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baby arm

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Posts posted by baby arm

  1. May your day be full of fireworks, fun, and beer that flows like wine. And boobies, for those of you lucky enough.

     

    Well, fireworks are illegal here, I had to give up drinking, and I won't be able to see my special friend this week. So thanks a lot for rubbing it in, jerk.

  2. I'm reporting this to an admin. It is clearly a violation of Forum Code 1194a Subsection TYc. Besides, this forum space could be put to more productive use, such as discussing the fact that I'm unintentionally wearing Scooby Doo underwear and a Scooby Doo tshirt at the same time. Think about it.

  3. We have a new interview with 1C/Katauri Interactive about their upcoming turn-based tactical RPG, Battle Lord.

     

    Battle Lord Interview

     

    And yes, I realize that I'm shamelessly advertising, but Llyranor told me to do it. I didn't want to, but Llyr was all "No, baby arm, you MUST post it there or I will destroy you and stuff." So I said ok.

    post-15336-1150510469_thumb.jpg

  4. Good work on the interview, Dhruin. icon_salut.gif

     

    You should have asked more hard-hitting questions, though, like:

    "Is it true you're trying to destroy the RPG genre single-handedly?"

    and

    "Why don't you like Obilvion?"

    and

    "Why does the game look like a NWN mod?"

    Stuff like that.

  5. Everyone's favorite male hair model, Vault Dweller, has unveiled the official Age of Decadence website!

     

    7 distinctive gameplay styles: from knight, serving a Noble House to grifter, preying on greed and gullibility.

     

    23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.

     

    Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.

     

    8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.

     

    Non-combat quests resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )

     

    Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.

     

    Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.

     

    Extensive dialogues trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.

     

    An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.

     

    Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.

     

    Hundreds of items, ranging from weapons & armor to scrolls, tools, flasks, and pre-war relics.

     

    3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.

     

    Go check it out and be amazed!

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