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desel

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Everything posted by desel

  1. I think that's one "as" too much there in the 3rd line. Should be: "Steel flashes as the Eyeless shift and steer." That's from the second or third slide of the vision you get after defeating the Eyeless Hammers at the Iron Flail Fort.
  2. The last line doesn't match the voice over. What Adaryc actually says is: "But I came for cannons" (excluding "here"). The voice over also says "Stalwart sent delegates to discuss..." (excluding "these").
  3. No sweat, was just wondering if bug reports with no staff replies are even considered for admission into the bug database. GoG version of PoE here, so no beta build testing for me, unfortunately. Will keep an eye on this though and report back if it's still happening with 3.02 once it's released. In the beta build, do characters find a way around that torch no problem at all? If it were possible to squeeze through inbetween the torch and the corner of the wall there (which you actually can do at the next wall corner with a torch a little further on), the issue probably wouldn't occur in the first place.
  4. Is it just the bug reports someone from Obsidian staff replies to that get acknowledged or does everything end up in the bug database eventually? Because some of them, like this pathfinding issue here, should be prioritized a bit more highly, imo.
  5. Would take too long to explain it, so I recorded some footage: youtube.com/watch?v=1ukFVhMP1AU Going or trying to go around that torch from the right side of it towards the upper left corner of the screen results in Pallegina getting stuck there as well.
  6. Almost feel bad for pointing out something that small and insignificant, but I think the separating horizontal line could have been placed a bit lower in this case:
  7. Occurred either upon Kana rejoining the party OR right after leveling him up (to max level 16, if that should be of any relevance). Can't say for sure which one of the two events made that happen. And yes, I have just one custom chant named "Chant 1" in Kana's chantbook. Edit: Seems like it's the event of rejoining the party that's causing this. Maybe in combination with Kana being max level 16? I don't remember this happening when he was <16.
  8. Now it's also stretching individual letters horizontically, note the "b" in "fabricate":
  9. Anyone that could confirm if the issue described here has been fixed as well in the meantime? I remember having the exact same problem (Maea not pointing me to Bricanta Doemenel to renegotiate prices) during my first playthrough of vanilla PoE back then.
  10. An enemy DOT effect called "Priest of Magran Attack" doesn't seem to have a proper icon either:
  11. I think the Endurance tooltip is not needed in this case: This is taken from the leveling screen, by the way. Don't know if this is also occurring in the "regular" ability description, when brought up from the character sheet, for instance.
  12. Because the sound file that's currently in place (the default male one) doesn't sound very fitting, at least to my ears. Edit: + any other abilities like Barbaric or Echoing Shout as well of course, should they also use the male sound file by default.
  13. Isn't displayed right above or on them, like it should, but quite a ways off: At first I thought this was exclusive to the unique ice blight, "Terror of Whitestone Hollow" but turns out it's also like this on Greater Ice Blights and probably standard Ice Blights too. Might even occur if Sworn Enemy is cast on other creatures as well, but so far it seems to be ice blights only where the little flame indicator is displayed incorrectly.
  14. Seems indeed to be exclusive to the descriptions of soulbound weapons, no matter if fully or half unlocked or not even bound to a character yet. The display is always jumbled upon bringing up the description for the first time, after transitioning from one map to another(?).
  15. Probably got overlooked when fitting in the updated version of the Battery into the map? A little strange since it sticks out like a sore thumb.
  16. Seems to be a general problem affecting the descriptions of the new stronghold side quests? Here it's "Two Vailian ducs offered a reward for anyone who can help crack the" (first line of the last paragraph) that's vertically stretched a wee bit too.
  17. During the audience, choosing dialogue option 3: "I'd like a moment to discuss this with my people." followed with option 1: "Here's our chance, Devil. Get him feeling safe then clear out that vault." results in this: Where I guess it should actually be "Devil of Caroc" suggesting to stab Lord Sidroc on the spot.
  18. Tried to reproduce at least one of the issues, and yep, with 3.0.1 the Radiant Sporelings are still beating each other up. Come to think of it, it could have something to do with the way I'm approaching this encounter that triggers this. I usually don't take on the whole pack at once, but scout ahead with one character, draw aggro and let the Radiant Sporelings chase after me for a bit until it's just a couple of them. When those few Sporelings are taken care of I go in again, with the whole party this time, only to find several smaller groups of Sporelings go at one another. Here's where exactly this is happening on the Luminiscent Caves map: The aftermath of the above mentioned Rotting Flesh Constructs vs. Crystal Eaters/Crystal Eater Spiderlings issue (like I said I only noticed this via the log) in the Stalwart Mines looks likes this by the way: Edit: Actually I just noticed it's not Crystal Eaters/Crystal Eater Spiderlings in the 2nd case, but three Xaurips that got beaten to a pulp there.
  19. Turns out it just doesn't trigger if you're standing too close, no matter if it's version 3.0 or 3.0.1. Not sure if this is even a bug and more of an insignificant oversight?
  20. I don't mind a little outside help here and there but I'd rather beat up the mobs myself. So far I had two occasions where creatures would (accidently?) engage other creatures: - Rotting Flesh Constructs vs. Crystal Eaters/Crystal Eater Spiderlings in the Stalwart Mines (Happened off screen, and I think the constructs only got one or two crystal eaters that I guess patrolled a little too close) - Radiant Sporelings vs. Radiant Sporelings in the Luminescent Caves Or is this working as intended?
  21. Happened to me during the "A Call to Court" quest when you have to go back to the ducal palace in the First Fires district. For instance I'm pretty sure I already had discovered the shrine of Magran in the ducal palace way back when yet I was surprised to see the "New Map Discovered" message pop up once more (and being given the XP again) while checking if there was anything new added to the ducal palace's rooms.
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