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Tennisgolfboll

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Posts posted by Tennisgolfboll

  1.  

     

     

     

    I think we should be glad that it got changed. If Avellone fully wrote the characters, he would've turned them into irritating mouth pieces that are always right and you can't argue with (Kreia, anyone?).

    You've got other examples beside Kreia? Because Durance and Grieving Mother already feels like Kreia split in two, with Durance getting all the politics and morals that some people hated from Kreia, and giving the player the opportunity to just shred him.

    Well, there's also Ulysses. Just as condescending and obnoxious.
    Agreed about kreia she was so boring. Ulysses was full of himself and didnt make much sense (avellones writing?) but he was a cool boss to hunt down.

     

    Was Avellone hurt that his work was cut from POE and rage quit?

  2. This has nothing to do with balance exactly, but the reason I hate rangers is the pet. I do not want to micromanage two chars for the price of one. An option to exhange your pet for something else at char creation would be great.

    I like this idea

     

    Or allow the pet to be sacrificed in the blood pool for a massive boost.

  3. 12+4+3+2= 21 DT (24 vs slash/pierce) is really nice for 95% of all incoming attacks. The team will need little micro management and heals are more powerful the more dt you have.

     

    Almost all fights will be cake walk. But to make it even more absurd one could do a custom team with all fire or moon godlikes.

  4. For an easy party.

     

    Get 3 tanks (pc paladin, eder, pallegina)

    Get kana, aloth and hiravias.

     

    The tanks need large shields+sabres/hatchets ( 1 paladin with buckler with herald) use endurance and focus auras.

     

    3 ranged men with arqebus and kana chants nock.

     

    Have hiravias heal and use aoe wheen needed. Remember paladins lay on hands. Get heaviest armor for all party members and ale.

     

    Aloth and chill fog learn to use it well. Confuse vs hard enemies.

     

    Your team will mow down most things with very little management.

  5.  

     

    1) The point that DR percent leads to power creep is just wrong. (So is the claim that WOW is percentage based, its formulas).

     

    2) Having 95% DR is almost as bad as getting DT where 1 point of damage or none goes through.

     

     

    3) But that isnt how DR should be used if you have a basic grasp of percentages.

     

    4) The problem with DT is that it gives such an uneven result. DR does not.

    1) WoW was percentage based in vanilla. Gear could for example have +2% evasion on their stats. Also, it does suffer from power creep. I gave valid examples and arguments for it. You can't just say "no it doesn't" and then provide no real argument about why you think so.

     

    2) You missed the point. Or the definition of power creep for that matter. And no, those cases are not comparable. To overcome DT completely, I just need twice as much damage. To overcome a 95% DR, I need 20 times as much damage. I think anyone can see the problem with this. DT vs. damage is a linear progression, while DR vs damage is exponential. Exponential systems don't scale very well.

     

    3) Percentage is percentage, no matter how you use them. You can't extend a percentage based system endlessly without eventually running into power creep for all the reasons mentioned above.

     

    4) You see, the problem is that we have a general disagreement here: I feel that uneven results are desirable, as it creates clear purpose for different weapon types. Not all weapons are created equal and that is what makes this game interesting. I'm sick of all the "which weapon do you want to use? Ahh... doesn't matter, both the dagger and the greatsword have 100 DPS" MMO bull.

    WOW isnt percentage based. It is, and has always been, using formulas. It shows you dont understand what a percentage based system is.

     

     

    If you for example cap DR at 50% it will not scale the way you describe it. Having it cap at 95% then it becomes like DT when your DT is almost the same as an incoming attack.

     

    The problem with DT is that it will make you immune to many attacks and still not work at all vs big hitters.

     

    A tank has 10 DT. The standard enemy does 10 damage. He then never takes any damage. O damage taken, poor game balance. Boring.

     

    He then encounters a wolf, that hits twice as slow but for 20 points. He will suffer massive damage compared to the standard enemy.

     

    Then a dragon that deals 100 damage, he dies after a few attacks. He cant tank it because of DT.

     

    Then you have hundreds encounters like this. And game designers will not be able to balance it. Because of DT.

     

    In a percentage based system none of these problem ever happen.

     

    And seeing how game designers cant even get systems working as intended (bugs) its a mighty tall order to have them use DT. They will create imbalances that does not need to be there. That they never intended or wanted.

  6. The best way to deal with ogre druids and their insect plague to heavily spam spells like Confusion, and prevent them from getting those spells off, or at least get them attacking each other. Confusion is one of the most potent spells in the game, but it seems particularly useful against Ogres because their Will saves are nothing special and they have so much END that they don't die easily. So getting them to attack each other is a great way to turn their strength against themselves.

    A good tip for what imo is the hardest bounty. I often go with heavy dps, summons, ranged interrupt, Aoe druid,mage etc

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