
GrimLefourbe
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Everything posted by GrimLefourbe
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Description: Many boats are stuck inside islands in my game, I can't attack or interact with them even if I walk up to them. This happened on the beta patch and also while I had an early version of the forgotten sanctum dlc that was released by mistake. Steps to Reproduce the Issue: Unknowns You can load the savegame and look at the boats though. Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip or email us at support@obsidian.net along with your user name and a link to your post so we can quickly find the post. Attach files that will help the dev team figure out and resolve the issue. These include: Savegames https://drive.google.com/open?id=1yl_2zYV43lGG4noWH5vjxgtRNOfVnvat Output Log https://drive.google.com/open?id=1NK2fknvvUBoa0jKD_WkC54guBXp0DwkA System Specs Probably irrelevant, Windows, Ryzen, Nvidia, ask if you need more. Screenshots Boat stuck on loading: https://i.imgur.com/rVCj4Iq.jpg Still stuck after moving in the boat: https://i.imgur.com/gmtJM8I.jpg World map(So you can see there are many): https://i.imgur.com/Xul6fta.jpg Can't interact with them from the ground: https://i.imgur.com/rGX1t99.jpg Boats also get stuck in unwalkable places : https://i.imgur.com/QY7X7QL.jpg
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v4.0.0 is now available on the Beta Branch
GrimLefourbe replied to Cdiaz's question in Patch Beta Bugs and Support
Not having a "best gear ever" is pretty cool though, it brings more diversity into builds. I think it's a good idea to have more permanent buffs in the style of the witch hut.It doesn't hurt build diversity but it still gives a feeling of progression past max lvl. -
I'm late to the Battle but isn't the whole proc thing similar to Lord Darryn's Voulge effect? Maybe you could look how it's done with the items. "Static Charge: On Hit, applies a stacking effect to an enemy. On Crit, all enemies in an AoE will lose all stacks and take +5 Shock damage for every stack."
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Description: It is possible to go through the shipwreck where Lord Darryn's Voulge can be obtained without getting it. If the players selects the "Leave" option after first clicking on the shipwreck, clicking on it again will skip the voulge and go straight to the other items. Steps to Reproduce the Issue: Go to the southmost island located left of the Harbinger island(there's a storm next to it). There should be a shipwreck. Click on the Shipwreck. Select "Leave". Click on the Shipwreck again. Go through the loot. You don't get Lord Darryn's Voulge. Important Files: If the files are too large to attach separately, compile them all in a .zip and make a link to Dropbox with the .zip or email us at support@obsidian.net along with your user name and a link to your post so we can quickly find the post. Attach files that will help the dev team figure out and resolve the issue. These include: Savegames https://drive.google.com/open?id=19XLThr6i1eh1reDMaMxUspAoTgJrxL6B Screenshots Before: https://i.imgur.com/JA0DuBp.jpg Dialog with "Leave" Option : https://i.imgur.com/Jnnaovp.jpg When you "Sift through the wreckage": https://i.imgur.com/sJzv0il.jpg When you "Leave" then come back: https://i.imgur.com/vNGLDoW.jpg
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Alchemy & Poison PL for Druid
GrimLefourbe replied to brasilgringo's question in Patch Beta Bugs and Support
The spider silks robe (with a +2 PL to poison bonus) do not improve the "Plague of Insects" druid spell even though Immunity to poison grants immunity to that spell. Tbh, I think it's weird that immunity to poison grants immunity to the various insect based spells but they are definitely already very strong spells so maybe things should stay the way they are for balance reasons. -
So this bug isn't related to a 4.0 mechanic but I've never had it before and I wasn't able to find a pre existing topic for it. Two of my characters have their hp go down to 0 during a fight in the Drowned Barrows. They become unkillable and the UI shows them as having either 0 hp or doesn't show anything. I suspect their hp go negative or the game loses track of their hp. It is not fixed by reloading or resting. Here's a save before the fight where it happens: https://ufile.io/hdlrj Here's a save after the fight where it happens: https://ufile.io/v1b52
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v4.0.0 is now available on the Beta Branch
GrimLefourbe replied to Cdiaz's question in Patch Beta Bugs and Support
No. Hush. Let us speak no more of this. So huh :D, i'm quite reticent about uninstalling it now. I got a sneak peek of a cool new machine I didn't see advertised anywhere. Is there someone with knowledge(read: from Obsidian) who could tell me what I'm risking/should be expecting in that update? -
After updating to the latest beta patch and installing the Forgotten Sanctum DLC, Fassina appeared in my game even though she previously did not.
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v4.0.0 is now available on the Beta Branch
GrimLefourbe replied to Cdiaz's question in Patch Beta Bugs and Support
Unrelated to previous post. I got access to a Forbidden Sanctum DLC, is this normal ? -
v4.0.0 is now available on the Beta Branch
GrimLefourbe replied to Cdiaz's question in Patch Beta Bugs and Support
Is this forum only for bugs that didn't happen in v3 or should we report all bugs that occur in v4 ? -
[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
GrimLefourbe replied to GrimLefourbe's question in Patch Beta Bugs and Support
I concur that I'd rather see non voiced options than lack of reactivity. Both of them can break immersion but I think the lack of reactivity is worse. -
[4.0] dex recovery speed not correctly applied
GrimLefourbe replied to judgebeo's question in Patch Beta Bugs and Support
I think this is simply the difference between "bonus action speed" and "reduced recovery". If you went twice as fast (+100% action speed), your recovery time would be 50% less. Similarly, if you go 30% faster, your recovery time is 100*(1-1/1.3) = 23% less. No bug there.- 3 replies
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The merchant ships aren't respawning in my game while they probably should be since ship respawn has been implemented.
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As the title say, the Crookspur ships aren't respawning in my game while there are Captains from other factions around.
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From what I've seen, it's not possible to partially change objects in the *.*bundle. If it is, then please inform me. I think it'd be cool if it was possible to only change single variables in objects. I made a mod to change the level cap, it only needs to change a single variable in global.gamedatabundle but I had to copy the whole GlobalGameSettings object which is 1200 lines just to change that one variable and that makes this change incompatible with any other mod that would change the GlobalGameSettings right?