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ampulator00

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Posts posted by ampulator00

  1. If there is to be a KotOR III, they need a new game engine. You cant use HL2's engine because its an FPS. Ofcourse, you could take examples from HL2's engine and use them in creating a new game engine. For example, you could make the environment fully interactive, you have to also improve the graphics, and you could give the NPCs facial impressions etc. Ofcourse, this would take years to do and then we would have to debug but it would be an amazing game and this engine could be used for later productions.

     

    Why get a new engine when they can improve the one they already have? All the things you just said can be added to it; it's just if LA is willing to.

  2. *sigh*

     

    Am I the only one missing kotor 1's quests by this point?

     

    Obsidian has some good stuff, but they need a *leetle* more polish as a game developer.

     

    as a side note, I seem to recall trying to "use" that panel the first time and having it say "A wierd hand panel" which led me to believe I couldn't use it yet.

     

    But that seems to have done the trick. My graditude!

     

    It's not Obsidian Entertainment's fault; if you ask me, Lucasarts has more say when it comes to when to release games.

  3. After a certain point, it just gets more and more difficult to slosh through the code and get more juice out of it.  We don't know if the engine can be improved from where it is; in fact, I'd hazard a guess that it can't be pushed much farther.  I'd hazard a guess people would just complain about the improvements that were made to the engine, and more improvement would make it laggier and buggier.

     

    However, I don't think the Source engine sounds more plausible.  It's untested both as an RPG engine and as a console engine.  Having to choose between the two, though... the latter is definitely much cooler.  Still... if it were developed for next-gen, either way would be a lot more plausible.  It still wouldn't be up-to snuff compared to other games in the generation, though... or so I would presume.

     

    Well, I have disagree with that. This is only the second game they used with this engine; if you ask me, it could still go a fwe games. Just look at Quake 3, and to a lesser extent, Max Payne. Quake 3 has tons of games made on this engine, and even though I doubt anymore games will use it nowadays, remember, Jedi Academy had it; they apparently pushed it far, and it was pretty good and stable game, IMHO.

     

    Max Payne looked bad, and ran okay, but its successor Max Payne 2: Fall of Max Payne looked absolutely gorgeous, and ran without a hitch on my computer.

  4. Let's say they get the Source Engine.  It only went through a 5 year development cycle with massive bug squashing.  It's stable, efficient, can run an RPG, and has wonderful realistic physics.

     

    Imagine force effects affecting everything around you.  Imagine facial reactions and emotions from the NPCs around you.  Imagine swoop-bikes flying through levels.

     

    And yet, Vampire: bloodlines, which uses the Source Engine, is buggy.

     

    That's what I said eariler. ;) However, I have played some Troika games before, and my general feeling is that they are quite buggy; and in my opinion, Bloodlines is the leats buggy one I have played. :D

  5. 1. New Engine = New bugs

    2. Takes up  time that can be used for other things

    3. May look better, but may run slower

     

    ...

     

    1. Find and kill bugs, because the engine has been tested

    2. Optimize the engine for maximum speed, at least for X-Box (I'm a PC'er, btw, and if you ask me, it's too hard to finet-tune to every PC..., but to have a slow and buggy on a console is not an excuse, Lucasarts)

    3. Add new nice graphical effects, not to hard

    4. The engine is already there, time can be used to fine tine gameplay and story instead

    Let's say they get the Source Engine. It only went through a 5 year development cycle with massive bug squashing. It's stable, efficient, can run an RPG, and has wonderful realistic physics.

     

    Imagine force effects affecting everything around you. Imagine facial reactions and emotions from the NPCs around you. Imagine swoop-bikes flying through levels.

     

    As much I as like Half-Life 2, I disagree. It's a FPS Engine; I know Bloodlines used it, but my friend has it, and it says it has ton of bugs. Probably Troika's fault, though.

     

    I still think they should the KOTOR engine, for ease's sake. I mean, it's not out of cycle yet.

     

    I mean, look Jedi Academy; it uses the Quake 3 engine, and even though they made heavy modfications to the engine, it is still the Quake 3 engine at the core. They could still make the KOTOR engine even better; the question is, is Lucasarts willing to shove money to do it?

  6. If you ask me, Lucasarts should really pay Bioware or Obsidian Entertainment to fine-tune and update the engine they already have.

     

    And here's why they should have a new engine:

     

    1. New Engine = New bugs

    2. Takes up time that can be used for other things

    3. May look better, but may run slower

     

    and if they have more benefits if they use the engine, but only if:

     

    1. Find and kill bugs, because the engine has been tested

    2. Optimize the engine for maximum speed, at least for X-Box (I'm a PC'er, btw, and if you ask me, it's too hard to finet-tune to every PC..., but to have a slow and buggy on a console is not an excuse, Lucasarts)

    3. Add new nice graphical effects, not to hard

    4. The engine is already there, time can be used to fine tine gameplay and story instead

     

    And that's why I think they should use the old engine. But really, it's up Lucasarts, and if they interested making the best product possible as much they are interested in sales, they should think about this.

     

    I'm open to any debate, however. :D

  7. I doubt it's Obsidian Entertainment's fault that there are no mod tools. If they were against modding, why give it to us with Neverwinter Nights 2? And on Jedi Academy, it was based on the Quake 3 engine, and if it's drastically different, it wouldn't be a stretch for someone to be able to adapt tools for Quake 3 engine, so it was pointless to try.

     

    However, with KOTOR, it was a new engine; and the property belonged to Lucasarts, so they apparently thought that it was in their best interested to preven us from having any serious modding.

  8. Jedi always seem to be harder than Dark Jedi in all Star Wars games. I remember playing through the last levels of JK:JA as both Light and Dark, and the Jedi were just a *lot* harder due to their shielding and healing abilities. Eh, off-topic, but just adding my two cents anyway.

     

    Yeah. I remember baeting Jedi Academy when I was dark side, but I had to fight Kyle Katarn, and it was very hard.

  9. Well, I don't have the game yet, and I can't , until feb, anyway. I don't spoilers, so go ahead.  :p

     

    Its not a big deal, but one of the Mandolorians on Dantooine refuses to recognize Mandalore as "Mandalore" and they fight (with your help, which makes for one very dead Mandalorian). The others with the now deceased blowhard agree to follow the new Mandalore (very ethusiastically too, lol).

     

    Cool. How about Azkul?

  10. Okay here we go. There are 11 or 12 lightsaber forms you can use. You can learn a max of seven. The Consular however, can not. When you first pick you char class you only get access to 2 lightsaber forms. When you pick a prestige class, you can choose from the other ones. Only the Weapons Master, or the Marauder can use the best of the lightsaber forms, Juyo and Niman. The Watchman or Assasin gets access to the rest of those except Juyo and Niman.

     

    The Lord or Master can have access to force forms instead of lightsaber forms.

     

    As far as appearance, I have no idea. I got my info from the free prima guide a week ago.

     

    Hey I got the prima guide: It says the weapon master and marauder don't learn niman, but the Watchman or Assasin get Niman.

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