-
Bugged Wall of Force
Rednettle replied to zealotstim's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Same problem. It is bugged.
-
Ninagauth's Bitter Mooring hits allies
Same here. Still hitting allies as far as any patches go.
-
[Bug] The Child of Five Suns, will not proceed
Dumb. I haven't tried it yet, but i'm fairly sure its because I need to bring Pallegina with me.
-
[Bug] The Child of Five Suns, will not proceed
I've had this quest for a while and have tried to talk to Agosti at different times. My only dialog options are "Tell me about the Vailain Republics" and "What do you do here?" At some point I might have had more options, I can not remember. But currently only those two which are greyed out from already selecting them. My current progress in the quest is that Pallegina wants me to talk to Agosti. Obviously I have. Files: https://dl.dropboxusercontent.com/u/8971392/The%20Child%20of%20Five%20Suns%20bug.zip
- Something Awesome this game needs
-
[Feature request] Playback
Very simple. It would be great if we could have a playback feature for battles. I find it difficult to follow because i'm constantly pausing and assigning characters to do many different things so it would be nice to be able to just watch the battle unfold.
-
Possible Bug in Sanitarium
I did not have to quicksave and quickload, but getting everyone north as possible before talking to uscgrim worked. ty
-
Sanitarium Issue
Same problem. Hope for a fix. I asume this creates bad rep with the city, so until fix we should probably hold off playing if we can't get it to work right on or own.
-
Xuarips weapon ineffective? and paralysis
Bumping. Moderator? Devs? Thoughts? Something that will need to be looked at?
- Where to Get PoE & What editions (Best options)
-
[Bug][Game hanging]Leaving castle to the courtyard
Slight update. I exied the game and loaded it later that day. Exiting to the courtyard worked fine.
-
[Bug][Game hanging]Leaving castle to the courtyard
Each time I attempt to leave the throne room area of the now dead raederic(sp?) and using the exit into the courtyard the game hangs. Three times this has happened in a row. I came up into the area from the scriptorium, clicked to the area next to the exit and then when my characters arrived i clicked on the exit icon. The screen would be black with the the move to icon still replacing the normal mouse arrow. Then the 'working' blue swirling circle. Saved game, output log, dxdiag in a zip here: https://dl.dropboxusercontent.com/u/8971392/Repeatablegamehang.zip
-
Xuarips weapon ineffective? and paralysis
Fighting Black Ooze, same issue while having 'pause when weapon ineffective' turned on. Picture:
-
Xuarips weapon ineffective? and paralysis
I'm not sure what happened. Reading the responses prompted me to load an older save and try again. I did not have one instance of weapon ineffective. I decided to try to turn on pause when a weapon was ineffective as I had it set previously(it was unset for the first retry with the older save). This time again I was receiving a lot of 'weapon ineffective' messages. Particularly 4-5 consecutively before any other combat messages were received.
-
Xuarips weapon ineffective? and paralysis
For reference I'm playing on normal mode. I've been fighting xuarips. First I keep seeing messages of 'weapon ineffective.' I assume xaurips or somewhat akin to goblins in that they're the ubiquitous early adventurer training monster. However over and over my characters show the 'weapon ineffective' red text in the combat log. This is from a variety of weapon types. Slashing, piercing, bashing, etc. Can someone tell me why this is happening/have experienced the same thing? I didn't have this problem fighting shades which I assume are partially insubstantial. Secondly, xaurips seem to be paralyzing my characters quite easily. I assume its a venom in their spear? Are they supposed to be that effective at beating my character's...constitution?
Rednettle
Members
-
Joined
-
Last visited