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AmazingKitsune

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Everything posted by AmazingKitsune

  1. This is something that I've posted about previously, as seen in links above. I have stopped playing the game as a result. I'm hoping to see a fix to it soon. In spite of the problems, I hope to maybe start a new game in the future. I'm just afraid that the same thing will happen all over again.
  2. A very odd bug makes some maps act as if you've never been to them before. Dead characters come back to life. Enemies respawn. One-of-a-kind items can be obtained a second time. Quests can be restarted (sort of) and you can even sneak up on (who I assume is) the villain of the game in the first area of the main map. http://forums.obsidian.net/topic/74574-maps-reload-as-if-i-had-i-havent-been-through-them/ http://forums.obsidian.net/topic/77649-enemies-and-fog-of-war-respawn-at-cleared-areas/
  3. You're not the only one. The same thing's happened to me. I have no had any real responses about it either. It's completely stopped the game dead in its tracks for me. http://forums.obsidian.net/topic/77649-enemies-and-fog-of-war-respawn-at-cleared-areas/?do=findComment&comment=1661935
  4. I think it may have happened to me around the time of "The Hermit of Hadret House" Most likely a quest or so before that, though. If memory serves. I mean, it's approximately the same time as I experienced. I went in a straight line for a while in Defiance Bay, so I'm not certain when it started. I don't think it has anything to do with the Endless Path, because I didn't mess with it much and wasn't as deep as Boooo.
  5. I'm glad I'm not the only one who is experiencing it. At the same time, it sucks that somebody else is.
  6. Just posting an update to say that this bug is unaffected by the most recent patch.
  7. I also just found out if I go back to the very first area on the world map--where the machine is first activated that "awakens" the Watcher--the NPCs are all back standing in their spots and the machine is off--waiting to be turned on. I cannot fight them or interact with them in any way. If I walk towards the cave, the game freezes and crashes at about the place where the cutscene would have been triggered, I think. I don't know anything about it, but I think all of this must have been triggered after I finished a quest of some sort. Because it's not like areas keep respawning--just areas I completed after a certain point. What that point is, I'm not sure yet. I first noticed this when I was taking part in the Parable of Wael task... That may be unrelated, though. It may have been a quest I completed before that, like The Undying Heritage.
  8. I have also attached my dxdiag in the hopes that it will help. Is there anything else I should do or describe in more detail? I haven't done an output log because it happens in many different places--not just one. DxDiag.txt
  9. Here is a link to a dropbox with my save file. I'm at my manor. You can go to several earlier areas and see that the fog of war is back and the enemies are back. You can even go kill Maerwald if you'd like. Edit: I just added the correct save file. Earlier I had added a much older save file from Act 1. The problem first manifested itself in Act 2. https://www.dropbox.com/s/awpqaxe7etw3oc0/5b9c8ebe837a48f1b1c8861cac999821%2012026435%20Brighthollow.savegame?dl=0
  10. I would certainly guess that it is a bug. I have no idea what triggers it, though. It hasn't effected much more than dungeons thus far. I don't get the option to restart quests in Defiance Bay, for example.
  11. So I am a little ways into Pillars of Eternity and generally having a great time. In the Main Quest, I am still doing "The Man Who Waits" and "Through Death's Gate" In older areas, enemies and maps have respawned on a few occasions. I've noticed it happen in the Catacombs in Defiance Bay, the early levels of the Endless Path of Od Nua, the Black Meadows, and the long place on the road where you meet Sagani. It may occur in more ares, but I haven't seen yet. The fog of war respawns as well as enemeies, treasure chests of all types, and even certain story elements--I am currently killing Maerwald for the second time. If you try to grab the soul again to reexperience the story--it doesn't work. However, you do see the hallucinations of the souls and hear them talking all over again, this was particularly notable at Od Nua. Edit: I finished killing Maerwald again and I can even gain a second perk if I choose to. I am not certain if it stacks or actually adds on, though
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