Jump to content

NoobersCheesyBear

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by NoobersCheesyBear

  1. Google says there is allready a thread about that, but i didnt want to use my necromanzy powas. Now that WM 2 is out for quite a while can anybody say a couple words on if its worth ingamewise to bind the souls to cannons or to set em free? Or is binding them to the white forge the only solution that provides ingame advantage?
  2. I find palading a good support class. + tanky build allows to do frontend customer service together with tank + strong and fast heals that can literally save a team mate in the last second + heals are per encounter so you dont have to camp after every couple fights cuz your burned through your priest spells + strong and fast res + permanent accuracy bonus aura (one simply cannot have enough accuracy)
  3. Hi all, lets discuss our favorite races - ones ingame ofc! From the efficiency pov i vote for hearth orleans (or hobbits as i like to call them) cuz of the additional crit ofc. 50% bonus damage is good in every fight not only in some harder encounters (like wild orlean bonus or aumaua bonus), it doesnt depend on low hp to tick, its not temporary and it doesnt get devaluated in the middle - endgame period like the DR bonus of fire GL or the heal of moon godlike. That feature made me start another runthrough with a full hobbit party which i call the pilgrims of the holy crit. Considering there are always at least 2 member aiming the same target, this bonus alone would lead to more than one crit out of every two strikes done by my team. The basic crit rate, buffs and gear arent even taken into account here. Optically i like the concept of godlikes. In my previous runthrough i tried a fire godlike of aumaua size as fighter. I must say in the sanguine plate it looks realy amazing - even without the new helm. Yet the fire damage it does is just lame and the couple points of DR arent that much of value in the later game. In general i prefer human or aumau from the optical side cuz their body structure fits so good to plate armor which i sport asap (rederics castle gets depopulated right after caed nua) and all the time, yet i find their race bonuses far less attractive than the orlean one.
  4. For me: 1. Figurines 2. Food and drugs 3. Scrolls I havent used juice yet. The short durantion seems kinda lame.
  5. Ok, problem solved for me. First i had to enter: startquest Assets/Data/Quests/PX1_Bounties/px1_03_tsk_boss_odhl.quest to start the quest and right after that i had to enter setglobalvalue n_Boss_ODHL_Stage 1 to trigger the initial event of the quest (i think thats the logic) Laenric has spawned after reloading the map. I killed him and was abled to turn in the quest without any problems. Nice cape! Still the question is why there was no way to do the quest regularly.
  6. Update: using the command: startquest Assets/Data/Quests/PX1_Bounties/px1_03_tsk_boss_odhl.quest makes the scroll with quest name appear on the left upper side of the screen and the quest is also in the questlogs now. But Laenric the coward doesnt appear at his spot. Any ideas?
  7. I cant get the quest for Laenric bounty in rustwood. Once i did the gleaming society and Metzla the questgiver says he has two more bounties for me, the true druids and laenrics hunt club. I accepted only the druid bounty for the moment, did it, turned it in. At this point of time i was abled to take the Laenric bounty. However i went on with other quests - did the termal pearl quest (here i refused to sell the little freaky monster) and cleaned all rustwood of quests and mobs. Now i wanted to get on laenrics bounty but ... i cant take the quest anymore. There is no dialog option for that. The quest guy (tealdor) is saying that he is still looking for for somebody to to take care of dangerous guys, but the only dialog option for me is to say good bye. If you ask me id say that maybe the thermal pearl quest interfered here somehow. But ofc i dont know for sure. Anyway im gonna try to activate this quest via console now. If somebody has an advice for the right command, feel free to post.
  8. Its about the Quest "His Old Self". Here at the beginning i get a ring from Kaenra that has +3 might. It gies straight into my quest items section where i cant be moved or equiped. If i choose to let swef dealing husband alive the ring seems to disappear on every dialog option finishing teh quest. If i choose to kill the husband, Kaenra disappears from the tavern, i still have the ring in my quest items section and cant equip it. Now on the interwebz is written that one somehow one can have an equipable version of that ring (and id litterly would kill for it). Was there a change at some point, or is it a bug, or am i just to stupid to find the right path through the quest?
  9. Ok, i found (kind of) a solution for my problem: As stated before my problem was that when i have created a new custom companion i was abled to use the "skill" command in the console in orde to adjust skills. After relogging the cheated skills were gone and even worse i couldnt cheat em again. When trying to use the skill command on any of the team members i recieved the message: Cant find object matching <charname>. The following seems to work atm: Adding skill on the player char (the main one): skill player <skillname> <value> (yep, just use player instead of char name) Adding skills to companions is a bit more complicated: 1. find out the companion names: skill companion <skillname> 0 Here the game tells you that the attribute "companion" matches for several objects and it shows the list of names of the objects that do match for "companion" in the fighting message window. The unlocked companions that are currently not in the team do appear twice in this list - but they are not of interest here. The main point for me is that i can see the names of my dudes. E.g. eder is named for me "Companion_eder(clone)_2", my custom dude has the name "companion_generic(clone)_1". Now the obvious part follows: 2. add skill points to my custom dude: skill companion_generic(clone)_1 <skillname> <skillvalue> After relog the cheated skills get wiped again. But its still better than no cheat at all.
  10. A great story and a great challenge! Makes me wanna play another round of PoE - even more now with the new expansion. Im not planning to follow noobers path but im gonna get an archer in my team and name its bear "NoobersCheesyBear"
  11. Using the cheat "skill <charname> <skill> <value>" works only once, right after the char is created. On relog my cheated stealth and mechanics is gone and i cant use the "skill" cheat again, it says: "Cant find object matching <charname>". I gues some internal name identifier is changing once a char gets saved for the first time. Im not sure if the cheatmode is a supported game mechanic in the sense of this forum, but id appriciate help anyway
×
×
  • Create New...