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ampulator00

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Posts posted by ampulator00

  1. Master criticals adds more damage to a successful critical hit.  Keen improves the critical threat range.

     

    This is how it works.

     

    Let's say your weapon has a critical threat range of 19-20.  When the base attack roll to hit is a 19 or 20, you get a bonus roll to see if you score a critical attack.

     

    Keen will double your critical threat range.  Effectively it doubles the percentage chance you will have critical hits.

     

    So, a Critical Threat Range x2 increase that is not named Keen, is actually really Keen?

     

    That means a lightsaber that holds a Nextor and/or Velmorite and/or Ankarres Sapphire crystal should have a critical threat range. Doses anyone if you have a weapon with 2 keen upgrades, do they stack?

     

    That reminds me; while I really, really love Master Critical Strike, my friends tend to hate it,, because it doesn't always work, when compared to Master Flurry or Master Power Attack.

  2. And this is why some people don't like Critical Strike; personally, I love it, but there are certain situations where Flurry and Power Attack is much better.

     

    I've been toying around with Master Critical Strike, using crystals which enhance this Feat. I'm hitting upwards of 130 damage with one attack, with a 15th level Guardian lol Crit Strike is definitely nice. Its how I one-hit killed the Nar Shadda Master.

     

    Edit: When I say with one attack, I mean a single attack. I'm using a Double Bladed Saber with Master Two-Handed Weapon Feat. So when I use a Crit Strike Feat, it ends up being two attacks. Often, the first of these two attacks breaks the 130 damage barrier.

     

    - dr cloak

     

    Yes, that's why I love it. But like I said, there are certain situations where it is overkill, and it simply better to use Flurry or Power attack. Then again, since there isn't a level cap in this game, I pretty sure it is quite possible to master all there without any severe loss in feats.

  3. Q: Is the Exile Cut off from the Force or not?

     

    The Exile is cut off from the Force throughout the entire game. She can channel the Force through her force bonds, however, acting as a powerful cipher.

     

     

     

    That's not the impression I got.

     

    How can a force bond form if you can't manipulate the force? How can two people who can't feel the force experience a bond? Why would the masters seek to remove the force from one who cannot feel the force?

     

    The exile can create force bonds both with force sensitives and non-sensitives.

     

    The exile carries with them the pain of the death of a world, pain great enough to have killed the exile had they not stopped listening to the force.

     

    The masters believed that the exile was a wound, and empty void that would draw upon the force from others with a hunger, believing it to be of the dark side. The wound was created by the death of those the exile had bonds with, and the death of a world.

     

    But there also seemed to be overtones that the grand scale of death created a loud noise of the background of the force such that it drowns out the force itself.

     

    The fact that in some of the dialogue options with Krea early on seem to mention the force sounding as if it's coming from a great distance (hard to hear over the din of pain)

     

    I think the masters were being arrogant. Certainly they've killed too, which contributes to the problem they accuse the exile of. Death is a natural thing, maybe not always naturally caused but it still happens, and it would still diminish the force. Perhaps they don't sense the force in the exile because the pain of loss drowns it out? The ithorian force adept senses the exiles pain, I also think force sensitives would have noticed if the exile was siphoning from them, the force bond could be likened to a power conduit and you can usually tell if a wire is live and which direction current is flowing. The exile however is used to the pain and can hear the force over the sound.

     

    You can't sever what's not connected in the first place. The masters attempting to sever the MC from the force would have failed if the MC wasn't already part of the force. If the exile truely is outside the force, then they'd only sever the bonds in which case the exile could just form new ones. If the MC severs themselves again before the council attempts to cut them off how could they touch the force in the MC where they need to in order to sever the tie? Most of the other expanded universe that deals with the subject seems to suggest that they don't take the force away so much as they put blinders on the target. Again how can they see where to put the blinders if the MC disappears from their force sight?

     

    If Krea were severed by the masters, and by Sion and Nihilus how did she regain her power? Or did she never really lose her power and just lied to the exile? How can two force stripped persons create a force bond if neither can use the force?

     

    I never got the impression that the exile couldn't feel the force, just that the masters were blinded by their own misconceptions. Their own superiority which is what allowed Krea to get the drop on them.

     

    Maybe it's a one-way connection. The force is connected to him, but he is not connect to the Force, or it could be the other way around; He is connected to the force, but the force is not connected to him.

  4. (...)One of the main factors, according to him, was working around the "Xbox's limitations."  Anybody know what that means for us PC gamers? Is this the reason we have smaller maps, poorer graphics, etc.?  Is it true? (...)

     

    Yes, it is true... smaller maps, less complexity, simpler game mechanics, etc.

     

    I don't know exactly, but hasn't the Xbox a total of 64MB RAM? If this is so this should be the explanation to your question.

     

    And concerning the overall performance you can assume that an average PC's graphics card has at least one XBox in it.

     

    The norm for PC these days is at least 128 MB RAM. It's not even that hard to find cheap ones.

  5. Vader can also be seen as INvader. Which would also work. But the clever twist is, it also works as dutch for father.

     

    I still don't understand the meaning of Darth Sion's

    or Darth Traya's

    name too well.

     

    But I get this about Nihilus; he is nothing, except this hunger for destruciton, and that's why he's called the Lord of Hunger. I get it now.

  6. we, the people, DEMAND that you put some capital into making a good update or a developer's cut for KOTOR2.

     

    Here is the link to The Petition for a better Knights of the Old Republic II - The Sith Lords

     

    First of all I think you should speak for yourself. Not everyone blows the game's shortcomings out of proportion. I as well as a few of my friends have never experienced many of the bugs that have been so widely complained about around here.

     

    Also, while the ending may be unsatisfactory, that is no reason at all to create a petition demanding the devs re-work the game, which is completely unreasonable. Despite the fact they may have been on a short timeframe, that is the ending they chose to put in the game. It's totally rediculous to demand they change it because some people don't like it. I have never heard of developers completely changing the ending or some other major part of the game for a re-release, nor should they. I would also like to point out that if an identical KOTOR II was released by BioWare, most of these complaints would likely have never been brought up.

     

    I understand that the bugs are expected to be fixed for the PC release. But since there is no Xbox Live support for KOTOR II, we're stuck with what it is. Even if they did make such an "improved" re-release, it would still be screwing people over by making buyers of the original pay money again.

     

    Overall I think that people need to let go of their unrealistic and rediculous expectations for what they wanted KOTOR II to be. It's a hard thing to follow 2003's Game of the Year, so of course everyone will whine and complain if the slightest thing is wrong with it. If you stop focusing on the game's flaws, which are honestly not that bad, you'll find a great game. I applaud Obsidian for a job well done.

     

    NOTE: I said this To Lucasarts. Not Obsidian Entertainment.

     

    What's the difference? The difference is, I didn't think OE made a bad game; I feel that Lucasarts just didn't give them enough time. As you might notice, the petition was to Lucasarts, not to Obsidian Entertainment.

     

    And oh yeah, about buying it over, I rather buy it again, and have a better game, then to have to product that has a flawed end because of Lucasarts push for one-year time frame.

  7. Changing the ending is a weak move.  Stand by the game you designed.

     

    That's your opnion, and you are certainly entitled to it; however, I am sorry, I have to disagree with you. They were given a one-year timeframe; who knows what ending they actually intended to be designed or implemented? The last part of the game was obviously rushed; now, it is not wrong to correct mistakes.

  8. To:  LucasArts

    To Lucasarts, About Star Wars - Knights of the Old Republic II - The Sith Lords (from here on out, will be refered to as KOTOR2):

     

    After the abysmal ending, a buggy and slow game, for the X-Box, we, the people, DEMAND that you put some capital into making a good update or a developer's cut for KOTOR2. If not, some, or maybe, even a large number of us may be compelled to not make purchases from Lucasarts, for any system, X-Box, PC, Playstation, or GameCube.

     

    Sincerely,

     

    ampulator00

     

    Here is the link to The Petition for a better Knights of the Old Republic II - The Sith Lords

     

     

    :)

     

    What's wrong?

  9. To: LucasArts

    To Lucasarts, About Star Wars - Knights of the Old Republic II - The Sith Lords (from here on out, will be refered to as KOTOR2):

     

    After the abysmal ending, a buggy and slow game, for the X-Box, we, the people, DEMAND that you put some capital into making a good update or a developer's cut for KOTOR2. If not, some, or maybe, even a large number of us may be compelled to not make purchases from Lucasarts, for any system, X-Box, PC, Playstation, or GameCube.

     

    Sincerely,

     

    ampulator00

     

    Here is the link to The Petition for a better Knights of the Old Republic II - The Sith Lords

  10. Ok guys/gals, I came really close to reclaiming my original Light Saber.

     

    During the Ebon Hawk scene where Atton asked me about my Saber, I responded as follows:

     

    "Double-Bladed"

    "Both the Blade and Crystal were Unique"

    "It was a Veridian Blade, one the Council had never seen before"

     

    So when I'm at the Ice Academy after leaving Telos Military Base...

     

    I'm presented with a Dialogue option from one of the Hand Maidens to look over Atris' Jedi artifacts, including a Light Saber.

     

    She told me to go talk to the Last of the Hand Maidens about getting final permission to look at Atris' artifacts, that she had saved from the Dantooine Enclave.

     

    Problem is I had already freed my party members from Prison, so when I went to the dueling Chamber, the Hand Maiden had already left, and boarded my ship.

     

    Here is where it gets better...

     

    Upon leaving the Ice Academy, I tab to the Journal Page, and hit 'X' button for 'Messages' tab.  I check feedback and this is what I see:

     

    Item Acquired: Double-Bladed Light Saber

    Item Lost: Double-Bladed Light Saber

     

    So close!!  I'm going to reload my saved game and go through the Ice Academy again, this time freeing my party members, only after I have looked over Atris' Jedi relics.

     

    - dr cloak

     

    Cool. I better remember this.

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