Not really, I'm not worried about my tank doing damage, I'm worried about him keeping the enemies heavy hitters busy while my ranged back line and melee fighters take out their squishier/more dangerous fellows. But, Engagement is the ONLY thing that keeps an enemies attention on your tank and it seems the only way now for them to be effective is to do damage. But, if they're doing damage their defenses must be lacking which means their ability to stand toe-to-toe longer than the other guy is compromised.
Honestly at this point, I'm gonna try a Pale Elf Barbarian with Cautious Attack, Hold the Line, a few of the elemental damage Utility talents and with high Perception so his attacks will actually land.
I'll have to look at the numbers next time I play, but I'm currently using Eder as my main tank (playing on Hard) and with buffs etc. he's doing fine with regards to Disengagement attack (currently level 8 party). What I'm finding in 2.0 is that I have to switch from ranged to melee with Pallegina and Kana more often because of AI behavior.
He shouldn't NEED to be buffed to to make him an effective blocker and wall though, that's the thing. He should be able to do that on his own and the buffing should be there to improve that. Besides Hard doesn't change stats, just numbers of enemies. You want to REALLY test the numbers, pull it on TOI mode.
Trial of Iron mode doesn't increase difficulty, it just removes the ability to reload. The game was balanced for Hard mode.
The game was balanced for Hard Mode? Really? Because my entire party got wiped by a damn no-name Mercenary Brawler that almost literally TELEPORTED on top of my back row and wiped them out in a few seconds before I could even get my spells set up. Rushed right past the guy I sent ahead(FAR ahead mind you) at least 2 screens worth.
Anyway yes I meant Path of the Damned not Tide of Iron.