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nakno3

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About nakno3

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  1. Actually i had this problems with all first companions .. even Eder was kinda cheeky stoic and cynical in a dumb kind of way.. so from a roleplaying point of view, you would just leave him standing there and travel on, cause why keep talking to a rude fed up farmer.. just because nobody likes him in that village anymore? ... ... eventually i faced the fact, that i needed Eder and Aloth.. and when i got used having those kind of characters in the group, it wasnt a big step to just collect the others in without much thinking, like Durance, even if they are all somewhat psycho.
  2. I experienced the ending unsatisfying und disappointing, too. There are a lot open threads, you get no real answers and you didnt change anything in the world. There is a conspiracy of created gods by a lost race millenias ago that is still going on today controlled by Thaos since ever, and still it affects just a small region, waidwens legacy coming up just for a short while and Thaos acting kind of planless and arbitrary. And all you get in the end is an psychological inside job .. and you have to imagine substitutes to the story to make it logical or rewarding..
  3. Maybe just Woedica was created by the Engwithians? (The other ones were already there or created by others..) This would explain why they still have to feed her souls and are trying to make her the mightiest one. Nevertheless i experienced the ending unsatisfying. There are a lot open threads, you get no real answers and you didnt change anything in the world. There is a conspiracy of created gods by a lost race millenias ago that is still going on today controlled by Thaos since ever, and still it affects just a small region, waidwens legacy coming up just for a short while and Thaos acting kind of planless and arbitrary. And all you get in the end is an psychological inside job .. and you have to imagine substitutes to the story to make it logical or rewarding..
  4. Of eight companions we can get, five are not humans, and that is in the region that is mostly populated by folk. Those five represent every other race there is. What more diversity do you need? A dwarf that actually looks and sounds like a dwarf. none of the companions are "classical archetypes" .. they all have their kind of mental problem or are at least very Special/unusual... maybe you havent realised it yet, but you are playing a bunch of exotic psychos
  5. Actually in the beginning i disliked nearly every character, cause they nearly alle have kind of psychological disorder. i disliked that stoic fatalism of Eder, or that pseudo-noble british accent of Aloth and so on.. but in the end i liked most oft them. Eder is a very good tank (so my fighter could go for damage), though i disliked his stoic fatalism at the beginning and didnt want to pick him up in first place. I just kept Aloth (annoying british accent!) and Durance in the group.. cause well u need a mage and a priest^^ .. and Durance is so very crazy with a crazy story, that you just have to like him. Kana Rua is annoying with his voice at battle start and i also disliked his voice and his appearance... but just had him in the group for Main and Od Nua quest, cause i liked how he reacted with comments to the game lore. Sagani seems to be the only "normal" character in the game.. though she is kind of from another world .. had her in group for big parts of the game.. she is strong against trashmobs with safe consecutive damage and bringing another offtank pet, so your group can focus on range-combat. The Grieving Mother was part of my group for a while, cause her sory was bound closely to the main plot. Some of her skills are very strong.. that shockwave pushing down every enemy for example.. but she got replaced by.. At first i disliked Hiravias, but he is an enormous powerful spellcaster. He decided some of the last battles for me and i got warm with his aggressive swearing. In the end one of my most liked chars. The only char i didnt get warm at all with was Pallegina.. neither from story, appearance nore skills .. so my vote goes for Pallegina.
  6. Hello everybody, i also just finished the game, liked it a lot and would still support it. This is complaining on a high level, but nevertheless i was kind of disappointed of the story in the end. (As for my choice: i promised none of the gods something, just did their quests, and then followed Wael's hint.) The story is build up slowly during the first two chapters, more tension getting up, rising curiosity. (You even start liking your fellowship members, that seemed just like a bunch of crazy people with mental Problems on first meeting.) But 3rd chapter was, concerning the story and game flow, too rushed and fragmented at the same time. (Also twin elms was lacking atmosphere somehow.) Iovara and the gods are somehow out of the box too late, but thats not the main problem. Also the Engwithians seem pointless.. so they sacrificed their whole civilisation, to create the "modern" gods.. leading in their "high priest" (Thaos) getting crazy about Woedica as the mightiest god someday. Imho the main problem is that you get the knowledge very late, and that you neither can act on the knowledge you gain, nore you get real explanations that gives you at least "philosophical satisfaction". This leads to an unsatisfiying feeling.. increased by the fact, that your actions just affect a small region in the end. You cant figure out more about the Engwithians and Thaos' role, as the only one surviving that ancient civilisation. (So Thaos lived for thousands of years and just now started to collecting lots of souls for Woedica!?) You cant figure out more about what exactly the gods are. (some machines somewhere in the inside of the earth?) How could you chose one then? Just by personal favor? All those promising threads that were layed out, just ended in nothing or something you have to search for between the lines or hope for in an expansion or PoE2. (This isnt balanced by the fact that you can choose your motivation to hunt Thaos in some explanations.) When all gods are manmade and the "Guardian of the Gods" (=Thaos) is starting to destroy the balance and make one of the gods stronger then everyone else.. this is something that should affect the world, not just a small region. The story settles up for something like: You stand up against the gods or have to bargain with them or restore the balance or destroy those old mind-controlling-machines or sth.. .. but the moment the story should fan out and give you real possibilities, it just ends. First Iovara throws parts of her background on you out of nowhere .. Thaos says nothing binding and you just get some unclear visions when scanning his soul.. and then you have to choose to follow one of the gods though you really know nothing about them .. end... that leaves you totally impotent for a real change... but this is a video game, not a novel .. the player should have had the possibility to really interact with the gods and change something. At least the confrontation with Thaos could have been less vague. So in the end PoE loses his story's big potential, because of a hasty 3rd chapter. The player is pushed too much into a narrational nebulous way, instead of letting him play longer on developing his final decision by finding out everything. Also the balance and feeld of the story's epicness is not outplayed properly. Penalty missed! - Still a great game! (sorry for my bad english)
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