Dorftek
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Posts posted by Dorftek
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Is the 30% damage drop not that bad? I'd be going from 30 while frenzied to 20.I would have done the same, tho I hate low dex characters so I would have boosted that ESPECIALLY if I was going for two handed weapons ;D
Nah not really, dex is better until u hit that spot where more speed gives very little in return. I'm playing a Solo archer right now Assassin/Wizard with 31 in combat dex built for kiting and I love how responsive these kind of characters get. Watching the recovery bar in snail speed is horrible for me
Barbarian and fighter get a lot of speed bonuses on their own tho but maybe just a few more dex points? ;P
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It seems more, you should play the game with a solo MC, because you focus only on this. You are either good in AoE or good at single target, depending on class and weapons.
Unless ur a wizard
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I would have done the same, tho I hate low dex characters so I would have boosted that ESPECIALLY if I was going for two handed weapons ;D
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1. Yes with Unbending, even a helwalker can tank with Unbending.
2. Honestly never played a Brute (I think), but on paper it looks solid. Especially if u go Devoted/Berserker.
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We did discover an issue with the Animancer Bow where during the destruction of the target creature if the that creature happened to have a lot of abilities (often kith) then it would be possible that creature would be destroyed and their status effects cleared before they all triggered. This would cause an exception and prevent the new creature from being summoned. The issue has been fixed internally and should be resolved in the next patch. Thanks for helping us track down this issue.
Thank you for clearing that up, makes sense to me because it was generally kith enemies I noticed it on. Also Xaurips I one shot from stealth do not spawn any creatures either.
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Holy slayers is great dmg, rogue on their own have enough dmg modifiers so ur better off with the Paladins lashes imo, u will have more active attacks per encounter on a holy slayer because FoD costs only 1 Zeal and is a full attack with a lash + in ur case a heal.
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First I was like .. what is he a ****ing roleplayer now?! .. but the remark about dps calmed me down
LOL I'm sorry if I chocked u there for a moment
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Well first of all it looks like it's shooting green goo! And it's got a green glow on ur back :D it does splendid dmg on my assassin/wiz and shoots fast
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No arcane reflection don't work on it, it suppresses arcane reflection, but it SHOULD work on it yeah
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Hmm, alright.
I'm considering whether to drop my Resolve down and bump my Might up - 25 without Frenzy and with gear, 30 while Frenzied, or if losing that 10 Deflection is too risky for a tankier Barbarian. But that'd be 60% bonus damage compared to 30%.
No ur deflection will be **** anyway with no shield and with frenzy and no Paladin
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Yeah, and those poor little Xaurips don't *evil laughter*
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During (exhaustive) testing sessions I never had any problems with it though.
Just note that it often summons a pet - like a cat or a dog - that can't do anything and neither takes part in combat nor anything else. It's just there and can be overlooked easily. It might be that those bug reports were from people who missed this - or the weapon is really bugged. But as I said: not when I use it (at least not yet).
Yeah that might be it, noticed a super small cat earlier lol. Alltho it seems to not spawn anything if u one shot the mob from stealth
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The bow is super strong for DPS if you take the +1 pen electrical talent and use the hunting bow model for +50% recovery
I did
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Yeah one can get really sick of arcane dampener, they shouldn't strip drugs imo
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Agree with gkathellar.
But In terms of overall effectiveness blood thirst/lust wins since it work for everything (spells, weapons u name it) but for any weapon using dps I'd pick sneak attack, deathblows and deep wounds over the barbarian speed enhancements any day.
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I really like the Skaen V.1 suggestion.
Also I feel that concecrated grounds need some work. Increase its healing, shorten the duration and increase its casting time
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The Animancers Bow also scale with Metaphysics
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If a tank is already tanky enough the thing to focus on is dps not more tankyness, more tankyness then unkillable doesnt make u more unkillable, same thing ive been trying to tell tank players in everquest 2 for a decade. More dps means shorter fights wich means that buffs such as unbending lasts for the whole fight and that enemies will have less time to use their tricks on u. 10% chance to recover resources on recieving crit is a very low chance, dunno if it used to be more when this build was originally made?
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Playing a character with this bow atm and the description tells me that when i have critically hit an enemy with it a creature should spawn upon its death, yet it hardly ever does? I can see the crit and i can see the effect on the mob but when it dies it rarely ever spawn anything from the carcass. Is it supposed to be RNG or am i not allowed to kill them with DoTs such as arterial strike?
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On hold for now because ranged enemies take a crap on me, it doesnt have proper healing for a Solo playthrough and im loosing patience. Deflection of 140 is not enough without good healing to back it up
Grab a large shield with modal - works wonders against ranged volleys. Ihave a Warlock with <100 deflection atm and he can survive lots of stuff just with the modal on.
Hmm i could try that, truth is i lost patience because i have something else i really wanted to play with the new animancer bow :D, so i will try a large shield on the mystic when i load him up again ;D.. Also i was a little displeased because i lost Dawnstar Blessing lol
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On hold for now because ranged enemies take a crap on me, it doesnt have proper healing for a Solo playthrough and im loosing patience. Deflection of 140 is not enough without good healing to back it up
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Anyone have any idea where i can find this besides the special port maje merchant?
What influences Lord Darryn's Voulge's "Static Thunder" damage?
in Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
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U can but potd and uscaled have a lot of pen, even a simple cave grub have 12+ pen on normal hits. Crits will always overpen u. You would need platinated plate, thick skin, blunting belt, armor pots and immunity to flanking if u want to prevent pen and even then they would pen u easily with crits. Not all ofc but enemies who hurt will. Find ways to daze enemies. I think barbarians shout does this but I'm not sure if it's on a PL8 or 9 upgrade. Leap also dazes. Problem is barbarians limited resources vs their expensive skills