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Zenbane

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Posts posted by Zenbane

  1. Edited a couple of posts. You know, I at least skim these threads and actually read most of them. Don't call each other names, please. Friendly reminder for now.

     

    EDIT: ...and I'm editing my own post because apparently, *I* am an idiot and forgot to include a subject in one sentence.

     

    Honestly, you almost make name calling a fun exercise, cause your edits are kinda cute lol

     

    Next time someone calls me a name can you just change it to the world, Pineapple? Personal request! :yes:

     

     

     

    What I am saying is that despite the fact that PE combat requires strategy and preparation I don't think it's very tactical or reactive, and it has a high player input across the board that does not correspond to an increase in decision making or problem solving by the player, which is the opposite of fun for me.

     

    And you solved this by the fact that you stopped playing the game back in April. Your forum activity, in contrast, works against you. Everything you do and say demonstrates your decision making and problem solving, which at this point looks incredibly Pineapple.

     

    PoE engages more decision making opportunities and rewards than many games across many genres, and in its current state it is as reactive as most standard RPG's. It's painfully clear that the real reason you don't enjoy the game is because the developers felt your ideas were bad. Which makes the developers smart and leaves you looking like a Pineapple.

     

    :fdevil:

  2. Uh yeah...no weapon in their "natural state" provides "bonouses" independent of users

    A sword typically gives slashing bonuses, a dagger gives pierce, a mace gives crush... this is a common concept. You don't seem to understand what the word "bonus" means.

     

     

    as if an axe lying on the ground will just jump up by itself and inflict retaliation damage on a random passerby

    The word "bonus" does not mean "will animate itself to perform the function for you."

     

    What about a Flame Sword? If you saw one in a game would you expect it to give a Fire Damage Bonus? Or would you be like, "omg yeah right, as if the sword is gonna jump up and burn enemies all by itself" ?? lol

     

    In other news,

     

    One day yupper walks in to the local Blacksmith Shop. The owners says, "Cheers, fellow traveller! Might I interest you in this Godly Hatched of Unrivalled Deflection? Only 1,000 coins!"

     

    To which yupper proclaims, "Nice try, Captain Obvious! But I think I will just spend 5 coins for that Butterknife of Haste. After 10 years of training I will be just as effective with the Butterknife, as I would be right now with that Hatchet. That's smart economy baby!"

     

    The owner sells yupper the Butterknife of Haste, and throws in a free Potion of Mental Fortitude.

  3. snipped by Cant

     

    Ooh, Sensuki called me a name. Resorting to personal attacks when backed in a corner, ya' sad little troll.

     

    Thanks for the screenshot but all you did was prove my point: you started with one excuse as to how your combat feedback was ignored, and then follow-up with another fictitious scenario about how your combat feedback just didn't get built in time. Nothing you quoted saves you from the contradiction.

     

    As for finding more quotes... I just witnessed you hold a pair of apples in your hand and call them oranges. I doubt that finding more apples will make you realize you're holding a diverse fruit basket.

     

    Cant EDIT: Sigh

  4. The game is chock full of borderline useless and under performing spells. With a few borderline broken ones mixed in here and there.

     

    Im almost tempted to get in game, start testing and do a full write up of all the ones that suck.

     

    I guess they tried to copy baldurs gate here? Not a good thing to copy in this case.

     

    I'd like to see that writeup, dont tease. Also, I thought that the problem with PoE is that they DID NOT copy BG?? I'm so confused...

     

    :w00t:

  5. You should change your username to "Mr. Confused" cause you're missing the mark twice in a row.

     

    You said, "I thought it made sense that hatchets inherently provides deflection bonuses."

     

    That thought process addresses the weapon in its natural state, independent of the user.

     

    But then...

    "Really, almost any off-hand weapon can be used as a deflection aid in melee combat, because it really just depend on how you use it"

     

    That though process addresses the user, with no regard for the weapon.  But this discussion is about the weapon, independent of the user.

     

    So my point to you, Mr. Confused, is that the way a person may end up using (or not using) a weapon does not impact the attributes that the weapon naturally maintains all by itself.

     

    With your line of reasoning, every single weapon should have the exact same attack speed, deflection potential, and damage output. Better yet, if we follow your train of thought... the game just needs one sword, or maybe just one stick? How it functions will just depend on the character build lol

  6. I have then had to tactically run around in circles while Benny Hill music was playing and wait until the affliction went away.

     

     

    LMAO! That was great, and I really did laugh beyond these pixels. I grew up with Benny Hill (which likely explains too much); well done.

     

    I agree with your assessment on tactics. Personally, I've always enjoyed thinking of gaming "skill" as a whole, which does include Judgement Calls. Whether we're talking turn-based, real-time, or paused-combat... a judgement call must be made to achieve victory. Whether you are meta-gaming or bulldozing through enemies... the victory is most sweet when the reward is the result of a legitimate decision you, the player, made.

     

    PoE is one of those games that truly does reward the player for making judgement calls.

  7. Pillars combat is most similar to ...

     

    Hey now, this isn't a therapy session where a Doctor is requesting visual associations lol. You do rely on them because you quit PoE and no longer have a solidified point of reference.

     

    In this thread you yourself pointed out that your concerns were dismissed because the developers felt your assertions were limited to the early levels.

     

    https://forums.obsidian.net/topic/83171-white-march-part-2-officially-announced-coming-january/?p=1750387

    "I had some concerns about the combat in the beta but I was basically told that my experience was based on a small level range against underwhelming combat encounters"

     

    Although, your explanation changes in the same discussion:

    https://forums.obsidian.net/topic/83171-white-march-part-2-officially-announced-coming-january/?p=1750506

    "The response to my concerns about the system design was that it was too late to make changes"

     

    So first you say your combat concerns were dismissed but then you try to make it seem like your combat concerns were considered but oh no it was too late to turn PoE in to SoE (Sensuki of Eternity). All you're doing is playing rock-paper-scissors with responses, and consistency is clearly optional.

     

    The biggest point you seem to be able to make this past month is that, PoE should be more like Baldur's Gate. Hooray.

     

    PoE should never have been a one-for-one clone of BG, and luckily the information we've seen about future PoE updates continue to take us down a unique and much appreciated path. For those of us who still enjoy playing the game.

     

     

    It broke the ground, which is how I see PoE.

     

     

    Damn right, captain patty cakes!

  8. We have 2 problems with a conversation like this:

     

    1) A true weapons master would need to provide incontrovertible evidence

     

    2) We are all looking at a static image of a Hatchet vs Dagger vs [insert weapon of choice here] and trying to convince each other to reach a different conclusion

     

    Personally I came in to this discussion because I have always loved Axes and the OP tricked me in to believing this was a discussion for Hatchet Lovers. Little did I know that this was secretly a Hatchet Haters Hideaway with no escape lol

     

    To summarize my honest opinion on the matter:

     

    1) A Hatchet is engineered in such a way that it functions as a tool and a deadly weapon; the type of engineering and function specific to a Hatchet grants an edge (pun intended) over standard straight-edged weapons like swords/daggers when it comes to Deflection.

     

    2) Straight-edged weapons (swords, daggers, etc) can be used to Deflect an attack, however, this ability is not inherent (natural) in its design and therefore relies on the training of the person wielding the weapon; in contrast to the Axe which has a natural Deflection design inherent to its craftmanship.

     

    3) A larger type of Axe (eg, Battle Axe) does have the same engineering as a Hatchet, however, there are subtle difference in balance, weight, and length that reduce the natural speed/quickness that comes from the smaller designed Hatchet.

     

    For these 3 reasons it makes sense, to me, that a Hatchet will grant a Deflection bonus; with the understanding that Deflection is perfectly viable with all other weapon types, they just dont get the damn bonus lol

     

    The defense rests, your honor :w00t:

     

     

  9. ^^ It's a very common trend with gaming, from my experience. Going as far back as the first Diablo game from Blizzard Entertainment, sure there were the official forums but if you wanted to have a real discussion you went to the real hangout... anyone recall what that was??

     

    Odgens Tavern (aka, Oggies)

     

    Developers are smart to seek out discussion boards where real conversation can happen. Official forums tend to be noisy and filled with clutter *coughsensukicough*

     

    • Like 1
  10. lol Hatchet Haters.

     

    Anyhow, keep the debate alive!

     

    I'm buying a Hatchet for Christmas in honor of this discussion  :-p

     

     

     

    No, I've yet to see an argument put forward in this thread for why hatchets should have a bonus to deflection that is convincing.

    Yes, yes, that was stated several days ago by the OP, "I'm not very convinced, but thanks for all the opinions!"

     

    And these were the replies:

     

    "I don't know about anyone else, but I was never trying to convince you"

    - Cantousent

     

    "No one can convince someone of something if they already are set with their preconceived notions."

    - Yours truly

     

    Naturally, those responses can apply to you as well.

     

    The fact is that as of now, PoE grants deflection bonuses to a Hatchet. No one (including you) has presented a convincing argument in opposition. All I see are personal preferences, which is cool n' all, but cool aint convincing.

     

    Put simply: my proverbial Hatchet deflects your unconvincing Thrusts!

     

    :dancing:

  11. Here is an idea:

     

    Add a Speechcraft type of skill (ala Elder Scrolls) only make it so that you gain levels in your Speechcraft based on how many conversations you interact with. In the PoE world it is possible to skip many side quests and tasks (eg, quests for NPC's like Aloth, Durance, Eder, etc). The only incentive right now is for some potential experience points, coin, items, and of course... story. However, if you're not interested in story (or if you've completed a side-story in a previous playthrough) then there is likely no reason to ever engage in more than half the side quests.

     

    HOWEVER! If Speechcraft were a skill based on dialogue engagement, then that would be a high incentive to engage in every story/quest possible. It would satisfy the desire for realism wouldn't it? A character who completes the PoE campaign with very little side questing is not going to be as well versed in dialogue/conversation as another character who literally spoke with everyone.

     

    This should definitely be a thing :biggrin:

    • Like 1
  12. Yes we already covered small swords and daggers vs the Deflection logic of a Hatchet. There are clear differences in them that we really don't need to go over again. Stop taking us backwards, Jerek! lol

     

    I get it, some of you don't think that Hatchets should Deflect. And others think that whatever logic is applied to giving Hatchets a Deflection bonus can be applied to anything (like a Battle Axe) ... hooray for slippery slope logic.

     

    My bad for seeming to restart the debate. I intended that one reply with a fun joke about fireball headed stealth mode. You hatchet haters can have the last word!

    :fdevil:

     

     

  13. Can you Baldurs Gate fans move your endearing conversation to an appropriate Off Topic thread? Thanks in advance lol

     

    For anyone wishing to look away from that train wreck of a convo...

     

    I'm curious about thoughts on Story Mode allowing players to quickly test out new character builds. Both individual builds and group combo's. I assume that the AI would need to really get a decent enough boost in order to allow unique builds to play out properly via Story Mode; or at the very least, OBS can provide a full AI reference that players can use to easily make this happen ourselves. Is there an AI Mod to PoE that I missed somewhere?

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