Even if this were true, it fails to factor in that Torment's Reach spam = ridiculous amounts of damage. Any monk can easily do this.
So +50% dmg per hit is ridiculous amount of damage?
+50% dmg per hit is on par with a crit, so yes, it is ridiculous amounts of damage when you have a class "critting" every half a second.
Lol rogue has as much with normal attacks and doesnt require to get hit... Actually its more because rogue bonus apply before armor and monks after.
Barb has +50% dps just from bloodlust and blooded. When you add frenzy it becomes 1.25*1.2*1.33*1.18=135% bonus dps. When you add +20% from unbugged OSA it is now 182% bonus. If you add +25% weapon enchant then barb will have 253% bonus dps!!! There are also enchants with 20% bonus attack speed so it gives us total 324% bonus dps!!! How can you compare your 50% (which is exaggeration because you cant spam it whole fight on every aa) to barbs 324%? And dont forget that barb has also abilities which boost that damage even more like barbarian blow.
And yes, barb will crit much more often because of how easy it is to apply weakened stance which translates to +20 acc for barb and another +10 from sickened (threatening presence) which gives barb 25 accuracy advantage over monk.
About threatening presence. The majority of creature in game have over 10 fortitude vs accuracy. And sickened according to in game description only lowers fortitude by 10.
Threatening presence is the only barb ability that lowers fortitude. So with threatening presence and brute force you are still attacking vs deflection the majority of the time. Not sure vs kith enemies since they dont appear in beastiary. Also there are plenty creatures with + 20 more fort than deflect. It would only help greatly vs shades. Which have much higher deflection than fortitude.
This is all from in game descriptions Btw. I think those 2 abilities are a waste. Unless of course the in game descriptions are way off.