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Dorftek

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Posts posted by Dorftek

  1.  

    Yeah, after a certain point all incoming weapon attacks will crit anyways if your deflection is low enough. So might as well just tank it further.

     

    If you are using pure barb, you can get Barbaric Retaliation which will increase your dps by quite a bit due to the incoming crits.

    I'm planning on running a Brute. I wanted to use armor rating to tank hits if possible. Is that a good build or should I just go pure Barbarian?

    U can but potd and uscaled have a lot of pen, even a simple cave grub have 12+ pen on normal hits. Crits will always overpen u. You would need platinated plate, thick skin, blunting belt, armor pots and immunity to flanking if u want to prevent pen and even then they would pen u easily with crits. Not all ofc but enemies who hurt will. Find ways to daze enemies. I think barbarians shout does this but I'm not sure if it's on a PL8 or 9 upgrade. Leap also dazes. Problem is barbarians limited resources vs their expensive skills

  2.  

    I would have done the same, tho I hate low dex characters so I would have boosted that :p ESPECIALLY if I was going for two handed weapons ;D

    Is the 30% damage drop not that bad? I'd be going from 30 while frenzied to 20.

    Nah not really, dex is better until u hit that spot where more speed gives very little in return. I'm playing a Solo archer right now Assassin/Wizard with 31 in combat dex built for kiting and I love how responsive these kind of characters get. Watching the recovery bar in snail speed is horrible for me :p

     

    Barbarian and fighter get a lot of speed bonuses on their own tho but maybe just a few more dex points? ;P

  3. We did discover an issue with the Animancer Bow where during the destruction of the target creature if the that creature happened to have a lot of abilities (often kith) then it would be possible that creature would be destroyed and their status effects cleared before they all triggered. This would cause an exception and prevent the new creature from being summoned. The issue has been fixed internally and should be resolved in the next patch. Thanks for helping us track down this issue.

    Thank you for clearing that up, makes sense to me because it was generally kith enemies I noticed it on. Also Xaurips I one shot from stealth do not spawn any creatures either.

  4. Hmm, alright.

     

    I'm considering whether to drop my Resolve down and bump my Might up - 25 without Frenzy and with gear, 30 while Frenzied, or if losing that 10 Deflection is too risky for a tankier Barbarian. But that'd be 60% bonus damage compared to 30%.

    No ur deflection will be **** anyway with no shield and with frenzy and no Paladin :p

  5. During (exhaustive) testing sessions I never had any problems with it though.

     

    Just note that it often summons a pet - like a cat or a dog - that can't do anything and neither takes part in combat nor anything else. It's just there and can be overlooked easily. It might be that those bug reports were from people who missed this - or the weapon is really bugged. But as I said: not when I use it (at least not yet).

    Yeah that might be it, noticed a super small cat earlier lol. Alltho it seems to not spawn anything if u one shot the mob from stealth

  6. If a tank is already tanky enough the thing to focus on is dps not more tankyness, more tankyness then unkillable doesnt make u more unkillable, same thing ive been trying to tell tank players in everquest 2 for a decade. More dps means shorter fights wich means that buffs such as unbending lasts for the whole fight and that enemies will have less time to use their tricks on u. 10% chance to recover resources on recieving crit is a very low chance, dunno if it used to be more when this build was originally made?

  7. Playing a character with this bow atm and the description tells me that when i have critically hit an enemy with it a creature should spawn upon its death, yet it hardly ever does? I can see the crit and i can see the effect on the mob but when it dies it rarely ever spawn anything from the carcass. Is it supposed to be RNG or am i not allowed to kill them with DoTs such as arterial strike?

  8.  

    On hold for now because ranged enemies take a crap on me, it doesnt have proper healing for a Solo playthrough and im loosing patience. Deflection of 140 is not enough without good healing to back it up

    Grab a large shield with modal - works wonders against ranged volleys. Ihave a Warlock with <100 deflection atm and he can survive lots of stuff just with the modal on.

     

     

    Hmm i could try that, truth is i lost patience because i have something else i really wanted to play with the new animancer bow :D, so i will try a large shield on the mystic when i load him up again ;D.. Also i was a little displeased because i lost Dawnstar Blessing lol

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