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Szegedin

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Everything posted by Szegedin

  1. Yeah I wonder that as well, the animations are there, the code is there, - so why sit down at the table and say... 'walking, yeah that's definitely gotta go.'
  2. No....the enhanced versions of BG use their original infinity engines, lightly modified.
  3. Can't be as bad as BG2 where you start with an urgent quest to save Imoen, and have the means to do so after 2 or 3 quests, then after saving her there's an even MORE urgent situation whose resolution leads directly to the finale....this in a game with dozens upon dozens of quests... I think I'm totally immune to RP urgency after the amount of 'senseless' lollygagging one must do to see all the quests in that game...
  4. Good idea. I'll see if that's possible. It would be easier than figuring out how to add a walk/run toggle button So I tried out v4.10, and the toggle key works as advertised. It's usable in its current state, so that's cool. If running on double-click isn't possible, would it be possible to have it walk based on distance? Like.... 10 meters or so? Or maybe just walk when you click on an interative object (pick up loot, activate switch, talk to someone, etc)? I was thinking I could implement a run on doubleclick via an autohotkey script... I'll post what I come up with. I've come round to think the toggle is actually better than a double-click, since in those instances where you want to run, you can still precisely set up your formation with RMB, then hit the toggle to run to the exact indicated spots, even toggling back to walk mid-stream if you want without having to select a new destination. Double LMB would always result in the formation shifting a bit which would annoy me no end... As far as distance based or interaction based I think that's getting a bit too complicated, and doesn't really solve any problems that the toggle doesn't...
  5. Its great, characters .... walk - plus all the other good stuff in the IE Mod. Just use double speed for long distances. I love this mod, but the walking looks a bit stilted already and putting it on double speed kind of defeats the purpose of the mod as it looks ridiculous and is way more immersion breaking than simply running everywhere. We need a toggle Yeah I agree about the toggle of course, but when I say I use double speed sometimes, its usually in map view watching green dots move from one end of the map to another, so no worries about the animations for me!
  6. Its great, characters .... walk - plus all the other good stuff in the IE Mod. Just use double speed for long distances.
  7. Good idea. I'll see if that's possible. It would be easier than figuring out how to add a walk/run toggle button Thanks a ton bman, - and I second the notion of double-click to run. I vastly prefer walking everywhere to running everywhere, and in walk mode, double speed suffices for getting around faster. But having both run and walk options in addition to double speed is of course, best.
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