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HouseTully

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Everything posted by HouseTully

  1. Thanks, yes I sometimes forget to use her evade. Still a super annoying bug though. Hope it gets fixed.
  2. I was playing through Foul Misgivings scenario and came across the trap card that makes you encounter a skeleton horde. My thief activates her bow, and then to see how the dice compared it- I cancelled the weapon... but then it stayed 'activated' but I couldn't reactivated it. The dice showed it as not equipped, but it was still up front on top of my hand. After killing the skeleton, it switched to the other characters and the bow was still activated on top of my hand. I had to quit the game, reload and it was finally un-activated. I've seen this bug before, extremely annoying.
  3. I've had this with a few enemies (not counting ghosts) where I defeated an enemy and it reshuffles instead of being defeated. Really frustrating.
  4. Lol How immature. I already gave the devs 30 bucks, I'm not going anywhere. It's just frustrating to have hit a wall so soon and so fast. Obsidian and Paizo are both companies that I trust and want to support. If anything, that's why I was so disappointed to have run out of content after just a few days of play.
  5. The streamlined way to do this would be 1 roll. If you fail no one can use weapons. He's fairly weak, and serves more as an 'annoyer' than anything else.
  6. I think it is fair. I see games like Implosion, Battleheart Legacy, Infinity Blade(s), Skulls of Shogun... all of these are non-ports that have a full campaign mode upon release all at a fraction of the cost of the Rise of the Rune Lords pack for Pathfinder Adventures. You could probably buy all of those game for the cost of RotRL, and all of them had a full campaign available at release, and THEN paid expansions afterward. Pathfinder has like... 3 fairly small quest lines.
  7. I had the same reaction and then realized it just wasn't released yet. There's surprisingly little content in the primary release.
  8. Ugh so many random rules that don't make sense in this game. If two characters are attacking... one with a normal weapon and one with a magic weapon... then there should still be magic damage counted. Otherwise what's the point of letting other characters pitch in if the traits don't count? Sure, an added dice but that means nothing if the enemy is undefeated. Also the game does a really bad job at communicating those kinds of exceptions.
  9. Yeah that kind of logic in gaming just blows me away. How did the devs not think of a better mechanic? I understand putting some limitations but it all just seems so obfuscated and confusing. Why not just have a 10 card side deck you can put stuff in that you know you might need for later?
  10. I've noticed that using magic ranged weaponry do not calculate properly on a couple of levels. Let's say character A is facing off against and enemy. Character B lends a hand by using their flaming short bow +1. On character A's role it will add one D6 to the roll, but not the +1 and it will NOT count as magic damage against enemies like Spectres and Ghosts.
  11. The difference is in a store you get money for the items you are discarding. In this case you are just throwing them away with absolutely zero benefit. So instead of selling that Warhammer +2 (which would net you some nice gold) you're just throwing it into a lava pit and walking away.
  12. Thanks for the tips! I just don't get the logic behind it. Especially for a game like pathfinder where inventory and progression are two of the biggest elements. Imagine playing a pathfinder campaign and every time you finished a boss the DM was like "Ok, now destroy half of all your items." They might be trying to do something like weight management? Like you never bring ALL of your items with you on an adventure... but then again banks and hideouts exist for a reason. That's where you stash all of your stuff so you can go back to it when needed an switch out your stuff. I dunno, I just hate RPGs that don't have persistent equipment. Like those Final Fantasy games on Gamecube where you lost all of your items after each encounter. So bad.
  13. Great. I'll just add that to my deck... Oh wait, I can't cause it wasn't in my setup from the last scenario. *Sigh* Ok, well I guess I now have to play through a bunch of random scenarios in hopes to find it.
  14. Yes and no. This is really confusing. It returns to a virtual 'box' but still keeps track of what you've received cause when short on items allows you a 'peek' into those items to grab the missing parts. That seems like it's the only way of seeing those items which is really bad IMO. The whole inventory management seems broken. For certain scenarios like Foul Misgivings you absolutely need certain items or armours to make it through... yet theres no way to change your deck makeup beforehand. So the only way you can change your deck is by running through scenario after scenario and EVEN THEN there's no guarantee that you'll get the items you need for that scenario even though they are cards you already got; which are now only accessible if you're... missing cards? The whole thing is messed.
  15. Well you need to defeat Iesha in order to close locations. No? I never considered passing armours around but won't sharing armours with those that aren't proficient defeat the purpose? I have the thief, the wizard, the fighter and the paladin.
  16. Again, this just seems broken to me. If I wanted to try any of the solutions Borissimo suggested that'd be fine... only problem is you can't edit you deck on the fly. I can't just go back to the adventure screen and add in evasion items or more armour because the second you're fished a scenario all of the items you received disappear. So basically I'd have to go back and replay almost the entire campaign up until that point to customize my deck for that one encounter. 1. Evade doesn't really work as a strategy because you'll need to encounter her eventually to close locations and finish the encounter. 2. "Be Kyra" isn't a solution. The game should allow for any reasonable party to defeat her without having to need one character out of the 10 or whatever amount there are. 3. That's fine for my warrior and paladin but everyone else who doesn't have armour is kind of screwed. 4. If your party is like mine, you only have like 1 character that can actually make or even come close to making the check. Even then it's near impossible because if you screw up the roll and get a 1 or 2 then you're equally screwed. Sorry- this encounter is seriously screwed up. Maybe not a 'bug' but extremely overpowered. My character with the highest relevant ability rolls still gets destroyed.
  17. I was playing on the second tier difficulty rank... so I understand the dice rolls being a little higher, but I never rolled on a single haunt. If this is by design it seems horribly OP to me. Every henchman in the encounter is a 18 charisma roll? I fail that every single time and get double digit damage every time... and that's not even on the highest difficulty level. At that point what's the point of the haunts if they all turn into Iesha automatically? It seems bugged to me. If it's not bugged, then just really confusing and poorly designed.
  18. Is there a way of seeing all of the loot you've collected in all of your adventure? When I go to the equipment list on the adventure screen I see my characters and their currently equipped stuff... but underneath there is nothing. When I click 'View All' there is still nothing. The only time I can see all of my equipment is when one of my party members is missing equipment after an encounter- then it will force me to add something so I can proceed. Is there any other way to see all of my equipment? It seems like I'm missing something.
  19. This happened to me where I came back and one of my characters was duplicated and the encounter screwed up. When I tried to forfeit it would go to the equipment screen and I wouldn't be able to proceed.
  20. I replayed through the Foul Misgivinings encounter because my thief died and wanted to get the skill point. Upon replaying I found every single time I would encounter a henchman it was a 'Haunt' for a split second, then it would switch to the story panel and upon returning it would immediately be Iesha Foxglove (the first play through you would roll for it) What's worse is she seemed overpowered this time. She require a charisma roll of 18 (18?!) and if she hit you did something like 17 damage. I think the entire encounter was bugged though not sure what/where it went wrong.
  21. I noticed this too, when you add a blessing or ally or WTV the backstab cancels and you have to re-activate it.
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