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Public Test Patch Notes for Update 1.3.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
Public Test Build 4340 to 4345 New Gizmos: Random Chance On roll, this gizmo will trigger linked actions based on the success chance. Useful for making random behaviors. Random Selector On trigger, this gizmo will randomly select which linked objects to trigger. Useful for making random behaviors. New Trap added to Design Objects: Strange Spore The exploding fungus normally found in the Haze. The player can no longer interact with Trigger Volumes in Play mode. Milk Molars and other destroyed objects will no longer respawn after loading your game. Fixed a handful of issues related to Raw Science in Playgrounds. You no longer take damage in the haze after plugging the weed killer canister. You can download a Design copy of your Published Playground by selecting it in the save menu and hitting "Download Design Copy". If you input a Playground code to download for a Playground you published, it will properly add it to the Downloads menu for playing. Teen uses their hands again while PEEPing under water. Relocating an object really far away from your teen will no longer cause it to become non-interactable. Spawned creatures, dropped backpacks, and creature projectiles are properly removed when returning to Design mode. Customize action works while underwater. Unstable capacitor trinket works with bows, staves, and thrown attacks as well. Adjustments to the Sprint mode options: "Push to Run" is now "Hold to Run". Added a new "Push to Run" that matches the default Sprint behavior on gamepad prior to 1.3. Various relocation fixes for small foliage in the yard. Minor visual cleanup on the Counter with Conditional gizmo. Improved creature audio when lots of creatures exist all at once. Having a Published Playground no longer allows going over the 10 manual save limit. "Hot Deposit" interaction shows up on Storage chests again. Fixed a crash that could occur with traps. Fixed a crash that could occur with creature spawners linked to pressure plates. Additional BURG.L quest fixes. -
Public Test Patch Notes for Update 1.3.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
Public Test Build 4331 to 4336 Fixed crashes related to saving / loading buildings in Playgrounds. Fixed crash related to hitting droplets. Added a new default action on the Player Spawn Gizmo called "Set Checkpoint" which will activate the Player Spawn and deactivate all other matching Player Spawns in the Playground. Fixed various gizmos being invisible after loading a Playground save in Design Mode. Fixed a handful of placed objects in Design mode loading back in with a different size after reloading your Playground. Laser Cannon hurts players again while friendly fire is turned on. Blocking Volume blocks large creatures (was only blocking small creatures). Returning to the Inventory screen no longer replaces your teen with the last crafting recipe or data entry you were viewing. Handy Gnat can build again in Custom Games. Fixing blocking not triggering reliably sometimes. Raw Science in Playgrounds can trigger events on pickup and be customized to respawn after a given time. Improved damage type icon display for all weapons. Fixed the Sign Set that unlocks after viewing some of the dream sequences not unlocking on saves that had already seen all of the dreams. Handful of bugs related to relocation of objects in Playgrounds. Adjusted the scale of some of the Harvestable objects in Playgrounds (does not affect ones placed in prior saves). Scarabs no longer view you as friendly while having Aphkid active. Sickly Roly Polys can be pissed off using the Waft Emitter. Increased the gold card drop rate of Meaty Gnats 10x. Creature Spawner can be interacted with while in Handy Gnat. Loading an older save with a Dandelion Tuft equipped will add it back to your inventory or drop it on the floor if your inventory is full. -
Hey Grounded fans! We are proud to present to you the "Make it and Break it" 1.3 update! We know you've been eagerly waiting for this, and trust us, it's packed with features, improvements, and content that will revamp your entire experience in the backyard. Showcase Feature: Playgrounds Introducing Playgrounds: our ambitious new game mode that allows you to create, share, and play new Grounded experiences, using a new suite of tools built directly into the game. Populate your very own backyard with an array of items — Chunky Chubbs baseballs, toy army men, spiders galore — and that's just the start. Playgrounds are powered by these core elements: Design Mode, Play Mode, Publish, and Play: Design Mode Design mode is where you create your Grounded experience by placing and arranging game objects and linking them up to make unique and fun play spaces. Play Mode Test your creation at any moment by swapping into Play Mode. In Play Mode, your yard will look and play how others will experience it. When you've tested enough, you can switch back to Design Mode, resetting everything back to its unplayed state. Publish Once you've built a Playground you're proud of, you can publish it for the whole world to see. Each Playground has a unique code that you can share with others. This means your incredible game modes, obstacle courses, or scavenger hunts could become the next big thing in the Grounded community! Play You can experience any Playground published by the community by entering the matching unique code to download a copy to play whenever and wherever! Design Mode When starting a new Playground, you will be placed in Design mode. In Design mode, you can run around as your selected teen or as Handy Gnat, placing and arranging game objects to make fun and unique experiences. Place Most Game Objects You have access to most objects that exist in the game, including: Over 300 objects used in the backyard: baseballs, army men, juice boxes, and more! Over 400 items, like equipment, resources, and consumables. Over 100 harvestables like acorns, pebblets, and berries. Over 400 buildings you already know and love. All creatures. Yes, including bosses. Free Placement and Rotate Freely Objects can be placed anywhere in the yard (including labs and anthills) and even floating in the air. Objects can be rotated freely in all three dimensions. Objects can be placed sideways or upside down. Existing objects, including foliage, can be moved or erased. Gizmos and Gadgets Also introduced in Playgrounds are a host of Gizmos and Gadgets that will add interactivity to your designs. Gizmos are invisible during Play Mode. Gadgets are visible in both Design and Play Mode. Buttons, Switches, and Volumes Button Standard Switch Lever Switch Pull Switch Timer Transmitter Receiver Pressure Plate Rectangular Trigger Volume Sphere Trigger Sphere Rectangular Blocking Volume Sphere Blocking Volume Gameplay Gadgets Telepotty Fan Super Bounce Pad Landing Pad Laser Cannon Laser Pillar Shock Pillar Power Up Score Board Gameplay Gizmos Time of Day Speaker Music Changer Effect Spawner Quest Marker Creature Spawner Player Spawn Equipment Equipper Inventory Filler Logic Gizmos Counter with Condition Switch Gate Switch Gizmo Trigger Events and Actions Many of the objects listed above can "trigger" actions on another object. A few simple examples include: A placed Button can toggle a Plant Lamp on and off each time it's pressed. A placed Timer Gizmo can trigger a Laser Cannon to fire every 3 seconds. A player walking into a Trigger Volume can activate a Creature Spawner to spawn five Black Widows around them. An advanced example: A Basketball Hoop increments a Scoreboard and Counter with Condition each time a shot is made. After 10 shots are made, Fireworks shoot into the air and the Door blocking your way unlocks, letting you into the next room of the dungeon. You can set up events by creating a "Link" from any object that has a Link Trigger to any object that has a Link Action. Once you have a Link between two objects, you can Customize the Link to set the triggering Event and the Action to take on the Linked object. Many of the Gizmos and Gadgets above support Linking, as do a myriad of existing items, buildings, and objects already in the game. Design With Friends In addition to designing Playgrounds by yourself in single-player, you can also design in multiplayer and utilize Shared Worlds with this new feature. New Playground Map: Grassbox Not only can you design in the canonical backyard you know and love, we're also introducing a new map called Grassbox for Playground mode. Grassbox is a smaller, blank-canvas yard for you to Design in if you so choose. The Grassbox comes with some empty, premade areas for you to quickly design in including: Small bodies of water Empty lab spaces Empty ant hill spaces And more! Additional New Features New Custom Game Options To help you customize your Grounded playthroughs (and your new Playgrounds!), we have added additional Custom Game Options: Building Enabled Whether or not players can build and relocate buildings. Crafting Enabled Whether or not players have access to the crafting menus. Time of Day Speed How quickly the time of day will progress in the game. Thirst Burn Rate Multiplier that affects thirst loss. Hunger Rate Multiplier that affects hunger loss. Resource Respawn Rate Multiplier that affects how quickly resources are respawned. Creature Health Scaling Multiplier that affects the amount of health that creatures will have. Fall Damage Scaling Multiplier that affects the damage received from falling. On top of that, all of the custom game options have been grouped under sub-categories for better navigation and clients will be notified whenever the host changes a custom game option during gameplay. Payback Attacks Reward Science Defending attacks from Factional Reactivity or from the Waft Emitter will reward you Raw Science for each creature defeated. Stronger factions reward more Raw Science per kill. New BURG.L Quest System We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, and so on up to the final, most challenging quests. There are roughly 100 in total! After you've tackled these milestones, that's it for the Apprentice Quests—your journey is complete. But don't worry, daily quests aren't going anywhere; we're just changing how you unlock them. After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress on Apprentice Quests. You'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests, enhancing the questing experience for all players. Quality of Life Features Map Improvements Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now . Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish. Name Ziplines You can now name individual ziplines to more easily find the right path to zip down. Drop / Transfer / Trash Amount When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect. MIX.R Preview UI MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them. "Place Many" Improvements Many roofs, stairs, and awnings can now be placed with "Place Many". Spiral staircases will alternate correctly when using "Place Many" downwards. Buildings being placed using Place Many will be shown even if they are unsupported. Basketball Improvements New "Basketball" items to craft. Dribbling and shooting animations. New shooting mechanic that adjusts your shot distance based on how long you hold the attack button. Basketball hoop now has reactive physics and has new audio. Making a basketball shot can be used as a triggering event in Playgrounds. Improved Stickied Quest Display Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases. First Person Handy Gnat You can now toggle between Third Person and First Person while using Handy Gnat. New Content New Equipment / Items Berry Basketball and Pupa Basketball Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it. Three new early game trinkets added for various play styles Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle. New Buildings Gnat Lamp Pupa Leather Ottoman Target Standing Target Target Dummy 2 Broodmother Décor buildings 2 Mantis Décor buildings 2 Wasp Queen Décor buildings Over 40 Half and Quarter Wall/Floor/Stair Pieces! (Trumpet fanfare) 6 Vertical Half Walls Grass Grass Crenelated Stem Palisade Mushroom Ash 2 Half Awnings Clover Crow Feather 2 Half Foundations Pebblet Clay 10 Half Stairs Grass Corner Grass Interior Corner Grass Mushroom Mushroom B Corner Mushroom Interior Corner Mushroom Acorn Corner Acorn Stairs Interior Corner Acorn Stairs 3 Half Floors Grass Stem Bur 4 Quarter Walls Grass Stem Mushroom Ash 4 Quarter Triangle Walls Grass Stem Mushroom Ash 3 Quarter Floors Grass Stem Bur 3 Quarter Roof pieces Clover Crow Feather Pinecone 3 Quarter Flat Roof pieces Clover Crow Feather Pinecone 2 Quarter Foundations Pebblet Clay New Mutation Battle Buddies Reduces friendly fire damage dealt and received. New Signs Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin. Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest. Other Changes / Tuning Difficulty Mode Changes Medium Mode Reduce all enemy damage by 10%. "Pets Invincible" is now enabled by default. Woah Mode Player damage buffed from 75% to 80%. Building health buffed from 50% to 100%. Item durability buffed from 75% to 100%. Durability penalty on death from 10% to 30%. Creature health increased from 100% to 120% Time of day speed decreased from 100% to 80% Fall damage multiplier increased from 100% to 120% Death behavior changed to drop all items on death Creative Mode Creative With Bugs and Creative with no Bugs have the following options enabled by default: Unlock all Mutations Fully Yoked Pets Invincible Consumables Some consumables now have a 4 second cooldown before they can be used again. Bandages, Smoothies, and Meals all respect this new cooldown Snacks and all other miscellaneous consumables ignore this new cooldown Doubling the effect of all healing items. Bandages now provide a burst heal when used in addition to their heal over time. Bandage heal over time heal per tick tripled. Bandage heal over time duration reduced. Quesadillantlion and Omelant thorns damage has been doubled. Smoothies The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion. Questionable Slop is no longer craftable. Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie. Soothing Syrup provides a basic heal and is cheap to craft. All smoothies have had their healing amount doubled. Smoothies respect the new 4 second consumable cooldown. Dandelion Tufts Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down. That being said, the "Fluffy Dandelion Tuft" trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice. Combat Combo system overhauled: Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%. First and second hit of the combo now deal the same amount of damage. Third hit now deals 25% bonus damage compared to the other hits in the combo. All weapon damages adjusted with this change Charge attack damage increased for almost every weapon. Players now have a default chance to crit without any crit chance boosting effects. Most Thorns effects have been increased substantially. Increased base damage of all turret ammo types. Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before. Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced. Movement On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option. Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options. Animation Two-handed swords and axes come with new and slightly faster attack animations. Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced. Third person throwing animations have been updated. Third person diagonal crouch walking animations have been added. Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered. Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow. Creatures Black Widow Changes: Resistant to Spicy, Mint, and Salty Weak to Sour Neutral to all other damage types No longer immune to poison damage Now has 2 new attacks in its arsenal Can shoot a ranged web at the player, which spawns a black widowling Can consume a living black widowling to heal and temporarily increase its attack speed Wave creatures take even more damage from turret attacks. Larva stagger animations have been updated RUZ.T flat damage reduction reduced RUZ.Ts now have a smashing damage weakness Stun cooldown on most non-boss creatures reduced Faction Attacks Anger thresholds for certain factions to send a base attack have been adjusted. Wave cooldown and spawn variance has been adjusted. Number of creatures that can be active in a wave during multiplayer games has been increased. Spawn weights for various creatures have been adjusted. Spawn weight thresholds for wave defense difficulty brackets have been adjusted. Total number of creatures that can spawn in each difficulty bracket has been adjusted. Maximum number of creatures that can be active in a wave has been adjusted. Termite Kings can now spawn in termite faction raids. Additional faction waves are now able to be angered via the Waft Emitter. Stinkbug Roly Poly Ladybug OMINENT Moth Black Widow Bosses Infected Broodmother drop rates improved. Mutations Sour Sensation thorns damage increased sixfold. Substantially increasing stamina restored by Parry Master. Spore Lord Quintupled the chance for the damage up effect to proc. Doubled the chance for the Heal over Time and speed up effect to proc. Added stack caps of 50 to all buffs provided by Spore Lord. Apex Predator effect added for Blaster of the Moldy Matriarch. Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina. Chopper defense down proc duration reduced. Javelineer thorns damage doubled. World A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar. Dandelions now drop triple the tufts. Acorns are now guaranteed to drop their top. Small Feather nodes are now guaranteed to drop at least 2 feather resources. MIX.Rs and Super MIX.Rs now reward more science on completion. Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area. A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge. Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts. Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge. Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation. Added a bed in the first outpost lab. Added and changed branches to help navigation in the area before the Hedge lab. The small Pond Lab Outpost will now be locked by default when exploring the pond. The doors will open automatically now at a later point as a result of progressing through the main Pond Lab. The doors further inside these smaller outposts will remain locked behind the assistant manager key. The loot found in the initial explorable area in the outposts has been improved. The REDACTED can now be peeped. Added REDACTED to REDACTED for REDACTED. Armor and Weapons Elemental upgrade paths now provide the same amount of damage boost as the Mighty path. Black Ant Armor set bonus "Pincushion" thorns damage has been doubled. Prod Smacker's damage increased. Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6 Mint Mace: Area of Effect mint attack. Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase. Sour Battleaxe: Increased attack speed. Salty Morningstar: Applies a bleed to the target. Mother Demon and Moldy Matriarch armor sets Increased DR. Increased durability. Now considered heavy armor. Moldy Matriarch Armor set Dynamighty proc chance doubled. Dynamighty explosive resist down debuff duration halved. Explosive Stun has been replaced with Big Boom. Explosive attacks have a chance to provide a stacking crit damage buff. Shield Changes Tier 3 shields now provide even more block strength Having a shield equipped now lowers the damage you deal Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes Grub armor status effect changed. Now increases damage dealt to tier 1 creatures. Clover armor status effect changed. Now increases defense against tier 1 creatures. Clover armor set bonus changed to trickle regen. Mosquito Needle and Tiger Mosquito Rapier can now be used underwater Spider Fang Dagger and Widow Dagger now poison enemies underwater Rusty Spear now applies infection to enemies underwater Black Widow armor set bonus Death's Impetus effect changed Old: Movement Speed increase on kill New: Trickle Regen + Attack Speed increased on kill Black Widow armor status effect values normalized so they're all equal instead of being different per piece Aphid Slippers sleek effect changed from sprint stamina to Aphkid All club weapons now attack 15% faster Widow dagger now applies venom instead of poison Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20% Dropped weapons and equipment in the yard will no longer despawn over time. Items Ammo base stack size increased. Plank and log clusters can despawn after some time like loose planks and logs do. Crafted equipment and tools will no longer despawn when left in the world for a while. Wasp Queen trinket arrow refund chance increased. Fancy Fletching now speeds up exhaustion recovery even more. Broodmother and Infected Broodmother trinkets now double the damage dealt by player summons on top of their other effects. Mantis Trinket effect changed: Combo finishers grant a stacking crit chance buff until you crit. Most Ominent Employee Badge trinkets have had their numbers increased for either the positive or negative effects: Biomedical Badge Heal over Time value tripled Food drain tripled Entomologist Badge Attack up effect increased Defense Badge Damage Resist up increased Attack down effect increased Intern Badge Hauling amount increase Movement speed slow increased Compliance Badge Damage resist reduction increased Health and Safety Badge Lifesteal percentage increased Damage over Time changed to damage resist reduction (same value as compliance badge) Doubled proc chance of rotten berry charm Speed Droplet no longer reduces sprint stamina. Crafting Lint Rope is now crafted at a 1 to 1 ratio at the spinning wheel. Whetstone cost for mighty globs and jewels lowered Building Placement Palisade Gate can no longer be placed unsnapped and overlapped with other buildings. Wall-mounted buildings cannot be placed on player backpacks. It's now easier to control the depth of buildings that are placed partially in the ground. Buildings can be zooped farther at one time, but only along a single axis. UI The Map will now show an icon on the legend for players who have hidden their map markers. The Building Facing arrow has received a glow up. Pets, Summons, and Fellow teens will be prioritized lower than hostile creatures when it comes to what health bar is shown on the UI. The "Select a Teen" interface has had a makeover. Peeping an O.R.C creature will now properly show Sour as one of their weaknesses Improved the enemy health bar priority system so your pet or summon no longer shows instead of the enemy or boss health bar. The Koi fish now has a creature card you can PEEP to unlock. Audio The teens will chat less frequently about the bug they are looking at. Accessibility Colorblind modes will now adjust the game view in addition to certain interface colors. Optimization When large numbers of buildings are collapsing, dropped items will be grouped together to improve performance. Clients loading into worlds with large bases will experience less lag and desyncing. Improved performance in the Pond and Stump labs. Improved performance around the BBQ area. Reduced CPU usage across the game. Reduced GPU usage across the game. Reduced memory usage across the game. Reduced Auto-save hitching. Reduced loading saves time. Bug Fixes Crash Fixes Fixed a random crash that could happen when processing physics collisions. Major Fixes You can save and load again while playing with no internet connection. Other Fixes Gotta Peep Them All achievement now unlocks the moment you peep your final creature as opposed to the next time you load your game after peeping all creatures. Achieving 100% on the Report Card properly checks for gold creature cards. Fixed some cases where buildings can be built into configurations that will cause a collapse, without any error message. Half Corner Stairs can now be replaced by other types of half corner stairs when standing alone. Hit droplets from dew collectors will now fall off on clients. Floors can no longer be placed directly into unsupported configurations in some cases while using Place Many. Fixed the first building placed using Place Many sometimes not being placed when Place Many was started in an unsupported position. Blaster of the Moldy Matriarch now has a HUD marker when dropped. Rough Reload now properly delays stamina regen. Corrosion status effect now has proper tags (should have no change on the effect itself). Sickly Roly Poly now displays its weakness information. [REDACTED] Gong can now be repaired. Well Rested buffs now have a max stack size of 1 to prevent them from stacking in rare cases. O.R.C. creatures now properly inherit the weaknesses of their base creatures in addition to being weak to sour instead of only being weak to sour. Lifesteal provided by Mosquito Rapiers and Tick Macuahuitl now only applies to attacks made by those specific weapons. Chopper defense down proc icon changed to red to reflect it's a debuff. Infinite spawning boss adds can no longer give gold cards. Characters will no longer make backpack comments about certain other types of containers. The Join Game browser now has better layout in Arabic. You can no longer place sap catchers on trash cans. Teens no longer break their ankles walking on Weed Stem floors. Fixed the game getting locked to 60 FPS when closing the game options window in a certain way.
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Public Test Patch Notes for Update 0.13.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
0.13.0 Public Test - 3723 to 3730 Changes Turrets can be mounted on walls and ceilings. Glue Factory has a proper icon in the building radial. Glue prices slightly increased (1 more part per recipe) Added glue recipes for spider parts and black ox beetle parts Gold creature cards show the proper health rating. Waft Provoker recipe updated to better match final art. MIX.Rs should animate and make noise again when activated. Base attacks are allowed to be slightly more destructive now that they happen less frequently. Waft Provoker has been renamed Waft Emitter. Updated Turret description to note that it does extra damage against creatures involved in defense events. Updated lighting. -
Public Test Patch Notes for Update 0.13.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
0.13.0 Public Test - 3721 to 3723 Changes Fixed constant crashing on the Xbox Series S Fixed performance issues on the Xbox Series S Repair has been reworked on upgraded weapons: All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue" Repair Glue can be crafted at a new crafting station: the "Glue Factory" Weapons and armor of +0 through +5 use their normal repair recipes as usual Armor upgrade scraps and plate unlocks have been moved: Grub Plates and Scraps are now unlocked via the same burgle purchase as the Smithing Station. Price reduced to 100 Raw Science Berry Plates and Scraps are now unlocked on the hedge chip in a bundle with the Glue Factory. Price is 500 Raw Science Pupa Plates and Scraps are now unlocked on the same chip as weapon upgrade jewels. Price is 1000 Raw Science Daggers upgraded down candy paths can harvest underwater again Underwater creatures have had their resistances/weaknesses to chopping damage replaced with slashing damage to accommodate the new dagger damage type. Repair hammer damage doubled (repairs twice as fast). Waft Provoker has new art. Attacks triggered via the Waft Provoker will end if the Waft Provoker is destroyed. Attacks triggered via the Waft Provoker are allowed to be more destructive before payback can be considered delivered. Tuned some of the bug parts that can be placed in the Waft Provoker to add more rage than before. -
Public Test Patch Notes for Update 0.13.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
0.13.0 Public Test - 3718 to 3721 Changes Fixed crash related to using Photo Mode Fixed crash related to the crafting screen. Fixed crash related to creature combat. Dust hazards no longer deal durability damage. Oven can now simultaneously cook all queued items at the same time. Mushroom Bricks are now cheaper to craft. Creatures angered by the Hedge MIX.R should now path to it more reliably. Having lots of ziplines no longer lowers the performance of your game. General game CPU optimizations. Fixed crashes that could occur during base defense. Scrap recipes should now properly display in the crafting menu after being discovered. Lint Rope now only costs 2 lint to craft. Wolf Spider no longer randomly dips into the floor or other geometry. Visual updates to the Oak lab and Hedge lab. Burr Trap and Green Shield Bug parts have new icons. Burr Trap art in the crafting screen and building radial match the actual trap art when placed now. Kills while in a Turret should count towards your kill count total. Wafter has been renamed Waft Provoker. Reduced memory usage on Xbox to reduce OOM crashes. Halving the rate bugs get upset at you while trespassing in their territory. Factional Reaction base attack cooldowns increased from 2-6 days to 6-9 days. Adjusted the ranges of creatures that can be sent to bases that are smaller. Bees that are part of a wave attack now always drop pollen. All wave creatures have had their rare part drop rates slightly increased. Green shield bugs now drop 2-4 parts instead of always only dropping 1. Charcoal Canteen repair recipe reduced to 1 charcoal chunk instead of 2. Pollen turret now visually has a purple flower petal to help further distinguish it from the pebble turret. Turrets can now be built on steeper slopes like slanted clover roof pieces. Turrets show a reload time bar over the ammo UI. The player will be slowed when finishing ziplines, to reduce falling damage. Armor upgrades now also reduce the minimum damage value of incoming attacks. Completed MIX.Rs no longer show science floating at the top after saving and loading. -
Public Test Patch Notes for Update 0.13.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
0.13.0 Public Test - 3713 to 3718 Changes Fixed crash when looking at our attempting to PEEP Bees or Diving Bell Spiders. Fixed a client crash on join regarding equipped main hand weapons. Neutral creatures will no longer instantly aggro you without provocation. Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One. Slightly lowered the repair cost of almost every piece of armor Increased Milk Molar HP upgrade values Proper art materials have been hooked up for the new scrap and plate items. New art added for the Explosive Burr Trap. Grinder requires cheaper materials to craft. Orb Weaver Jrs are now tier 1. Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs. Gas Mask now has a Sleek upgrade path. Grubs now drop 3 hides on average with a rare chance of dropping up to 8. More grubs exist in the lower yard, mostly around damp locations. BURG.L no longer incorrectly remarks about the time of day. Honey Pot moved. Aggressive bee sight radius reduced by 50%. Daggers no longer revert back to chopping damage after upgrading to +6. Pollen Turret ammo has a higher velocity. Gaining a small chunk of stamina with Parry Master while exhausted will correctly fully restore your stamina after the exhaust delay completes. Entering a turret from a third person camera no longer has the aim cursor offset when in the turret. New audio when holding a Charcoal torch. ASL interface graphics no longer stretch vertically on some languages. -
Public Test Patch Notes for Update 0.13.0
Aarik D replied to Aarik D's topic in Public Test Bugs & Support
0.13.0 Public Test - 3711 to 3713 Changes Fixed the Woodpile tarp and Grill rendering completely black. Lowered peak memory usage when loading a game on Xbox One and Xbox One S Walking up to a MIX.R prior to using the Biometric Scanner will show "Unauthorized Access" instead of showing nothing. Fixed some creatures not having kills tracked. Fixed some creatures not dropping Gold Cards. PEEPing framerates have been improved. Explosive Burr Trap can now be triggered when Friendly Fire is off. The "Base Building Under Attack" icons display at farther distances now. Map markers are now positioned correctly on the map. The number of slots shown in the Data screen for BURG.L chips now matches the number of BURG.L chips to find. -
Public Test Patch Notes for Update 0.13.0 Important Note: Your quest status will be reset with this patch. Our work on bringing you the story is going to cause some quest changes to have to happen in the background, so you will need to redo quests you have done previously. But everything you have built, crafted, and purchased in the backyard will all remain untouched! New Features Faction Reactivity Bugs will take the fight back to your base when they get tired of you intruding on their territory. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door. Waft Emitter Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be. Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand! Note: Building art is temp for the start of the Public Test Build and will be updated. MIX.Rs Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that. Additional Defensive Resources Turrets Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs. Pebblet Turret Shoots pebblets at high speeds to destroy your enemies. Pollen Turret Shoots pollen that stuns enemies. Effective at bringing down flying pests! Explosive Burr Trap Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. 1 New Mutation Creature Cards The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them. Creature Cards are obtained via the PEEP.R Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature Strengths Weaknesses Weakspot locations Health and Creature tier How many the player has killed Flavorful information or a fun fact Armor Upgrading and Adjustments Armor has been completely reworked Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits 20 damage - 10 Damage Threshold = 10 damage 200 damage - 10 Damage Threshold = 190 damage % Damage Reduction reduces damage by a % and is better against big hits 20 damage - 20% Damage Reduction = 16 damage 200 damage - 20% Damage Reduction = 160 damage Armor Upgrades +1 - +5 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Grub Leather Plates Bulky Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 10% Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armors by 10% Requires Pupa Leather Plates Sleek Path +6 - +7 Upgrades the Damage Threshold value and durability of armor by 5% per level up Unlocks an innate status effect on the armor piece Requires Berry Leather Plates +8 - +9 Upgrades the Damage Threshold value and durability of armor by 5% per level up Requires Pupa Leather Plates Weight Classes Reworked Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay Light 10% Damage Reduction 5% More stamina to swing weapons Medium 20% Damage Reduction 15% More stamina to swing weapons Heavy 30% Damage Reduction 25% More stamina to swing weapons Weakpoints Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage. Enemies will take extra damage when struck in a weakpoint Certain weakpoints are only affected by specific damage/attack types Enemies that have weakpoints will have their weakpoint locations detailed on their creature card A special VFX sparkle will play when the player successfully hits a weakpoint Swap Difficulty Mid Game You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. Change Custom Game Settings Mid Game You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time: Difficulty Bugs Ignore Players Building Integrity Player Damage Friendly Fire Pet Invincibility Hunger/Thirst Drain Stamina Drain Equipment Durability Food Spoiling Menu Pauses Game Base Defense Backpack Items on Death The following changes cannot be edited mid-game: All Recipes Unlocked and Free Bugs Spawn Quests ASL Terminals Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab. Save Game Naming Full playthroughs and individual saves can both be renamed for better book keeping! Storage Naming Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon. Additional Features "Take All" option on Sap Collectors The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu. Various bugs can jump! New Crafting Content Charcoal Canteen Purify dirty water on the go. Charcoal Torch Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one. Story / Quest Revisions Story and Quest progress will be reset. A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine. All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over. The dialogue revisions are still missing final recorded VO. Note: The first load of old saves may take longer than normal as the conversion process takes place. Changes / Tuning Systems Rest warning for waking up in the dark has been moved to 5am instead of 6am. The player will respawn at the nearest discovered Field Station if no respawn point is set. Billy Hogs and Apples now grant more items and are harvested in a slightly different way. After breaking the initial big food node it breaks in to several chunks. Each chunk can be hit to burst in to large quantities of loot. Billy Hogs now grant spoiled meat in addition to their other loot. Minor Stamina Rework: When stamina is fully depleted you'll now enter an "exhausted" state Exhausted state lasts for 3 seconds Cannot perform any actions that require stamina while exhausted After exhaustion ends, all stamina is fully recovered instantly Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed Stamina recovery speeds and delays work as normal in all other circumstances Stamina cost for swinging all weapons has been halved Controls When in PEEP.R mode, your rotation speed is scaled down for more precise control. Mutations Mithridatism is now a 3 stage mutation Stage 1 Obtained: Kill 1 Wolf Spider Effect: 25% Poison damage reduction Stage 2 Obtained: Kill 5 Wolf Spiders Effect: 50% Poison damage reduction Stage 3 Obtained: Kill 10 Wolf Spiders Effect: 75% Poison damage reduction Lil Fist has been reworked and is now a 3 stage mutation Stage 1 Obtained: Kill 40 creatures with fists Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 2 Obtained: Kill 100 creatures with fists Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Stage 1 Obtained: Kill 200 creatures with fists Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end. Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed. Reliable Friend now decreases revival time by a much larger amount Stage 1 = 25% Stage 2 = 50% Stage 3 = 75% Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations. Movement Zipline speed and acceleration increased. Tech Upgraded engine to Unreal 4.27. Audio One new combat music track. Accessibility Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly. Combat All creatures have had a damage pass to keep up with new armor system All creatures have had AI adjustments for combat Creatures will now strafe and move more frequently Creatures have had their attack frequency and cooldowns adjusted Stamina cost for swinging all weapons has halved. Daggers now deal Slashing damage instead of Chopping damage Daggers can no longer harvest plants requiring chopping damage while above water Underwater harvesting functionality remains unchanged. Creatures are better able to navigate between separate navigable regions. Pets Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat. Interface Subtitles have been improved to show character icons next to them. Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along. Multiple HUD notifications that play at once will no longer overlap each other. Map location marker for current spawn point will show up no matter how far you are from it. Tech upgrades can be purchased by double-clicking on them. The Resource Surveyor interface now sorts the available resources. Added Deposit and Retrieve options to item context menus in container interfaces. Smoothie recipes are shown in the crafting interface (still requires Smoothie Station). "Take All" option on various buildings is disabled if there is nothing to take. A notification noting your equipment took durability damage on respawn now displays. A "Respawn at Kid Case" option has been added to the Death screen. A "Load Last Save" option has been added to the Death screen. Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward. Building General Broodmother Trophy now supports Arachnophobia Safe Mode. The game now communicates more clearly when building is disabled because of combat. Zipline anchors can now be relocated if no lines are attached. Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat). Players may run while relocating buildings. Building Placement Triangular walls and floors can now be correctly placed against each other. Fixed several cases where snapped walls were incorrectly considered obstructed. Some grid buildings can no longer have other buildings placed overlapping them in specific cases. Buildings can no longer be placed inside characters in Creative mode. Small buildings can now be placed under stairs. Optimization Improved CPU Performance while playing the game. Steam versions of the game now use DX12 instead of DX11 World/Resources Dandelion Tufts world items will only stay active for 8 hours before being blown away. Pond Dome exterior lights will now turn off during the day. Removed the button puzzle and TAZ.T fight from the Oak lab. The landscape outside of the yard is no longer an empty void. Creatures Dust Mites are now significantly less tanky HP reduced by 20% Damage Threshold reduced by 12 Resistances reduced from 50% to 25% Items The same smoothie effect can no longer be stacked multiple times You can still stack as many different smoothies as you'd like Roasted meat now restores health when consumed in addition to its other effects. Bug Fixes Major Fixes Newly-connected clients can now see all resource survey regions instead of only ones near them. Dropped item locations will no longer desynchronize for clients. Fixed a client desynchronization issue related to relocated buildings. Fixed several other client desynchronization issues. Clients will no longer be missing ziplines when connecting to a multiplayer game. Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside. Other Fixes The player can now take damage when impacting surfaces with sufficient velocity. Dropped weed burrs always collide with players. Controls tabs in the options screen will now scroll more nicely. HUD markers display in the correct locations during zipline connection. Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region. Clock times are now displayed correctly in Arabic. Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other. Wide Interaction can no longer be used to interact through walls. Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open. Player nameplates and map markers will continue to display when the player is placing ziplines. Buildings can no longer be placed on Candy Corn. The client will no longer see inappropriately-disabled building construction interact options. The player will stop placing Pet Memorials after using the last one in their inventory. Hedge Berries will no longer disappear when cut using explosives. Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions. The full map art will now be correctly shown in the Resource Surveyor. Buildings can no longer be placed in prohibited locations by cycling the material. In German, some text labels that were supposed to be uppercase now are. Ziplines cannot be connected to anchors being placed by other users. The Broodmother BLT recipe no longer blends in to the table it's placed on. Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier. TAZ.Ts will no longer sometimes be larger in size. Bug Fixes - Steam Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.
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Greetings and well met everyone! We hare happy to announce that we will be doing weekly streams for Grounded! Streams will take place every Wednesday at 1 PM PST // 4 PM EST // 10 PM CET See you in the backyard!
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I really like this idea! I'll add it to our suggestion list!
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You are more than welcome to join the official discord! There are chats for people looking to game it up http://discord.gg/GroundedTheGame
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EPIC Oak Tree Base Build
Aarik D replied to Kevin O'Hara's topic in Grounded: General Discussion (NO SPOILERS)
Wow, absolutely amazing! Excellent work to everyone who put it all together!- 2 replies
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Thank you friends! I am indeed back and still have my account!!!
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Join us this Thursday for a sneak peak at the upcoming DLC for Pillars of Eternity - Forgotten Sanctum with Alex Scokel and Matthew Perez!
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Greetings Watchers and well met! Josh Sawyer and the team would love to get some feedback from all of you. What we're asking for specifically is feedback on the God Challenges. What do you like about them? What do you not like about the challenges? Whats your favorite challenge and/or combinations? Do you find them enjoyable? What can be improved upon them? We'd love to hear from you! Thank you all for helping us create a better Eora for everyone! Check out the latest changes in our Beta Branch here!