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Tennisgolfboll

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Posts posted by Tennisgolfboll

  1. I dont mean to put your gaming skills in POE down or your knowledge of the game (both are better than mine)

     

    But as i said i cant stand this AI and comsumables spam. Such a travesty of the game, immersion breaking etc

     

    My criticism is not of you but of the game (only this aspect, i really like POE)

  2. I thought this was both cool and clever.

     

    If you @Tennisgolfboll just wanna roleplay and get immersed, by all means do, but there is a particular enjoyment in finding ways to beat the game that weren't intended by the developers. That's part of the appeal of complex systems in games for me at least.

    Yeah that is what i do (rp and enjoy) but doesnt it say something about the developers when its easy to exploit the system?

     

    I like that obsidian has tried to "balance" the game. But id much rather have OP ciphers than AI/consumables "exploits" (legal within the game but clearly not intended that the ai should be this stupid etc)

     

    Of course in the best of worlds we would get both good class balance but way more important is ai and ofc not spamming dozens of consumables etc.

    As i said this video just shows how poor the game is (and i like this game, but this is the worst side of it, so stupid)

  3.  

     

    I dont understand this.

     

     

    I mean abusing AI and a ton of scrolls, potions and food to beat a dragon 1v1.

     

    The only reason it doesnt destroy you is because of its stupid ai (not intended) and because of all thosr consumables (not intended)

     

    Totally immersion breaking

     

    Its like watching the LOTR movie and Aragorn fighting a big bad boss. The fight takes 5 minutes and he uses 25 consumables and its clear that he is fighting a stupid AI thing because he is running around and around and it stupidly cant do anything that it should be able to because of it speed (like intercepting him). Also how he manages to use all those consumables in the middle of the fight is absurd.

     

    I can tell you right now that movie would get torn to pieces by a pissed off audience.

     

    Why must we accept this garbage in games?

    So Aragorn fighting big bad bosses is realistic in your eyes? :)
    Not sure realism is the word id chose, immersion would be my choice.

     

    But yeah absolutely.

     

    Like when he fights the Uruk hai boss at the end off the first movie, amazing fight.

     

    Or when he fights the armored boss troll at the end of 3. Very cool.

     

    Having those fights mimic this dragon fight would have made the entire movie into a joke however.

     

    I just hope one day enough gamers will demand the same kind of immersion.

  4. I dont understand this.

     

     

    I mean abusing AI and a ton of scrolls, potions and food to beat a dragon 1v1.

     

    The only reason it doesnt destroy you is because of its stupid ai (not intended) and because of all those consumables (not intended)

     

    Totally immersion breaking

     

    Its like watching a LOTR movie and Aragorn fighting a big bad boss. The fight takes 5 minutes and he uses 25 consumables and its clear that he is fighting a stupid AI thing because he is running around and around and it stupidly cant do anything that it should be able to because of its speed (like intercepting him). And its crazy how he manages to use all those consumables in the middle of the fight. It is absurd.

     

    I can tell you right now that movie would get torn to pieces by a pissed off audience.

     

    Why must we accept this garbage in games?

     

    (This just shows me how sad the AI is in the game and how lame it is to exploit the consumable system, both should have been fixed)

    • Like 1
  5. Hey.

     

    Story time is a great addition to the game for casual players etc.

     

    I have made a few topics in the past about how the the difficulty setting didnt work for "easy".

     

    Story time works very well. Ive played all of act 1, large chunk of part 2 and caed nua. Also a part of the white march.

     

     

    The changes are great. First off the choice to use normals enemies was good. The battles feel epic yet are easy.

     

    Also you managed (and this is very important) to keep the spikes in difficulty very well controlled. For example fighting the dragon in the white march isnt a huge spike when you are high level

     

    I highly recommend you always use a Story time option in your games to make sure that you can sell to that part of the market aswell.

     

    In short, you nailed it.

  6.  

     

    OH SNAP

     

    Also, I'm very pleased to see they hit the 1.65m stretch goal. Maybe people will stop asking for every RPG and its cousin to include a campaign creation toolset now the D:OS2 is finally going to provide dedicated editor support.

     

     

    I... I really don't know how to feel about it.

     

    If he works on the lore and writes way to integrate gameplay ideas into the story, it's awesome. But don't let him write characters (at least, not on his own).

    I don't really get that. Character writing has always been what Avellone does best.

     

    Well, that and just generally tearing existing properties into little pieces.

    I'm probably in the minority here, but here's my opinion. When it comes to writing characters, Chris Avellone is one of those writers who works best when kept on a leash, or at least working in tandem with another writer (like Colin McComb in Planescape Torment or George Ziets in Neverwinter Nights 2). You take him off that leash and he'll start writing characters that are annoying, unsufferable and unbearable mouthpiece that exist only to be proven right (yeah, I'm still sore about Kreia (I consider KOTOR2 to be the worst game Obsidian ever made) and Ulysses (which hurt a lot since I love Fallout New Vegas)).

     

    In short, Chris Avellone can write great characters (Planescape Torment proved that), but he needs someone to rein him in.

    I agree. Kreia is possibly the worst character obsidian ever did.

  7. So I eagerly loaded up my save to see if they fixed any of the many, many game-breaking bugs that 2.01 introduced. You know, like the super secret end-game item that teases you with unique spells that erase themselves. And the rogue party AI that ignore your orders and run around arms in the air.

     

    And the very first time I loaded that save, my 6 characters were opposite sides of the dungeon. The patch sent half of my party all the way back to the entrance.

     

    A new bug. A. NEW. BEAUTIFUL. BUG. Another patch, another one.

     

    Bravo. Obsidian. You wasted no time at all. Just bravo.

    Ive been saying this for months.

     

    The bugs are out of control and has been since day 1. Obsidian just cant get it playable.

     

    Never again an obsidian bugfest

    • Like 1
  8. If I remember correctly, the first timeI had to fight against dragons was in Baldurs Gate 2.

     

    After that a fight against dragons seems to be mandatory for almost every AD&D game (e.g NWN 2), was adopted by Dragon Age and many other games.

     

    Mostly it goes like this:

     

    I meet dragon first time. I get butchered, one hitted, slaughtered and ...how was this new word? ... gibbed.

     

    I try again, same result. I read forum and learn about a cheap trick. I fight again and win.

     

    In BG 2 it was the spell "feeblemind", in NWN 2 fire protection plus two mages (Sand and Qara) casting

    "Isaac's Greater Missile Storm" after debuffing the dragon with "Mordekainen's Disjunction".

    In DA:O it was a question of level, in DA II it was simply reflex based and finally in DA:I have a high enough level and Sera use her ultimate bow skill.

     

    Try to fight all these dragons in a regular way and you'll enter a valley of tears and frustration OR figure out the cheap trick.

     

    What a nonsense. It's like some ants fight a wolf and win, because there is an ant-mage and the wolf is too stupid to stomp them simply into the ground during the castingtime.

     

    The only halfways acceptable dragonfights I have seen in "The Witcher II", where a ballista was needed to bring the beast down. If I remember correctly something similar happened in Dungeon Siege II, too.

     

    Anything else is nonsense. Mass wins over class, no matter what spells the class knows or how fast the tiny being can use her bow.

     

    The question:

     

    Must we really have this again and again just because of some "I-solo-this-game-with-a-mage-at-ultra-hard"-gamers who need this kind of a ... uhm ... challenge because they can't afford the lady in leather with the whip?

     

    I am aware that most of these fights are not necessary to progress in the games, they're (thankfully) just optional.

     

    But then there is the old school gamer, who can''t leave a game before having completed everything...

     

    Although I HATE minigames like the ballista shootings in TW 2 and DS 2, I'd prefer that over the tedious

    (or cheap) battles we've had in the past.

     

    Give us some other hard bosses like

     

    Raedric in his second form,

    but let the dragons rest in paece.

     

    Cant EDIT: Dragons being in the game is common knowledge. I did spoiler tag a detail that's a giveaway, though.

    You are right.

     

    Rather than proper difficulty settings and balance we get these crap fights.

     

    Debuff and cast petrify and insta gib dragon. Dont and die.

     

    The same is true for easy or hard (which is a whole other level of absurd)

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