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Sisay

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Everything posted by Sisay

  1. Daggerfall had a fun implementation of money with weight. The thing is, it also had banks and letters of credit to make it less of a hassle. Without these, gold with weight is additional tedium for no particular reason. I liked the system in Daggerfall, but I can't imagine implementing something like that in Project Eternity would be worth the opportunity cost. So no, gold should not have weight in this context.
  2. It gets somewhat more difficult later on. Took me a while to understand how it even works, since it's so easy at the beginning. Feels something of a step back from the traditional left or right PB lockpicking, even though it's very similar. You can't even fail the minigame. There are other minigames that are forced on you by the main quest, but if you set the game difficulty to easy they get easier as well.
  3. You can't brew potions at all on the Inquisition side. You can make stat potions if you side with the natives. I think it doubles the talent bonus from +1 to +2. Not amazing, but you can find like 5 of some of the plants so it adds up. You need to buy/find the recipe first, however. I went with the Inquisition but I regret it now. Guns are good in combat, but I just wanted to use a pistol sidearm. Then I fell in love with the Parrot, so I have no use for guns anymore. Siding with the Inquisition doesn't get you anything outside of combat, whereas with the Natives you get stuff like Voodoo mind-control for quests and way more crafting options.
  4. There are multiple other companions, but I have only met Patty and another one. You get the second one when you get your own ship. The second one you get depends on if you side with the Inquisition or the Natives.
  5. I've put a fair number of hours in. The combat is a pretty clear step down from Risen, but as usual it gets better once you get more abilities. I've started to like fighting other people, but I still don't understand how to make fighting monsters interesting or fun. Spam melee attacks and use kick if they try to stunlock me has been pretty much my whole strategy. The combat could REALLY use some sort of a dodge move. Also the game explains parry and riposte very poorly, and it took me a while to get the hang of it. I restarted to get lockpicking on the first island, and beating the instructor (Severin?) was not that difficult since I had already gotten used to the combat system. The first time I tried he just kept kicking my arse. Other than the combat, I've enjoyed the game quite a bit. I like the pirate setting, and dividing the playable area to individual islands seems like a good idea. All the islands so far have been more than large enough. The character system is also a nice change of pace from the usual PB system.
  6. I actually got into the game twice somehow by doing all the random crap that has been suggested all over. None of it works anymore, though, just getting Runtime Error every single time now. Is there a patch being worked on for this game?
  7. I think WoW is on the list as the token MMORPG. It's there for the same reason Oblivion is: it's new, dumbed down and popular! They should've put Ultima Online and/or Everquest there instead, seeing as they were much more influental in the genre and actually innovative instead of just upping production values and polish on the same old same old. Or the original Neverwinter Nights, Meridian 59, the Realm etc etc but innovative as they were, I don't really see any of them as the best PC games ever. Overall I'm very much surprised. I expected nothing less than the last 5 Maddens in top 10 and a full top 25 of EA's games. There's a lot more genuinely good games than overrated crap on the list. Who would've honestly thought IGN, the poster child for all that is wrong with gaming journalism, of all people would name Xcom as the best PC game ever? Still, nothing from the Ultima series!? It's not like anyone actually takes these lists seriously, especially coming from IGN, but not mentioning any of the Ultimas seems like a major oversight.
  8. I like the Geneforge series a lot in this respect because it's at least less clear who the good guys are. The Awakened seem to be the most reasonable ones but it's also made painfully clear that they are insane to think the Shapers would deal with them as equals. Not to mention they have their own little army of Drakons in Geneforge 2, who's really in charge there? The Takers are ruthless but is their cause not just? Is there another way but war? On the other hand, look at what the serviles brought upon themselves when they were left alone. Serviles killing each other, dangerous experiments with little regards to safety, rogue creatures running loose everywhere. Do they not need someone to keep order? Were the Shapers not right to guard their secrets? Geneforge has the best faction system and multiple endings of the cRPG's I've played. I also really liked how the canisters corrupt you and make you arrogant. Playing a power hungry bastard has never been so much fun.
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