-
compleCCity changed their profile photo
-
BG2 and POE2 (not what you think)
compleCCity replied to Grimo88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This clearly is wrong – though BG still lags behind the PoE games in terms of diversity and amount of such checks.
-
Karabörü: a weapon that does not appear on the wiki
The most important thing is information present on a wiki article. Styling the info – that can always be done later by experienced contributors. You only have to press the "Edit" button to add some text to a page.
-
Karabörü: a weapon that does not appear on the wiki
You can even do it without making an account, if you not wish so …
-
Karabörü: a weapon that does not appear on the wiki
You people are aware that a wiki gets updated by contributions of players around the world who do this voluntarily and in their spare time? And not something that is automatically done by paid professionals as soon as new content is released? By the way: Karaboru and Frostseeker on the wiki …
-
compleCCity started following Upgrading your Fig pledge , Karabörü: a weapon that does not appear on the wiki , List of backer-created content and 7 others
-
Supply and Demand bug is back...
compleCCity replied to AnorZaken's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Noob question: how does an "installation" from an external source will affect the layout/design of this board? And will it affect anything else? Would there be a way to revert it? (Sorry, not only one noob question … )
-
Who is Mirke?
compleCCity replied to Infinitron's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)She has a convo, though in the "npcs" folder, and now a large and small portrait in the "companion" folder. The Backer Beta Update 2 Patch Notes announce the ship crew.
-
Project Eternity: Wiki
Hi, guys! Showing up the first time, I think, on this topic (and haven't posted much, elsewhere) – forgive me! I'd like to have your input on two things concerning the wiki, where (unfortunately) Tagaziel's and my opinion differ. (Sorry, @Tagz ) The first and rather new thing is the usage of spoiler tags. I don't talk about quest pages – that there spoilers will be found is sure. But what about backgrounds of people and places that might reveal facts, only learnt late in the game or at least after some progress in the plot? Sure, you all have played the game several times now and can't be surprised anymore, but I think also of new players (and the successor might spawn many of them) and this in general. I think, it's a good practice to hide revealing facts, so that any readers can decide by themselves if they want to have that piece of information right now – or not. And the other thing is capitalization. We had a short debate about it on the wiki, which turned out to be a two versus one poll. I lost. The current practice is to spell all sort of things, except names and such, with lower cases, as in regular orthography. The game, however, uses upper-case initials for all words of an e.g. item. If you would have to create an article about the new, say Hunting Bow from the game, would you call it this, as it appears in your inventory, or would you call it hunting bow, as the proper spelling would be? I'm asking this here, because the community discussion on the wiki doesn't really attract many participants. But I think, you readers of this topic are community members, too, so – tada! Some input and opinions would be really, really helpful! You can find me on the wiki as compleCCity. Feel free to visit!
-
Pillars of Eternity Patch 3.07 - The Deadfire Pack - Is Now Live!
The Deadfire Pack is named data_expansion4 and px4 in the game files, while the White March is …1 and …2, respectively. What about data_expansion3 and px3? Did I miss something?
-
#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
I asked, because the three older ones are on Obsidian's YT channel as well, and because I like to embed them. Embedding Twitch produces higher page load times than YT, in my experience.
-
Upgrading your Fig pledge
compleCCity replied to zimcub's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, I think, when your pledge already has been collected (you should have received an e-mail about this), there's no way anymore to alter it. You might, however, ask the Fig support. See post above.
-
#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Artist Kaz Aruga
Will this one be upped to YouTube, too, like the others?
-
#Deadfire Q&A Twitch Stream with Josh Sawyer and Lead Designer Bobby Null
Will this one be upped to YouTube, too, like the others?
-
Zoom and center character on conversations
compleCCity replied to NeV3rKilL's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Portrait before dialog: okay. Portrait before dialog, mirroring emotions: unneccessary. I think they've well done with these things in PoE1, implementing it as text in the dialog. Zoom: no. I think that needs a lot of technical innovations. The game area is actually unaccessible during dialog – making that zoom- and movable would need to unpause the game in these scenes. Then there are some scenes (PoE1) where the conversing characters are really far from another, how will you zoom there? No, I really think there are better options to spend the money on … (like walk toggle )
-
A Reqeust for a walk toggle this Time
compleCCity replied to Joral's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Start New Topic Manage Topic Poll (upper right corner)
-
Suggestion: Include Discovered Traps in Path Finding?
compleCCity replied to secretmantra's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well, Neverwinter Nights (I) had the feature to mark traps, so that party members wouldn't run into them. Well, Neverwinter Nights II (by Obsidian!) technically still had this feature, but it wasn't implemented in the game/UI mechanics anymore. So, you might guess how the developers possibly think about this topic … I do like the idea off a different handling during combat. Could be implemented with a change of the trap's difficulty grade in this specific situation. Same mechanics as in – really? – Neverwinter Nights II! Out of combat: automatic 20 – during combat: dice. In general: supported!