being a factor to at least some degree).
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That's nice, I don't because I havent seen your supposed "BIO" stats. Where are these magical stats? They floated away and dissapeared?
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This whole thing stems from the fact that the UI is more difficult and scattered than it was in NWN1. I've learned to use it so well that i could do it my sleep, but to buff, cast, and change combat modes simply takes longer than it did in NWN1 by default. I know because I've timed a few sequences. And I'm no slouch at pvp, I win on some of the fastest PVP servers out there (BoW and DeX). The UI is simply counter intuitive now. The need to pause shouldn't be there for multiplayer, it's not like im asking to step on your single player world or your little dm campaigns or whatever, I'm talking about the big servers, the ones that do have dueling and pvp and faction/guild wars, we shouldn't have to feel the need to pause, I'm sorry but I just think the UI needs a lot of work.
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I stopped listening to you since you said you thought it was ok to pause in multiplayer.
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Is this a 3.5 thing? Did RDD's cease to have wings or something? Was just curious why RDD Wings and Palemaster Bone Graft Arms were removed..
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Since there isn't any database support implemented for multiplayer factions at the moment you can't test this yet, but if there ever is i invite you to come to Dungeon Eternal X (Action category) and join one of the parties (if they ever resolve party invitations) and join them in faction based fortress invasion to capture a flag and faction artifact, or even an all out faction war in the the Mythara praries and youll fast see how utterly retarded it would be to have to pause. EDIT: This is another big reason why they need to resolve the UI ease of use. This is why so many people are upset with the UI, its much more difficult to use. Sure everyone could learn this UI in time and most of us have, but it still takes longer to do all of the same things you could do much faster in NWN1. That's a step backwards anyway you cut it.
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Why do you say game over when you dont make any sense? I play at Dungeon Eternal X, at the moment that's the largest server you will find for NWN2 in multiplayer. Guess what? It's all pvp..guess what? ..no one wants to "pause" in an all out faction war. Imagine if you can the battle of Middle-earth, between the men and saruman's horde..now imagine if some kept hitting the pause button as that was going on and you were watchign it...get my point?
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hmm "Thoroughly average graphics, unoptimized engine (15-20 fps is standard for mid-range and high-end cards), linear Official Campaign, black & white ethics, bad UI, poor camera control, annoying voice actors, NPCs are way too talkative, every RPG cliche is hit, very little new content (no new voice sets or music), etc. This is more of a standalone expansion than a new game. The game was rushed out, unfinished. Many features are simply not implemented yet, and we have to wait for new patches to get the same content that was in the original game. Not a significant improvement over NWN1. Buy it if you're a fanboy; otherwise, wait a few months, when the game will be ready to be released. Although it is pretty nice looking technically speaking, it doesn't look good enough to be as taxing as it is. It is uncompromisingly slow on anything below a 6600gt or x800, even on low settings. My 7800GT plays it quite nicely, but expect to have unremarkable framerates even on a card in that range. There are some annoying bugs at this stage, but this is not all that surprising. Many of the former Troika employees came to work for Obsidian, and although Troika has never made a bad game, they have also never failed to release a slightly buggy game at launch."
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You just described the antithesis of NWN1 OC. I can't speak for multiplayer since I never really played MP in NWN1 either, so won't argue there. As for your complaints about combat, it's all opinion. For myself I like pausing, squad combat is supposed to be tactical. If I didnt want to pausse I'd go play Gothic or play solo. Icons werent too small at all because I can remember what I cast, spell effects were clear enough and look pretty good but not excellent, critical damage is obvious if only because of CRITICAL HIT! popup (which I want gone), and the context/quickcast menus certainly take a lot less clicks than radial menu, unless you like spending 3 hours rearranging your quickbars. But hey, that's just my opinion, isnt it? <{POST_SNAPBACK}> That's nice, but you can't "pause" online...