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LunarWolf

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Everything posted by LunarWolf

  1. It might also be important to mention that you don't need to replay the same scenarios in order to earn gold- you can also play the quest mode, which generates random scenarios and is worth more gold the higher difficulty you play on. All in all, if it's going to function as it does in the demo, the free to play system they have in place is very fair and it is indeed entirely possible to unlock everything with gold. It could take a lot of time, though- I've play about 13 scenarios(counting playing already finished scenarios on a harder difficulty) and I have earned enough gold to buy adventure deck 1 and am almost halfway towards having enough to buy deck 2.
  2. Verified not fixed. Beta 3 is right around the corner though! At the risk of sounding too eager... are we talking hours? Days?
  3. Your arm-chairing is adorable! Such a pessimistic cloud hangs over you, and not even an objective one. Just a blanket of alienation and assumptions that paint you in a pretty ugly, yet oddly cute, light. You may want to see a doctor if you're actually hurt by the fluidity of release dates or the existence of bugs in the programs you use, that sounds like an interesting new disorder and it might need to be studied clinically for future generations! I'll never understand the position of gamers who suppose to understand the inner workings of development and universally apply it. Especially when those suppositions always revolve around deception and incompetence, something that apparently exists within every single development process! It couldn't just be an symptom of programming, no! It's the evil of the creators, withholding from the users and doing everything in their power to inconvenience the innocent little gamer underclass. All they want is content, but all they'll ever be is victim to tyranny! The vanity is staggering, and really depressing. Hi, Sorry I'm not english speaker, so my rhetoric won't be so shinny. I'm not as self righteous as you anyway... Maybe my reaction for the delay of this product is too much, I won't argue on that; it just called my attention the fact that everyone was so pleased and understanding on that announcement 1 week before release date, without going much further into details. Where I come from, if I don't handle what it's expected of me on time, I'll be whipped. Hard. And there are usually consequences. Providing inabarcable deployment dates is, now and always, a project manager's fault. Objectively. https://en.wikipedia.org/wiki/Iterative_and_incremental_development But hey, I'll just go to my boss and tell him "Hi! you won't get it until next month, you know, s*** happens!". After that I'd definetly have to visit doctor. Not my intention to troll here whatsoever, just a light scolding; all I really wish is that they come out with something I can spend my money gladly on, while sticking to their own schedule. Kind regards. I did a few years in rapid iteration development for mobile and web applications along with SCRUM and AGILE production. An interesting complexity caused by games is the fact that while the basic needs and systems in a mobile/web application are well documented and easily replicated over and over, games are much less predictable. This coupled with the fact that the individual features of most games are as complex as entire applications leads to unpredictability in development. A great example is games with chat functions, you have entire mobile applications JUST for that with teams the size of entire game studios, and that is just one of probably 100+ features in a game. Those apps have delays in patches and releases too! Now apply that to 100+ features that size with a team the size of 1 of those application (or smaller many times) and even with the best momentum tracking etc things get delayed. One of the greatest joys of getting to do what I do is getting to create worlds for other people to enjoy but, it takes time, mistakes are made, and in making the best game possible sometimes this requires we delay it. This is totally understandable. Although having been playing the beta, yes there are bugs but the game is already in a very good state in most regards. And assuming that beta 3 is even more stable (hopefully we will get to see that soon) I would hope the devs will think long and hard before even considering to delay it again past the new release date.
  4. Currently playing on a Samsung Galaxy Note 10.1. Running like a dream.
  5. Its actually possible that the initial release might include at least the first two adventure decks, as those are available in the current version of the beta. Although I freely admit that is partly conjecture, assuming that what is available in the beta will be available at release.
  6. I believe in this case they just used the exact wordings of the actual cards in the physical game, which are worded slightly differently from each other for reasons unknown.
  7. Never mind... it was actually my own fault. I was messing around with the assign characters screen in between missions and must have assigned new versions of the same characters.
  8. Not sure if this is still a known issue for the current build, as I'm playing on my brother's android and I don't know if we are in beta 2 or 3- I played through Brigandoom twice(lost the first time) then went to play the next scenario, only to notice that my decks were reset to starting decks, the cards I had gained from the first two runs nowhere to be found. If this is already being fixed for an upcoming build, then I apologize for harping on a known issue.
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