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Ceremorph

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Everything posted by Ceremorph

  1. I just find some of the comments interesting. As we near the 10-year anniversary of the US release (this month!), I can look back on this as possibly the best valued entertainment purchase I've ever made thanks to the PW community and the thousands of hours I've enjoyed (and I'll admit, spent frustrated) as a player, DM, builder, scripter, and content creator. But I'll also admit it's a matter of timing; my life when NWN1 came out didn't really allow for the sort of timesink that NWN2 did, and I didn't discover the PW community until 1 already seemed quite dated (both graphically and D&D rules version-wise), whereas with NWN2 I was in on the ground floor, experiencing the initial growth of its community and getting to be a part of it through a number of servers. Some might look at it as a bit of a ghost town, but there's still a few excellent servers catering to different tastes. Speaking for the folks at the Sigil: City of Doors RP server (http://forum.nwn2planescape.com/), I'd gladly welcome back anybody who remembers those early heady days, and invite anyone who's new to the game to stop in and see what's happening. Other still-strong communities include the Kingdom of Haven social server, the Baldur's Gate: The Sword Coast RP server and the Realms of Trinity RP server. Some smaller servers still run and welcome new players as well. And just a note to anyone considering coming back for the first time, you'll want to visit the Neverwinter Vault and download Skywing's Client Expansion to access the server list. There's other technical ways to do it, but that's the quickest way, and if you don't like using its other features you can always close them.
  2. ONLY if they remaster the toolset too, or give us one to use as well as persistent worlds and being fully moddable. PoE was a fun game, but it gave me a week of enjoyment rather than ten years. But really, what would stop a remake using Pathfinder rules and tweaks to monsters (oops, we can't use mind flayers, let's replace them with X)? Just change out place names and maps. And then build the MotB and SoZ expansions. And Mysteries of Westgate. And... wow, this is actually kinda exhausting....
  3. There's still some of us who've been at it the whole time. Not sure if I'd call the community "thriving", but it's definitely a dedicated one, primarily of players on persistent worlds and the modders, developers, and DMs who serve them.
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