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PeaCross

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About PeaCross

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  1. This is Kihi, a former death godlike slave who fled her Aedyran masters to Dyrwood. Knowing only the life of pain, hatred, and cruelty she projected this same feelings onto the others, caring only about herself and her desires, always stone cold and merciless in her judgment of them. Due to her experiences during the hollowborn curse, the people she met along the way and her growing understanding of the freedom and herself, she became more open to the fate of others, freeing the souls of the hollowborn through the Berath's Wheel in the end. She then proceeded to rule from the fortress of Caed Nua, always ready to protect the outlawed and persecuted, enjoying her strong position in the Dyrwood as the legendary Watcher of Caed Nua. After having her fortress destroyed by the god Eothas, she now craves for revenge, or at least repentance from Eothas who has shown her great disrespect, and basically made her freaking mad. And you don't want to be on the other side of her fist when she's mad. (Xoti's vestments for aesthetics)
  2. For me it's just a matter of the setting of Deadfire Archipelago being too well-known and not at all mysterious after a dozen of hours. When in Dyrwood, even if the quests were constructed in a more typical manner, I couldn't predict what would happen to me. In Deadfire I could see too many things coming, like when there was this quest with a guy who left something in Luminous Bathhouse, I had just from the journal context known that he is up to no good. There is a story in every Deadfire quest, but I can see the ending right away in too many instances (of course there are some great exceptions like Palleginas quest or the whole animancy project, but the wateshaper school quest is spoiled by the obvious clue from the staue ages before anything happens there and even what occurs in the end couldn't make it up to me). The pirate setting has a far more generic feeling to it than the mysterious and dark Dyrwood which is ravaged by wars, lifeless children and ancient mysteries. The corrupted adra and all the engwithan stuff in the Deadfire isn't fleshed out. The main quest feels like another game to me, with it taking place mostly in designated areas rather than in the world organically. Why not leave more, even minor ties to the main plot in the whole big, open game world of Deadfire? In Pillars One there where ties to the hollowborn everywhere, you could feel it, while here you get the dissonance between 5 (or something like that) quests regarding the big walking adra giant statue wanting to change the world as we know it and the yarr-harr piratey fun with mateys and savages and trading companies eluding you. Also there is no real dungeon in this game, like Caed Nua was in the first Pillars. The combat is great but the auto ai + unbalanced highest difficulties spoil the experience and take away the fun of experimenting with the multiclassing and different party compositions. When I try replaying the game I get tired of it too easily because of the scripted events that I know too well, but I suppose it's my fault because I already spent 100+ hours in the game All in all I can't complain much, it's worth the money but sadly lacks the PoE 1 magic Bugfixes and additional content, mainly dungeons and memorable, big questlines could do this game a great service - PoE 1 also wasn't perfect at the release. Patches and DLCs I believe in your power!
  3. When I try to sell items in Neketaka supply store they don't disappear from my inventory until I reenter the store (im sure it is just a graphical bug because if I select the whole stack to sell it disappears from my inventory). Also if I put the items for selected by me for sale back into my inventory they disappear completely (may be linked to my main character having a full inventory). I can't attach a savegame because of 1mb upload limit.
  4. The fog of war on Bentbranch Bog refreshes when I reload the save, as well as the Rauataian corpses - I can try to pick up things from them, but they are already stripped from any items.
  5. It may not be a bug, nonetheless i think it is something you would want to fix. When looking grom the top of the Balefire Tower you can see black color at the edges of the screen, because the background image is too short, resulting in an immersion break. That's all I had to report
  6. Yeah, I know :D But in-game it does look fairly decent (at least for me ) Oh and I tweaked it so it looks a little "beardier"
  7. So, after a one long week of fighting with my own inability to draw, I managed to modify one of the basic male elf portraits by giving him a beard, as I feel that my Watcher would like to grow a beard after all the existential stuff that happened to him And I also made a somehow decent (?) watercolor version of it thanks to the advice contained in this topic, so I thought I would share what I made:
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