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Hayte

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About Hayte

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  1. I'm with Wormerine on this one. BGII is way too bound up with nostalgia and formative gaming experiences for me to really make a comparison with PoE. I will say that when I first played BGII, I was overwhelmed with the scale and scope of the game. The closest feeling I've had since then was in Witcher III. Structurally they are nothing alike, but I had that same feeling when I first stepped into Novigrad that I did when I first stepped into Athkatla - I was just completely overwhelmed by the scale of it. Edit: by scale, I don't just mean the size of the gameworld. BGII was like a Forgo
  2. Theres a bunch of different methods. The one I used most frequently for Deadfire watercolours is this method: 1. Start with a portrait you want to outline like so: 2. Convert it to greyscale and duplicate the layer so you have a lower and upper layer that looks like this: 3. On the upper layer, invert colour and change the layer mode from "Normal" to "Dodge". Your layers should look like this: 4. ...and when summed together, you should get a white image like this: 5. Still on the upper layer, use a blur filter (gaussian blur,
  3. Nostalgia is a helluva drug, I agree but even when I played BGII at release, I was aware the writing was silly and the mechanics were clunky. Since then I have replayed it 9 or 10 times all the way through and the game as a whole holds up well. The writing is still crass and the mechanics are still clunky but the epic journey is still there and it is only dulled by the experience of having seen it at all at least once before. Unfortunately, you only get one first playthrough. What BGII does that so many rpgs don't is dare to go big. I don't mean big in terms of land area or gameplay hours.
  4. You are hand drawing the outlines? I noticed that some of the linework you were doing couldn't be done with any edge detect method (at least, not one that I know of). I guess I need to go dig out my graphire. Not even sure if it still works!
  5. How are you doing these? Outlines and brushes in particular. The last 5 or 6 portraits you have done are really good. This one and the one at the top of page 24 are the closest I have seen to the style of the in game water colour portraits.
  6. I will update this later. I can do a better job I think (especially with the face detail and whisker highlights).
  7. I'll try and do the pale elf version but the outlines might be slightly different. (I didn't save the inkscape project whoops).
  8. Nature godlike maybe? Still think I can do better with colour layers and translucency. I'm done today because stenciling this in inkscape was a nightmare. Artwork = Hayla by Vuogle
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