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Pharaun159

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Everything posted by Pharaun159

  1. I wouldnt even begin to consider diablo as much of a roleplaying game. I couldnt even gag my way through the 3rd game. Made it an hour and never touched it again. Wanted to kill it with fire. Pillars has some great elements for a great rpg world, and many elements in the game show a desire for this. Im not suggesting to turn a tactical game into a solely rpg. Im suggesting balancing ideas to get the two to merge better. Sure my suggestion would let intelligence become a dump stat. But if you had intelligence effect how your character handles conversation, or at the very least how npcs treat your character.. I mean would you really want to play through the game when everyone treats your character like he's too dumn to kniw how to wipe his ass? If you dont care, then fine... Minmax away. But if you do, then theres is just a more immersive story for you.
  2. Just thought I'd share my new build. I was trying to do some roleplaying and the character that resulted has been pretty awesome so far. So nerd stuff first. Backstory. Cole Soulreaver is a member of the mercenary band known as "The Deadmen". He was that captian of the company of the "Pitted Shield" a title that bespoke of the company's perchant for using tower shields to soak up the damage of spell traps laid during campaigns. Now Meadow folk he may be,it was the mountains that raised him. In the mountains, a cipher is not looked kindly upon. So he did his best to keep his abilities a secret. When he joined the Deadmen, an Orlan cipher saw him for what he was and trained him. After many years abd many successful campaigns, Cole eventually grew tired of seeing men die for gold, and decided to take the offer from Roderick that he'd heard so much about... Character stats built so far. Might 16 Con 10 Dex 10 Per 18 Int 14 Res 10 Right now is level 6. Talents thus far have been. Weapon and shield, peasants specialization, and biting whip. Also have the Crucible knights talent. Debating on either interrupting blows or bloody mess for the deathblows. Interupt is already rediculous for this build. Gear is tower shield, Rizzeri's Thorn (spear) Scale armor (eder's) the boots of stability, gloves of rage, helm of pilgrims visage, amulet of resolve, rings of protection and deflection. The rundown This character is a much tougher cipher. Rear guard for your casters. Yet can stand on his own for awhile if using his powers. Very unlikely to get oneshoted. The spear does additional crush damage, which helps in regards to damage. His deflection and accuracy are his bread an butter though. Deflection is in the 50s right now, and accuracy is 59. He rarely misses. Right now, hes showing the highest damage output in the party, though druid is starting to hit her stride. Coupled with a dps paladin, and a tanking chanter. Hes a force of nature. Mind blast for knockdown, that crushing beam is rediculous. Fight your way along the flank, then latch it on to your caster and everything dies. Been tons of fun!
  3. No i dont think that every character needs 18int, though i do think that int built incorrectly. Thats why i leaning towards class specific bonuses. Why the hell is a barbarian damage radius with a sword effected by his intelligence? Same goes for paladins and monks. Just doesn't make any sense. Barbarians radius for carnage, should just go off the static weapon length. Paladins and monks radius of abilities should be based off their resolve. For wizards, cyphers, chanters and druids. The system is largely ok. But what if resolve or perception effected a druids wildstrike crit potential. Or perception gave cyphers a higher starting focus. Things like that make glass cannon builds even less desirable, but still possible. And yet, still reward players for creativity in their builds. Also fits from an rpg side. Right now it feels like a tactical strategy game with a story beaten around it. Which is what its predecessors most certainly where not. Icewindale was more akin to this. Balance was probably one of the best of the games. Baldurs had a freakin phenomenal story, though game mechanics where horribly lopsided in favor of casters. Pillers feels like a buggy Icewindale with a spotty application of story and lore. Some areas they did amazing job. Others like the lore of game mechanics... Make little sense. Just my oponion however.
  4. With respect to the cypher... Wouldnt you then have to balance between intelligence for range, perception for focus and accuracy, AND might to actually damage anything to build focus after you deplet initial reserve. Then to top it off that leaves resolve and con. If con had the elements i suggest,then could you really afford to lose it? One disable and your out of the encounter. As for resolve. That would be the only one you could minmax with at the expense of deflection, which is poor for cypher to begin with. plus it would makes you succeptable to will attacks. Again with the elements i suggest would also be a critical loss. You could do it, but youd be doing a ton if reloading... And praying that your party makes it without you.
  5. Lol awesome points guys! Charisma in baldurs... Love it! But yeah i starting to agree with ya. Minmax is a seperate issue. But i definitely still hold to making stats more interesting from both an rpg perspective and a character creation perspective. Making constitution and resolve more appealing as well as class specific bonus's for stats would definitely immerse a player more deeply into their character. Some people play for the math. Others actually play a story. The games really feels like it lacks on that side of the spectrum. I wont even play any of the godlike races simply because i hate the way the male character models look. Especially the death godlike. Even though that character would fit my playstyle better then any other. I try think about what my character feels in a situation.. As much as i love this game... That sense of connection to your character is lacking. Comes off as more of a strategy game with story elements to me. Thats why im so against min maxing unless it fits a story. If this was a tragic tale of powerful, shut in, wizard with an immune deficiency forced out into the world.. Only to tragicly die from an unwashed beer mug at the local in...then maybe it fit. Getting back to my original post however, fleshing out the rewards if the stats would open up new build viability, a rewarding sense if character creation simply because there really would be no useless stats, and more plausible roleplaying. I think the high intelligence for paladins irritates me the most. Even though they are different from dnd perspective, they are still leaders with strength of belief. Theres no rule that they cant be an intelligent military leader. That in itself fits in a way. Yet their powers still of a supernatural skein. The strength of their belief is driving them to extraordinary feats. Thats resolve. Perhaps things of this nature could be rectified through some new talents. A talent that changes palidins modifiers to be adjusted by resolve. Or a wizards damage modufiers by the same. Additional staring focus for cyphers by perveption. Make it a talent that shapes character development instead of creation. That would certainly diversify things, would it not?
  6. You guys bring up some valid points. Perhaps the real issue is that stats "arnt" important. Perhaps constitution and res should have greater purpose. Thus making any minmaxed sacrifices far more costly. Perhaps a resolve could give a bonus to casting times. So if a caster sacrificed resolve completely all casting times would be reduced by a full slot. (aka fast cast to avg. Or avg to slow. And i hold to constitution effecting disabling effect times. Just those two alone would have massive impact for balance.
  7. They already did that in the new patch in terms of ai, but im coming from more of an rpg side. Seems really weird to have genius paladins, brawny maged, and any character with so little resolve that they should all be suicidal.
  8. These are just rough thoughts. But i did not mean to suggest that those skills increase spell damage further then it is. many spells do require accuracy for additional effects to hit. So a caster would need intelligence, and resolve. But dexterity and perception would also be important. A few tweaks to the spells themselves and perception would be a required investment. Also. The idea is to get each class to have to invest in 3 classes and still not be able to sacrifice "unused stats" if constitution effected your characters resistance to detrimental effects and you minmaxed that out in favor of the others, one stun could wipe you out from tge encounter. Could sacrifice some strengtg, but sone wizard spells are melee (staff comes to mind.) suddenly useless. These changes are suggested to enhance roleplay, and balance the game in a more rewarding way. Would make players get into charactee more. Instead if wonder why their mage is build like a brick ****house. Or why their paladin has to be a genius to be effective.
  9. Hey guys! While the whole "use math to maximize my character" thing, this gane really feels a bit lacking on the rpg side of things. Its got a great story, but character development has seemed completely static too me. Almost every class is might, and intelligence. With the recent update perception now has more purpose. To me this is extremely boreing, and is ver vulnerable to min/max. Im starting this post as a general discussion in the hopes that devs see it. As a start. I would say that stats need to have a greater impact overall. I would do this by making stats have greater value. Also by makeing stats have unique bonuses to specific classes. Let me explain. Might is perfect. But i think it should only modify melee and ranged damage (heavier # bows lets say) constitution should do more then grant health and endurance. It should subtract a percentage of duration from detrimental effects, such as hobbling and other non mind affecting effects. Dexterity is fine, but should have a minor deflection bonus. Perception has been greatly improved with the accuracy bonus. However it should also add a bonus to chanters speed when it comes to charging their abilities (or affect their synargy in some way) and should add a bonus to cyphers focus limit at encounter start. That would really balance those classes hy forcing them to invest in another stat. Intelligence seems all wrong to me It should boost spell damage and additionall decrease mind effecting detrimental effects. This would only make it worth investing in for caster type characters. Lastly resolve should ve the defining attribute for spell and ability range and area calculation. Not only would it fit roleplay better (Paladins resolve, druid and priest force of belief, or wizards strength of identity.) but it would greatly obliterate min max. A caster would need both intelligence and resolve. But dexterity would be important as well. A cypher and chanter would need intelligence, perceprion, and resolve without being able to sacrifice on dex or strength (youd not ve able to melee, and even ranged attack would suffer preventing focus gain) chanter wouldn't be effected as much, but their abilities are slow builders anyway. fighters would be largely the same, they've been right from the start. Paladins wouldnt be investing in a crap stat just to boost aura range. It would tie in with their deflectiom bonus from resolve. So to adequately build a tanking paladin. You'd need might, resolve, and constitution. Would also need some perception. These are huge changes, and I want to hear your guys thoughts in the matter.
  10. Im in the same boat with the adra dragon. I killed it, and got stuck in combat. I agreed to its quest and then killed its minions, and got stuck in combat. I tried a different follower load out... and got suck in combat. How the hell to i fix this. Its like this whole cell is corrupted! Is there a console comand to end combat?
  11. Lol Awesome. just had to make sure lol
  12. In the salty mast, the merchant Vincient Dwellier's entire stock has been generalized. As in all yellow item have the same enchantment. Weapon damage, +acuracy, fine. and thats it. every weapon in his inventory. either this are mislabled yellow, or their unique stats are removed.
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