OK, hoping to get your thoughts on a 2-h Rogue build.
I want to focus on critical hits and damage on single target. My idea is to use a pike (extra range) as main weapon with the intent on getting Tall Grass as soon as possible, granting more crits and prone on crit.
Talents of the Rogue are interesting in that they can help you set up more sneak attacks. Sneak attack is great, as it procs on hit in the first 2 secs of a battle and on any target that is Blinded, Flanked, Hobbled, Paralyzed, Petrified, Prone, Stuck, Stunned or Weakened. So, if I set up my character and party in such a way that I get as many targets as possible viable for sneak attack... Profit!
Anyway, to the build:
I want to use a Hearth Orlan for the extra crit chance. Talents focus on Sneak Attack, Reckless Assault, Blinding Strike, Savage Attack, Deathblows etc.
I need your help deciding on the Attributes. Obviously with a 2H build focussing on damage, I want to max Might and Dexterity. I want Might at 18, so I will use the Living Lands culture to offset my -1 race penalty.
Currently, this is what I'm thinking about:
MIG: 18 (incl. Living Lands) CON: 8 DEX: 18 PER: 12 INT: 17 RES: 5
MIG and DEX are kinda obvious. I chose to dump RES and CON mainly, because I don't intent on getting hit too often. Intellect for the duration of prone etc. and Perception mostly for the extra dialogue options and deflection.
I'd like your input on this. Am I doing the wrong thing dumping Resolve; should I dump CON instead? Is Perception even in any way necessary? What's your take on this?
Also, if you'd like to take a look at the post that inspired me: http://forums.obsidian.net/topic/72238-rogue-advice/?p=1655566