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Sines314

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Everything posted by Sines314

  1. So, I was thinking of leveling up a second group in the same campaign I am currently running, just for fun. Same game, just grab some characters I haven't used yet and run them through the earlier stages. Maybe replace members of my current party if I end up liking them better. Is this going to bork up my Vault and the number of cards in my game? Or will that remain fine as long as I don't add more than one character, or bring in characters I'd leveled up outside of the specific story mode I'm in? I know it'll divide the same amount of gear between more than 6 characters, but I can always trade that stuff back and forth in case any of the 'off-team' gets cards too valuable for me to want to be locked up. Or at least, I think it'll divide those cards between my characters. Does the vault consist only of cards not owned by the current active party members?
  2. To add onto my point, I picked up the Jingle Bundle last night, just to support the developers. I don't see myself doing this with the alts. And I suspect it's the same with most other non-whale players. The only non-whale players I see thinking the value to be worth it are highly dedicated fans, but those are also the people most likely to just have the gold already, and therefore won't purchase the alts with real money. Or, at the very least, are the least likely to be interested in paying for a bundle of the alt AND the base character. And newer players, such as myself, are more likely to be perfectly happy with the base character alone. I'm very much enjoying the game, so I'm willing to buy stuff on the support the developers principle (and I already have), but the alternate character pricing does not appear to be meeting me (or many other players) halfway on this one.
  3. These prices are more appropriate for whole new characters... but even then, it'd be on the expensive side. For the most part, these changes are minor character tweaks. They can be enough to feel really different, but most of them are just a variation. Lowering Constitution one die size and raising Wisdom by one die size, is a change roughly equivalent to putting a Skill Feat into Wisdom instead of Constitution. This is not a huge thing. For a game your very familiar with, little tweaks like this can make a big difference and bring a nice little bit of life into a game you've played out. However the change between the sub-classes is bigger, so having to pay so much for a change that's less impactful than going between Drunken Master and Zen Archer, is not a good deal. $20 for all character alts would be the absolute maximum I'd pay for. But about $1 per alt feels a bit more fair. And in terms of gold, an alt costs about twice as much as the base character, if you don't already have the base character. I might buy the alts of Seoni and Harsk, because I'd also be getting the base character as part of the deal. But that's also because those are some of the most distinct ones. And even then, I think the prices are rather high for what you get. It's a bad deal, but I might be interested enough to try them out anyway. I'm not one to begrudge making a living, I always chip $10-$20 into every free to play game I enjoy, regardless of whether I have anything I want to buy. But I've seen an excellent game (AErena) that I was very invested in fail because it had a poor monetization aspect. Now, this is a standalone game, and if nothing else is ever made for it, then I'd be satisfied. It's not a PvP game where you need a critical mass of players. But there's plenty of future potential, and I don't want to see that not materialize because the business aspect is out of whack. I'm not a businessman, but for reference, I'd say a fair price is at about $1 per alt, or $8 for a bundle of all 11. A bit more re-jiggering might be necessary for players who don't have all the base characters. And, of course, the alts should be purchasable at a lowered price if you already have the base character.
  4. Losing an ally isn't too bad for Sajan. A big reason to use him is so that he can carry Blessings to help everyone else out. Since he can't really fight multiple monsters if you used up most or all of his blessings before his turn, there's not much reason to burn allies just to take extra actions. So, losing an ally for a weapon isn't so bad here as it would be for everyone else. Although, it does have a bit of anti-synergy, as the weapon now makes him more capable of taking on multiple enemies at once. Personally, I'm not terribly interested in Zen Archer Sajan. Losing Dodge 3 (for Dodge 2) and Liquid Courage (for the strictly inferior Survivalist) isn't worth being able to recycle bows that you'd normally discard. You already have recyclable blessings. However, if I were to use Zen Archer Sajan, I'd say it's a mild improvement. It's also worth noting that Forest Harsk's extra card slot doesn't give him a higher maximum hand size. It's basically a free level 1 power feat. Which, admittedly, is still pretty good. But it's not QUITE as awesomely better as it might appear at first. Though he'd still be worth it without it, especially if you wanted to give him some divine spells, thanks to that higher Wisdom.
  5. Taking up a slot in a deck isn't so bad, it's the hand slot that bugs me. If you could, for example, indefinitely reveal an armor piece (and thus get it out of your hand) in order to have it ready next time you take damage, that'd be a bit better.
  6. Hrm... it'd be nice to see cross-platform confirmation, as I'm getting rid of my iPhone next time I change phones, but I also don't foresee that happening anytime soon. Ah well, worst case scenario, I'll just drop $25 for the bundle on a new device to unlock everything. If I'm still playing it once I get a new phone, it'll probably be worth it.
  7. I was actually planning on buying the Character Add-On deck once I bought some gold. I like all the characters in it (Particularly Amiri, my favorite bit of artwork from the original tabletop book), and I know I'd be saving some gold from it. The extra deck is just icing on the cake. So all I'd be missing are some promo cards from the RotR bundle. And if they're just 'collectors' items, then I think I'm okay without them. Unless they bring something new and fascinating to the game that isn't otherwise available, then I can do without them, given the extra $15 I'd be spending. I'm guessing they're not any more notable than other cards of similar rarity. Well, if that's the case, then I guess I'm all set. Thanks for the help in deciding! And thanks to Obsidian for what looks to be another enjoyable game in their long list!
  8. So, looking at things, I see that there's a 75% off on 20,000k gold. That on it's own is enough to unlock the remaining 5 adventure paths. Assuming that sale is one per customer, I can then pick up the New Adventurer pack, for 5k gold and Valeros. With my starting gold, that'll give me enough gold to purchase 3-5 characters (depending on which ones I get). That'll mean the Rogue, Cleric, Fighter and 3 of my choice for a full sized party (or a more precisely chosen party should I stick to 3 or 4) able to go through every adventure. Gold earned after that can go to the remaining characters, their alts, and dice. $10 is a starting cost I'm much more comfortable with. However, is there any part of the bundle I'd be missing? It mentions additional adventure promo cards, or character add on decks. Are these already part of the individual character and adventure purchases? Besides the 6 sets of red dice, would I be missing anything from the RotR bundle if I just purchased every character and adventure individually with gold? And if so, are they exclusive to the RotR bundle, or could I get them elsewhere? Side Note: When I got an attrtibute point for Merisiel, I thought it would be a good idea to put it into intelligence, for some insane reason. Probably bothered me that a Rogues had Int as a dump stat :D At any rate, that doesn't seem to do much for this game, so I was wondering if you can get stat points from repeating the same adventure over and over, or if she can collect a point only once? I'm going to start over from the beginning once I buy some other characters, so I want to know if I should take her slightly leveled version, or a fresh version.
  9. I'm sure this is explained somewhere, but I've tried looking and can't find it. I know this game is supposed to come out on Steam at some point, but I can't find a date. Nor can I find any confirmation whether my iPhone account will transfer over to Steam.
  10. So, I've picked up this game, and after going through the first 3 adventures, I find it to be pretty fun. However, I also noticed I'm making only very small amounts of gold, to the point where this feels more like a "Free to Demo" game. Now that's fine by me, it's not like anyone owes me a free game, although I would add that it took me some effort to realize that the Rise of the Runelords bundle is essentially what you want if you just want to buy the game itself. At $25 it's looking a bit pricey, but potentially worth it. I'm also kind of bugged that I realized this after I purchased the second adventure, since it's part of that bundle. Ah well, at least it wasn't too expensive. However, what is confusing me is progression. There doesn't seem to be much to be explained here. As I understand it, Story mode allows you to make a party out of up to 6 characters. You have a great deal of options for selecting their starting gear, but after this, you never really get such a wide selection again. There is no storage between adventures, and cards you discard from your collection after an individual quest just go away. Further, the story mode is THE WHOLE story mode. You don't get to add or remove characters, or return to the "Select your gear" screen again, that's basically just part of the story setup, equivalent to character creation in a CRPG. However, what about those cards I got from that treasure chest? Where the heck do they show up? Also, what is Quest Mode like? Is it just an endless story-mode? Do you engage in the same character creation process with Quest Mode, never returning to the 'assemble a party' or 'choose your cards' screen again, unless you start from scratch? I like the game, and the basic mechanics of each session are understood easily enough, but the meta parts are confusing, as it feels more like I'm playing a traditional lengthy RPG than a game with short 1/2 to 2 hour play sessions. However, quest mode sounds like it's different from a card-based RPG, in some way, but I'm not sure. Lastly, am I wrong on the small amounts of gold? Is it at all reasonable to get new party members and quests through just gold, or is this more "Free to Demo" than "Free to Play"? This is a bit of sticker, since if I only get to choose my party at the start of the story, that means I'd feel compelled to start over every time I got a new character just to use them. I'd rather pay upfront in that case. Sorry for my rambling, I just find myself a bit lost with regards to what kind of a game this is, and $25 is a bit too expensive for me to purchase on a whim. Sure I could buy individual parts of the game, but it really looks like the intention is to make a single $25 purchase to get the whole kit and kaboodle, and I want to judge the game on that basis. I very much like the idea of a lengthy RPG I can play on my cellphone, but it's such an odd format I'm not really sure what to expect.
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